Editing Skins (Halo: Combat Evolved)
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Center|For other games' customization systems, see [[armor permutations]]. For other skins in other games, see [[Skins]].}} | {{Center|For other games' customization systems, see [[armor permutations]]. For other skins in other games, see [[Skins]].}} | ||
[[File:HCE BloodGulch Skins.jpg|thumb|250px|A Spartan utilizing a new, green visor in ''Combat Evolved'' in ''The Master Chief Collection''.]] | |||
'''Skins''' in ''[[Halo: Combat Evolved]]'' allow players to customize their [[SPARTAN programs|Spartan]] player model and the appearance of weapons and vehicles in-game. At the launch of ''[[Halo: The Master Chief Collection]]'', the armor of ''Combat Evolved'' was displayed as a static image in the game's menu. Following in the footsteps of the launch of ''[[Halo: Reach]]'' for PC, ''Halo: Combat Evolved'' had its menu elements updated to fully render Spartan customization options in 3D in ''Unreal Engine 4''. The launch of [[Season 2: Spark]] saw the addition of weapon and vehicle skins for ''Halo: Combat Evolved'', with [[Series 7: Elite]] adding additional vehicle skins. | '''Skins''' in ''[[Halo: Combat Evolved]]'' allow players to customize their [[SPARTAN programs|Spartan]] player model and the appearance of weapons and vehicles in-game. At the launch of ''[[Halo: The Master Chief Collection]]'', the armor of ''Combat Evolved'' was displayed as a static image in the game's menu. Following in the footsteps of the launch of ''[[Halo: Reach]]'' for PC, ''Halo: Combat Evolved'' had its menu elements updated to fully render Spartan customization options in 3D in ''Unreal Engine 4''. The launch of [[Season 2: Spark]] saw the addition of weapon and vehicle skins for ''Halo: Combat Evolved'', with [[Series 7: Elite]] adding additional vehicle skins. | ||
==Overview== | ==Overview== | ||
In its initial release, ''Halo: Combat Evolved'' did not include skins. These were retroactively added into its ''MCC'' port alongside a larger update that increased the number of customisation options for ''CE'', which released with [[Series 2: Spark]]. This update also included [[Armor customization (Halo: Combat Evolved)#Visors|visor colour customisation]] too. All of these new skins and visors were made permanently available via the then-newly added [[season]]al unlock system, which resembles a [[Wikipedia:Battle pass|battle pass]]. | In its initial release, ''Halo: Combat Evolved'' did not include skins. These were retroactively added into its ''MCC'' port alongside a larger update that increased the number of customisation options for ''CE'', which released with [[Series 2: Spark]]. This update also included [[Armor customization (Halo: Combat Evolved)#Visors|visor colour customisation]] too. All of these new skins and visors were made permanently available via the then-newly added [[season]]al unlock system, which resembles a [[Wikipedia:Battle pass|battle pass]]. | ||
These new skins can also be toggled off via an option in the game's menu, for those wishing to keep the game as it was. The skins for weapons and vehicles apply to any weapon the player picks up - they retain their skin when dropped, but will switch to a new skin should another player take control of them. | These new skins can also be toggled off via an option in the game's menu, for those wishing to keep the game as it was. The skins for weapons and vehicles apply to any weapon the player picks up - they retain their skin when dropped, but will switch to a new skin should another player take control of them. | ||
==Weapon skins== | ==Weapon skins== |