Editing Striker Sidekick

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==In-game information==
==In-game information==
In campaign, the Striker Sidekick is a [[Legendary variant weapons|legendary weapon]] awarded to the player in the [[Forward Operating Base]] progression system upon reaching 2,200  [[Valor]]. It has an increased magazine size of 14 rounds. The rounds from the Striker Sidekick deals higher damage (killing a fully-shielded Spartan with 6 rounds instead of 10 rounds); it can kill in a fully-shielded Spartan with minimum of five rounds, assuming the fifth shot is a headshot. The weapon has reduced bloom at the cost of higher recoil.{{Ref/Reuse|gameplay}}
In campaign, the Striker Sidekick is a [[Special weapons (Halo Infinite)|special weapon]] awarded to the player in the [[Forward Operating Base]] progression system upon reaching 2,200  [[Valor]]. It has an increased magazine size of 14 rounds. The rounds from the Striker Sidekick deals higher damage (killing a fully-shielded Spartan with 6 rounds instead of 10 rounds); it can kill in a fully-shielded Spartan with minimum of five rounds, assuming the fifth shot is a headshot. The weapon has reduced bloom at the cost of higher recoil.{{Ref/Reuse|gameplay}}


In multiplayer, when players pick up or spawn with the Striker Sidekick, their [[Weapon customization|customization options]] are automatically applied to the weapon model, and the unique appearance of the Striker Sidekick is lost.
In multiplayer, when players pick up or spawn with the Striker Sidekick, their [[Weapon customization|customization options]] are automatically applied to the weapon model, and the unique appearance of the Striker Sidekick is lost.

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