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{{Status|Gameplay}}
{{Era|RW}}
[[File:Slayer Icon.svg|thumb|Icon for Slayer.]]
{{Cleanup}}
'''Slayer''' is a popular and common gametype in the ''Halo'' video game series, and a staple of all ''Halo'' first person shooters. The object of the game is simply to kill as many opposing players as possible. Slayer is an extremely versatile gamemode, and can be played with a player count as low as 2 and as high as the maximum of 16 or 24 players (depending on the maximum number of players that the game allows for).
[[File:Slayer Icon.svg|thumb|right|Icon for Slayer.]]
'''Slayer''' is a popular and common gametype in the ''Halo'' video game series. The object of the game is simply to kill as many opposing players as possible. It can be played in teams of anywhere from 2-8 in [[Team Slayer]], or individually, in FFA.


== Built-in variants ==
== Built-in variants ==
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|The first team to amass 50 kills wins. Kills make the players slower and dying make them faster.
|The first team to amass 50 kills wins. Kills make the players slower and dying make them faster.
|-
|-
!Classic Slayer Pro
![[Slayer Pro|Classic Slayer Pro]]
|Classic deathmatch. 25 kills to win. Players start with [[M6D|pistols]], [[MA5B Assault Rifle|rifles]] and [[M9 High-Explosive Dual-Purpose grenade|grenades]].
|Classic deathmatch. 25 kills to win. Players start with [[M6D|pistols]], [[MA5B Assault Rifle|rifles]] and [[M9 High-Explosive Dual-Purpose grenade|grenades]].
|-
|-
!Classic Elimination
![[Elimination|Classic Elimination]]
|Each player has only one life. The winner is the last man standing.
|Each player has only one life. The winner is the last man standing.
|-
|-
!Classic Phantoms
![[Phantoms|Classic Phantoms]]
|All players are invisible. To win, follow the [[navpoint]]s and kill your targets in order.
|All players are invisible. To win, follow the [[navpoint]]s and kill your targets in order.
|-
|-
!Classic Endurance
![[Classic Endurance]]
|Each player has 5 lives. Respawn growth and "Odd-Man Out" rules apply. 10 kills or the last man standing wins.
|Each player has 5 lives. Respawn growth and "Odd-Man Out" rules apply. 10 kills or the last man standing wins.
|-
|-
!Classic Rockets
![[Rockets|Classic Rockets]]
|Everybody has a [[rocket launcher]] and nobody has a [[motion tracker]]. 25 kills to win.
|Everybody has a [[rocket launcher]] and nobody has a [[motion tracker]]. 25 kills to win.
|-
|-
!Classic Snipers
![[Snipers|Classic Snipers]]
|Everybody has [[sniper]] and the respawn growth rules apply. 25 kills to win.
|Everybody has [[sniper]] and the respawn growth rules apply. 25 kills to win.
|}
|}
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|Take on a small team of enemies in straight up Slayer throw down. 50 points to win.
|Take on a small team of enemies in straight up Slayer throw down. 50 points to win.
|-
|-
!Rockets
![[Rockets]]
|Get ready for an explosive game of Rockets. All [[M41 SPNKR|rocket launchers]], no motion sensor. 25 points to win.
|Get ready for an explosive game of Rockets. All [[M41 SPNKR|rocket launchers]], no motion sensor. 25 points to win.
|-
|-
!Swords
![[Swords]]
|Sharpen your [[Energy Sword]] and power up your [[overshield]]s. 25 points wins this game.
|Sharpen your [[Energy Sword]] and power up your [[overshield]]s. 25 points wins this game.
|-
|-
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|Steady your shot and aim high. All weapons are [[SRS99C-S2 AM sniper rifle|sniper rifles]] and there's no [[Motion tracker|motion sensor]]. 15 points to win.
|Steady your shot and aim high. All weapons are [[SRS99C-S2 AM sniper rifle|sniper rifles]] and there's no [[Motion tracker|motion sensor]]. 15 points to win.
|-
|-
!Phantoms
![[Phantoms]]
|Everyone has [[Active camouflage|active camo]], so watch your back. 15 points wins this game.
|Everyone has [[Active camouflage|active camo]], so watch your back. 15 points wins this game.
|-
|-
!Team Phantoms
![[Phantoms|Team Phantoms]]
|Everyone has [[Active camouflage|active camo]] and you can organize into up to 8 teams. First team to 25 points win.
|Everyone has [[Active camouflage|active camo]] and you can organize into up to 8 teams. First team to 25 points win.
|-
|-
!Elimination
![[Elimination]]
|You have just one life per round. The last player standing wins a round. First to 3 rounds wins the game.
|You have just one life per round. The last player standing wins a round. First to 3 rounds wins the game.
|-
|-
!Phantom Elim
![[Phantom Elimination|Phantom Elim]]
|You have just one life and everyone is invisible. Last player standing wins a round. First to win 3 rounds takes the cake.
|You have just one life and everyone is invisible. Last player standing wins a round. First to win 3 rounds takes the cake.
|}
|}
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|Free for all, with nothing but [[M41 SPNKR|rocket launchers]]. 25 kills to win.  
|Free for all, with nothing but [[M41 SPNKR|rocket launchers]]. 25 kills to win.  
|-
|-
!Elimination
![[Elimination|Eliminatio]]
|Highly tactical [[Team Slayer]]. 5 rounds, each to 5 kills. Be careful out there.  
|Highly tactical [[Team Slayer]]. 5 rounds, each to 5 kills. Be careful out there.  
|-
|-
!Duel
![[Duel]]
|No camping! Free for all, but the leader cannot hide. 10 kills to win.  
|No camping! Free for all, but the leader cannot hide. 10 kills to win.  
|}
|}
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|Score points by killing players on the opposing team.
|Score points by killing players on the opposing team.
|-
|-
!Elite Slayer
![[Elite Slayer]]
|Score points by killing players on the opposing team. Players play as [[Sangheili]], and are given [[Covenant]] weapon spawns.
|Score points by killing players on the opposing team.
|-
|-
![[SWAT]]
![[SWAT]]
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|Score points by killing players on the opposing team.
|Score points by killing players on the opposing team.
|-
|-
!Slayer Pro
![[Slayer Pro]]
|Score points by killing players on the opposing team.
|Score points by killing players on the opposing team.
|}
|}
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! style="width:80%;" |Description
! style="width:80%;" |Description
|-
|-
!Infinity Rumble
![[Infinity Rumble]]
|Kill Enemies, Earn Points
|Kill Enemies, Earn Points
|-
|-
!Infinity Slayer
![[Infinity Slayer]]
|Kill Enemies, Earn Points, Call in Ordnance  
|Kill Enemies, Earn Points, Call in Ordnance  
|-
|-
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|Its a free for all! Be the first to score the highest.
|Its a free for all! Be the first to score the highest.
|-
|-
!Team Slayer BR
![[Slayer BR|Team Slayer BR]]
|Take on a small team of enemies. Get kills together to score and win!
|Take on a small team of enemies. Get kills together to score and win!
|-
|-
!Slayer BR
![[Slayer BR]]
|Take on a small team of enemies. Get kills together to score and win!
|Take on a small team of enemies. Get kills together to score and win!
|-
|-
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|Headshots will kill instantly through shields. Aim straight, aim true, and get kills to score!
|Headshots will kill instantly through shields. Aim straight, aim true, and get kills to score!
|-
|-
!SWAT Arsenal
![[SWAT Arsenal]]
|SWAT rules. Hunt for shotguns, rocket launchers, and sniper rifles.
|SWAT rules. Hunt for shotguns, rocket launchers, and sniper rifles.
|}
|}
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! style="width:80%;" |Description
! style="width:80%;" |Description
|-
|-
!Big Team Slayer
![[Big Team Slayer]]
|Control Power Weapons to eliminate the enemy.
|Control Power Weapons to eliminate the enemy.
|-
|-
!FFA Rockets
![[Rockets|FFA Rockets]]
|Say hello to my little friend!
|Say hello to my little friend!
|-
|-
!Fiesta Classic
![[Fiesta Slayer|Fiesta Classic]]
|Slayer with [[Fiesta|random weapons]]. This is madness!
|Slayer with [[Fiesta|random weapons]]. This is madness!
|-
|-
!Free-For-All Slayer
![[Free-For-All|Free-For-All Slayer]]
|Control Power Weapons to eliminate the enemy.
|Control Power Weapons to eliminate the enemy.
|-
|-
!Rocket Slayer
![[Rocket Slayer]]
|Slayer with amped [[M41 SPNKR|rocket launchers]], [[shields]], jumping, and [[Spartan abilities#Thruster pack|thrusters]].
|Slayer with amped [[M41 SPNKR|rocket launchers]], [[shields]], jumping, and [[Spartan abilities#Thruster pack|thrusters]].
|-
|-
!Shotty Snipers
![[Shotty Snipers]]
|Spray and slay with a [[SRS99-S5 AM sniper rifle|Sniper]] and [[M45 shotgun|Shotgun]].
|Spray and slay with a [[SRS99-S5 AM sniper rifle|Sniper]] and [[M45 shotgun|Shotgun]].
|-
|-
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|Control Power Weapons to eliminate the enemy.
|Control Power Weapons to eliminate the enemy.
|-
|-
!Classic Team Slayer
![[Slayer HCS]]
|Control Power Weapons to eliminate the enemy.
|Control Power Weapons to eliminate the enemy.
|-
!Slayer HCS
|Control Power Weapons to eliminate the enemy.
|-
!Free-For-All HCS
|Every Spartan for themselves!
|-
|-
!Snipers
!Snipers
|Put your [[sniper]] skills to the test.
|Put your [[sniper]] skills to the test.
|-
|-
!Super Fiesta
![[Super Fiesta]]
|Chaos at its finest!
|Chaos at its finest!
|-
!Big Team Super Fiesta
|Super Fiesta and Big Team Battle meet at last!
|-
|-
!SWAT
!SWAT
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|}
|}


===''Halo Infinite''===
==Popular Variants==
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Arena:Slayer
|Slay the enemy team.
|-
!Arena:Team Slayer
|Assault Rifle and BR75 loadouts. Slay the enemy team.
|-
!Arena:Slayer BR
|BR75 loadouts. Slay the enemy team.
|-
!Arena:FFA Slayer
|Slay the enemy.
|-
!Arena:Kong Slayer
|Infinite fusion coils, big jumps, and grappleshots. Slay the enemy team.
|-
!Arena:FFA Kong Slayer
|Every Spartan for themselves! Infinite fusion coils, big jumps, and grappleshots. Slay the enemy.
|-
!BTB:Slayer
|Slay the enemy team.
|-
!Ranked:Slayer
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
|-
!Ranked:FFA Slayer
|Bandit Evo loadouts, Motion Tracker disabled. Slay the enemy.
|-
!Ranked:Bandit Slayer
|First to 50 kills wins. Assault Rifle primary, Bandit secondary. Radar is enabled. Friendly fire is enabled.
|-
!Fiesta:Slayer
|Spawn with random loadouts. Slay the enemy team.
|-
!Fiesta:FFA Slayer
|Spawn with random loadouts. Slay the enemy.
|-
!Super Fiesta:Slayer
|Spawn with random legendary loadouts. Slay the enemy team.
|-
!BTB Heavies:Slayer
|Slay the enemy team.
|-
!BTB:Fiesta Slayer
|Spawn with random loadouts. Slay the enemy team.
|-
!BTB:Super Fiesta
|Spawn with random legendary loadouts. Slay the enemy team.
|-
!Doubles:Slayer
|Slay the enemy team.
|-
!Ranked:Doubles Slayer
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
|-
!Tactical:Slayer
|No shields, no Motion Tracker. Slay the enemy team.
|-
!Ranked:Tactical Slayer
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
|-
!HCS:FFA Slayer
|Official HCS Free-for-All settings. BR loadouts, Motion Tracker disabled. Slay the enemy.
|}


==Notable Variants==
====Fiesta Slayer====
====Infinity and Legendary Slayer====
Slayer where all players spawn with random primary and secondary weapons, which range everything from basic loadout weapons to power weapons.
A ''Halo 4'' Slayer variation, with several notable mechanics changes. Players spawn with customised [[loadout]]s (including [[tactical packages]] and [[support upgrades]]), and are able to call in [[ordnance]]. Due to the changes imposed by this mode, ''Halo 4'' later introduced Legendary Slayer, a mode more resembling the Slayer gameplay of prior titles - with preset loadouts and no Ordnance.


====Fiesta Slayer====
In ''Halo 3'', Fiesta Slayer was used in the Cinco de Mayo Double EXP weekend hopper, and was an FFA mode. ''Halo 4'' features team-based Fiesta modes in [[Action Sack|Team Action Sack]]. Fiesta Slayer was added to ''Halo 5: Guardians'' in the [[Hammer Storm]] update. '''Super Fiesta''' is a gamemode in ''Halo 5: Guardians'' that features all the power weapon [[REQ]]s that were previously exclusive to [[Warzone]] and campaign.
Fiesta Slayer is a Slayer variant where all players spawn with random primary and secondary weapons, which range everything from basic loadout weapons to power weapons. In ''Halo 3'', Fiesta Slayer was used in the Cinco de Mayo Double EXP weekend hopper, and was an FFA mode. ''Halo 4'' features team-based Fiesta modes in [[Action Sack|Team Action Sack]]. Fiesta Slayer was added to ''Halo 5: Guardians'' in the [[Hammer Storm]] update. '''Super Fiesta''' is a gamemode in ''Halo 5: Guardians'' that features all the power weapon [[REQ]]s that were previously exclusive to [[Warzone]] and campaign.


====Team SWAT====
====Team SWAT====
{{Main|Team SWAT}}
{{Main|Team SWAT}}
SWAT is a small-team mode designed around fast-paced and tactical gunplay. Players spawn with headshot-capable weapons such as the [[DMR]], [[battle rifle]], [[Covenant carbine]], [[LightRifle]] and [[Pistol]], with no additional weapons spawning on the map. Players have no energy shields, and are thus susceptible to being killed in only one headshot.
*BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or a melee. Highly tactical.
 
====Team Snipers and Shotty Snipers====
Team Snipers is another Slayer variant designed around getting headshots. This time, players spawn with only a [[Sniper Rifle]]. Due to the ''Sniper Rifle''<nowiki>'</nowiki>s long range and high damage output, players will find taking advantage of power positions on the map while hiding in the shadows is key to success. Very skilled players may opt for running around the map killing opponents with no-scopes instead.


Shotty Snipers is a variant of Team Snipers. Here, the player spawns in with a ''Sniper Rifle'' as well as a shotgun—or, exclusive to ''Halo Infinite'', a [[Bulldog]].
===='Nades 'n Spades====
*The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do ''not'' count. Normal speed and shields, [[Plasma Pistol]] for a starter weapon with regenerating grenades.


====Bro Slayer====
====Demolition Derby====
Bro Slayer is a Slayer variant that makes use of [[Invasion]]-style respawns.{{Ref/Site|Id=BroSlayerGameplay|URL=https://www.youtube.com/watch?v=ejC7Rtgt8cc|Site=YouTube|Page=Halo: Reach Bro slayer on Swordbase with commentary|D=10|M=6|Y=2023}} The [[Big Team Battle]] version of this gamemode is called ''Big Bro Slayer''. Both modes are exclusive to ''Halo: Reach''.
*A variant where players must be in a vehicle to get kills. Players proceed in crashing into each other, or splattering players on the ground in attempt to get kills. Best played on a large open map like [[Coagulation]] or [[Sandtrap]]. Suggested vehicles: [[M12 Force Application Vehicle|Warthog]], [[Type-25 Chopper]] or [[Type-32 Ghost]]; mixing up the vehicle types add extra variety.


====Mini Slayer====
====Monster Trucks====
Mini Slayer is a Slayer variant that makes everyone very small. To compensate for the reduced size, players move very fast. This mode was introduced in ''Halo 4'' in the Action Sack playlist{{Ref/Site|Id=H4Mini|URL=https://www.youtube.com/watch?v=acmlKNKRc_s|Site=YouTube|Page=Halo4 Mini Slayer}} and returns in ''Halo Infinite'' in the Social Slayer playlist.{{Ref/Site|Id=H6Mini|URL=https://twitter.com/Halo/status/1673800182830596096|Site=Twitter|Page=Offical Halo Twitter account}}
*A variant where to kill your opponents, you must splatter, push them off, or assassinate them on customized maps built near cliffs.


==Gallery==
==Trivia==
<gallery>
Hammerzeit ("zeit" being German for "time") is a reference to MC Hammer's song ''U Can't Touch This''. See also [[Hammer Time]].
File:HINF-Slayer.jpg|Slayer in ''Halo Infinite''.
File:HINF-Fiesta.jpg|Fiesta Slayer in ''Halo Infinite''.
File:HINF-EscalationSlayer4K.jpg|Escalation Slayer in ''Halo Infinite''.
File:HINF-MiniSlayerstart.png|Mini Slayer in ''Halo Infinite''.
</gallery>


==Sources==
==Related Pages==
{{Ref/Sources}}
*[[:Category:Slayer Variants|Slayer Variants]]


{{Gametype}}
{{Games}}
[[Category:Multiplayer gametypes]]
[[Category:Multiplayer Gametypes]]
[[Category:Halo: Combat Evolved gametypes]]
[[Category:Halo 2 gametypes]]
[[Category:Halo 3 gametypes]]
[[Category:Halo: Reach gametypes]]
[[Category:Halo 4 gametypes]]
[[Category:Halo 2: Anniversary multiplayer gametypes]]
[[Category:Halo 5: Guardians gametypes]]
[[Category:Halo Online gametypes]]
[[Category:Halo Infinite gametypes]]

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