Editing Talk:KFA-2 x2

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== Which attachment is the scope: top or bottom? And what are these mystery attachments? ==
== Which attachment is the scope: top or bottom? And what are these mystery attachments? ==


It seems pretty inconsistent throughout the games where exactly the smart-linked scope is attached. In Halo: CE, the M6D's scope is clearly on top, as it is the only attachment. In Halo 3, the M6G has no zoom capability, though it features a mystery attachment on top, bearing the same design as the M6D's scope. This is where it gets interesting. In Halo: Reach, the weapon is the M6G, same as in Halo 3, but now features zoom capability and features both a top and bottom attachment. Since the Halo 3 M6G had this top attachment and did not have zoom capability, it can be implied that this new bottom attachment to the Reach M6G is the scope. Alternatively, you could say the M6G in Halo 3 did have ''canonical'' zoom capability and the top attachment really was a scope, but wasn't usable in gameplay, meaning the Halo: Reach M6G's scope is mounted on top as well. In Halo 4, the M6H features this same two-attachment setup and has zoom capability.
It seems pretty inconsistent throughout the games where exactly the smart-linked scope is attached. In Halo: CE, the M6D's scope is clearly on top, as it is the only attachment. In Halo 3, the M6G has no zoom capability, though it features a mystery attachment on top, bearing the same design as the M6D's scope. This is where it gets interesting. In Halo: Reach, the weapon is the M6G, same as in Halo 3, but features both a top and bottom attachment. Since the Halo 3 M6G had this top attachment and did not have zoom capability, it can be implied that this new bottom attachment to the Reach M6G is the scope. Alternatively, you could say the M6G in Halo 3 did have ''canonical'' zoom capability and the top attachment really was a scope, but wasn't usable in gameplay, meaning the Halo: Reach M6G's scope is mounted on top as well. In Halo 4, the M6H features this same two-attachment setup and has zoom capability.


There's also the question of what these non-scope attachments are. In Halo lore, all UNSC firearms have devices that smart-link the weapon's aiming information to the user's HUD. This is why there is no need to aim down iron sights, reflex sights, scopes, etc., manually. In Halo 3, it could be theorized that this lone, top-mounted attachment is what smart-links the weapon to the user's HUD, but without magnification. However, the M6C of Halo 2 doesn't have ANY attachments and has smart-linked aiming. The M6G in Halo: Reach and the M6H of Halo 4 both have top and bottom attachments, one of them being the scope. This means that the other attachment obviously isn't an unzoomed smart-link device, as the scope would already take care of that need. It's possible to be a flashlight, though this is unlikely because of how small the circular opening is, and the fact that the tip glows bright yellow in Halo: Reach.
There's also the question of what these non-scope attachments are. In Halo lore, all UNSC firearms have devices that smart-link the weapon's aiming information to the user's HUD. This is why there is no need to aim down iron sights, reflex sights, scopes, etc., manually. In Halo 3, it could be theorized that this lone, top-mounted attachment is what smart-links the weapon to the user's HUD, but without magnification. However, the M6C of Halo 2 doesn't have ANY attachments and has smart-linked aiming. The M6G in Halo: Reach and the M6H of Halo 4 both have top and bottom attachments, one of them being the scope. This means that the other attachment obviously isn't an unzoomed smart-link device, as the scope would already take care of that need. It's possible to be a flashlight, though this is unlikely because of how small the circular opening is, and the fact that the tip glows bright yellow in Halo: Reach.

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