Talk:GA-TL1 Longsword: Difference between revisions

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:If there are any gameplay changes between the ''Halo'' titles, we should have a section on those changes. However, Longswords are not part of gameplay: they are just objects scripted to appear in certain scenes or in the background of a level. If however you're referring to graphical updates, we should not have a section on graphical updates as such updates are expected to happen and such info is more than not to be redundant to users/readers. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  11:32, 8 March 2014 (EST)
:If there are any gameplay changes between the ''Halo'' titles, we should have a section on those changes. However, Longswords are not part of gameplay: they are just objects scripted to appear in certain scenes or in the background of a level. If however you're referring to graphical updates, we should not have a section on graphical updates as such updates are expected to happen and such info is more than not to be redundant to users/readers. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  11:32, 8 March 2014 (EST)
== Crew Compliment ==
I was just looking at a "tour" of the interior of the Longsword and it makes me wonder: where do the other two crew members sit? I am wondering if there really is four crew members or if the pilot and co pilot are the only two on board. The page says the information about the other two operators comes from The Essential Visual Guide...which already makes the canon status shaky.
Looking at the pictures, I see different control panels but no other chairs. I can assure you that going mach 3 the other two crew members are going to need to sit somewhere. Should we clean try to verify that there ARE supposed to be four crew members even though there are only two positions?
The interior pics I was looking at are found here: http://halo.bungie.org/misc/sloftus_longswordtour/
I know there is a door in the picture, but I think that just leads to the maintenance bay. You would think the navigator and systems operator would be better suited to be in the cockpit than anywhere else. [[User:Rprince418|Rprince418]] ([[User talk:Rprince418|talk]]) 18:57, 16 April 2014 (EDT)

Revision as of 18:57, April 16, 2014

Size differences

Am I the only one who thinks that Tempest's Longsword is a tad too tiny? Can someone please explain the brutal size difference of it? --SpartanOfTheArk 14:14, 14 February 2012 (EST)

It is too tiny. If you look closely, it can't even fit a single SPARTAN in the cockpit. My guess is that it was made small on purpose as an easter egg.--Spartacus TalkContribs
What purpose would that serve as an easter egg? There are small Longswords in Halo 3 that fly past you - I assume it's to go without taking up too much memory. Maybe they just transferred over one of the small ones rather than make their own 1:1 scale version (would the exploded Halo 3 one work?)-- Forerunner 18:18, 14 February 2012 (EST)
Good point.--Spartacus TalkContribs

The size difference most likely what forunner said but if we want a canonical explanation it could be the remote control ones considering the fact they dont need room for crew--Thehalocodplayer 23:09, 26 March 2012 (EDT)

This one is easy to clear up. The only time the Longsword has been shown in it's proper size was in Halo 1 and again in Halo 3 with the crashed version on the Ark in the sand. That's it. Every other Longsword seen in Halo 2, Halo 3, and even Reach, they are approximately half their intended size because they are in flight and not near anything to judge their size against. It's because the Longsword model in Halo 3 was mostly available as the half-size version and that was what was adapted into the multiplayer map. If you want to see the size difference, watch the mini-cutscene where the Longsword crashes on the Ark, stop the in-flight one in theater mode and pause it, and compare its size with the one already in the sand. -ScaleMaster117 (talk) 08:29, 14 February 2014 (EST)

Longswords not in Halo 4?

Okay, here's a question. I couldn't help but notice that Longswords were not at all present in Halo 4. Which begs the question, why? Have they been rendered obsolete when compared to the YSS-1000 Sabre and F-41 Broadsword starfighters? I mean, why not just upgrade the Longswords with the same technology as the Sabre and Broadsword fighters? I suppose that maybe they still are in service, but they just weren't included as part of the UNSC Infinity's complement, and possibly not fielded as often anymore. But this is all hypothetical. I don't suppose there isn't any information on this, is there? --Xamikaze330 [Transmit|Files] 12:33, 21 March 2013 (EDT)Xamikaze330

I second that, what is the status of Longswords in the post-war UNSC?262VigilantGuardian (talk) 00:16, 14 February 2014 (EST)

Its possible that they were only kept in production as long as they were due the war being on, and that if they changed the type of spacecraft being produced that they would have to shut down all the factories that made longswords for several months whilst they are reworked to make more modern planes. Maybe. VARGR (talk) 00:22, 14 February 2014 (EST)

Do not mistake the absence of a game model from a particular game with its absence from the fiction. It was caused by the same reason as the true Pillar of Autumn model missing from Halo 2 or the MA5B not being in Halo 2 or 3. Each game has space and memory for only so many models, sounds, textures, etc., so they can't pack the games with everything. -ScaleMaster117 (talk) 08:29, 14 February 2014 (EST)
Okay, good point. So, then, I wonder if they continued use in 2557 or 2558 and so on, or were they phased out and made obsolete due to the more advanced nature of the F-41 Broadsword? I guess I can understand if it was phased out, but still, it was kind of a cool starfighter. Maybe they didn't, and they upgraded it with some of the same technological enhancements for the Broadsword, but then again, that might be too expensive to upgrade and retrofit an existing fighter. Probably cheaper to manufacture the Broadsword than upgrading old ships and fighters. --Xamikaze330 [Transmission|Commencing] 16:14, 4 March 2014 (EST)Xamikaze330

Longsword Game Changes section

Shouldn't there be a Changes section describing how each model differs from its past and future iterations? Or does that not really matter in this case? --Xamikaze330 [Transmission|Commencing] 16:18, 4 March 2014 (EST)Xamikaze330

If there are any gameplay changes between the Halo titles, we should have a section on those changes. However, Longswords are not part of gameplay: they are just objects scripted to appear in certain scenes or in the background of a level. If however you're referring to graphical updates, we should not have a section on graphical updates as such updates are expected to happen and such info is more than not to be redundant to users/readers. — subtank 11:32, 8 March 2014 (EST)

Crew Compliment

I was just looking at a "tour" of the interior of the Longsword and it makes me wonder: where do the other two crew members sit? I am wondering if there really is four crew members or if the pilot and co pilot are the only two on board. The page says the information about the other two operators comes from The Essential Visual Guide...which already makes the canon status shaky.

Looking at the pictures, I see different control panels but no other chairs. I can assure you that going mach 3 the other two crew members are going to need to sit somewhere. Should we clean try to verify that there ARE supposed to be four crew members even though there are only two positions?

The interior pics I was looking at are found here: http://halo.bungie.org/misc/sloftus_longswordtour/

I know there is a door in the picture, but I think that just leads to the maintenance bay. You would think the navigator and systems operator would be better suited to be in the cockpit than anywhere else. Rprince418 (talk) 18:57, 16 April 2014 (EDT)