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Headless Master Chief: Difference between revisions

From Halopedia, the Halo wiki

(Dude, the explanation is about the technical method Bungie used to make it happen)
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==Walkthrough==
==Walkthrough==
#Wait until the Chief steps out of the [[Cryo-chamber]].
#Wait until the Chief steps out of the [[Cryo-chamber]].
#A split second after you come out, jump back ([[crouch jumping|crouch jump]] recommended]] inside the cryo tube.
#A split second after you come out, jump back ([[crouch jumping|crouch jump]] recommended) inside the cryo tube.
#You should then see the Headless Master Chief.
#You should then see the Headless Master Chief.



Revision as of 23:19, June 7, 2013

Headless Master Chief.

The Headless Master Chief is a glitch that can be done at the beginning of the Halo: Combat Evolved campaign level The Pillar of Autumn. The glitch causes a headless Master Chief to appear inside of a cryo-tube.[1]

Walkthrough

  1. Wait until the Chief steps out of the Cryo-chamber.
  2. A split second after you come out, jump back (crouch jump recommended) inside the cryo tube.
  3. You should then see the Headless Master Chief.

Sometimes you will be pushed out, but if you look inside the tube from a certain angle, you will see a headless Master Chief. Also, if you jump on the cryo tube, you might fall into the small space behind the cryo tube. Doing this glitch will cause the player to be stuck in the pod, and they will have to restart the level to continue.

Explanation

The player's body is hidden while in first-person view. When the level starts, though, the player can still see their own body while in first-person view. This is because the player is actually in third-person view -- the camera has simply been positioned in the same location it would be in in first-person view. Bungie effectively simulated one view mode with another.

However, simply moving the third-person camera inside the Master Chief's head would cause problems. Backface culling would make much of the head invisible, but some chunks of the head would still be visible (and would render somewhat oddly). This is particularly noticeable with the two prongs at the top of a Spartan's helmet. Bungie avoided this undesirable visual effect by simply removing (or moving) the Master Chief's head during the scene where the HUD is first activated.

Forcing the Master Chief back into the cryo-pod simply restores this state -- these effects (third-person point of view, invisible head, etc.) are all applied whenever the Chief is in the cryo-pod, since (without the involvement of glitches) he is only in the pod before the cutscene where he exits.

Sources