Editing Shade
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The Shade was first seen in the E3 demo atop a {{Pattern|Wuzum|Spectre}} and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]]. The campaign version of the gun is almost twice as fast as the multiplayer version. | The Shade was first seen in the E3 demo atop a {{Pattern|Wuzum|Spectre}} and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]]. The campaign version of the gun is almost twice as fast as the multiplayer version. | ||
In ''Halo 3'', the Shade's aiming reticule was similar to a [[Needler]]'s, except with a circle of lines at the center. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. Shades were | In ''Halo 3'', the Shade's aiming reticule was similar to a [[Needler]]'s, except with a circle of lines at the center. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. Shades were lated made available, free of modding, on some Forge maps. | ||
Neither the [[Power Drain]] nor an overcharged [[Plasma Pistol]] shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate, this applies to all EMP weapons. | Neither the [[Power Drain]] nor an overcharged [[Plasma Pistol]] shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate, this applies to all EMP weapons. |