Type 14 Magnetic/Anti-Tank Mine: Difference between revisions
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*This is also used as "The Bomb" in [[Assault]]-type games from ''[[Halo 2]]'' and ''[[Halo 3]]''. Additionally, it is used to portray Andy in the [[machinima]] series ''[[Red vs. Blue]]''. | *This is also used as "The Bomb" in [[Assault]]-type games from ''[[Halo 2]]'' and ''[[Halo 3]]''. Additionally, it is used to portray Andy in the [[machinima]] series ''[[Red vs. Blue]]''. | ||
*The bomb has scripted messages embedded on it, each designed for a specific multiplayer map. For more, see [[Messages on Bomb]]. | *The bomb has scripted messages embedded on it, each designed for a specific multiplayer map. For more, see [[Messages on Bomb]]. | ||
==List of appearances== | |||
*[[Halo 2]] {{1st}} | |||
*[[Halo 3]] | |||
{{UNSC Heavy Weapons}} | {{UNSC Heavy Weapons}} |
Revision as of 20:20, September 5, 2010
Template:Weapon Template:Article Quote The Type 14 Magnetic/Anti-Tank Mine is a UNSC explosive ordnance.
Background
The Type 14 Magnetic/Anti-Tank Mine is used as both a mine and a satchel-charge type bomb, containing 6.8 kilograms of C-7. The arming fuse can be set for five, ten, or fifteen seconds. The magnetic attachment device ensures that it will adhere to a vehicle which passes over it. It is used exclusively in Halo 2 and Halo 3 multiplayer matches, and is not featured in any campaigns or in any novels.
Trivia
- This is also used as "The Bomb" in Assault-type games from Halo 2 and Halo 3. Additionally, it is used to portray Andy in the machinima series Red vs. Blue.
- The bomb has scripted messages embedded on it, each designed for a specific multiplayer map. For more, see Messages on Bomb.