Editing SRS99D-S2 AM sniper rifle
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|weight=44lb (19.96kg){{Ref/Reuse|ENC325}} | |weight=44lb (19.96kg){{Ref/Reuse|ENC325}} | ||
|ammotype=[[14.5x114mm]]{{Ref/Reuse|ENC325}} | |ammotype=[[14.5x114mm]]{{Ref/Reuse|ENC325}} | ||
|feed=4-round detachable box magazine{{Ref/Reuse|manual}} | |feed=4-round detachable box magazine{{Ref/Reuse|manual}} | ||
|operation= | |operation= | ||
|rate= | |rate= | ||
|velocity= | |velocity= | ||
|range=4,920ft (1,500 metres){{Ref/Reuse|ENC325}} | |range=4,920ft (1,500 metres){{Ref/Reuse|ENC325}} | ||
}} | }} | ||
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===Development History=== | ===Development History=== | ||
[[File:HaloArmsRace4.JPG|thumb|220px|SRS99D-S2 AM sniper rifles being assembled at [[Misriah Armory]] on [[Mars]].]] | [[File:HaloArmsRace4.JPG|right|thumb|220px|SRS99D-S2 AM sniper rifles being assembled at [[Misriah Armory]] on [[Mars]].]] | ||
The SRS99D-S2 AM was developed by [[Misriah Armory]], with a line of them being manufactured on [[Mars]].{{Ref/Reuse|HLHAR}} | The SRS99D-S2 AM was developed by [[Misriah Armory]], with a line of them being manufactured on [[Mars]].{{Ref/Reuse|HLHAR}} | ||
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==Gameplay== | ==Gameplay== | ||
{{Main| | {{Main|SRS99 series/Gameplay}} | ||
===Changes from the SRS99C (''Halo 2'')=== | |||
*Overall higher damage and slower fire rate. | |||
*New muzzle brake with front iron sight. | |||
*Handguard, body, and stock has been altered. | |||
*The scope now shows real-time with an LCD screen and infrared vision. | |||
*It now has a trigger guard. | |||
*The SRS99D-S2 AM now has a new flat matte black color finish to it. | |||
*Recoil affects aim. | |||
==Trivia== | ==Trivia== | ||
{{Linkbox|gameplay=yes|gallery=yes}} | {{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of SRS99D-S2 AM Sniper Rifle}} | ||
*When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view. | *When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view. | ||
*When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished. | *When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished. |