Editing SRS99-S5 AM sniper rifle
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==Gameplay== | ==Gameplay== | ||
{{ | {{Linkbox|gameplay=yes}} | ||
{{:SRS99 series/Gameplay|In multiplayer, the SRS99-S5 can be highly effective at close range in the hands of a skilled operator, as the highly damaging round is just as powerful at close range; a single round followed by a melee strike will kill a hostile almost instantly.|Rounds fired by the SRS99-S5 leave a trail that could be traced back to the sniper's location.}} | |||
===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''=== | |||
* The weapon can be purchased exclusively for 500 XP or 500 Credits. | |||
* The default loadout is 35 rounds. | |||
* Can pierce all units in the line of fire except for allies, shielded units, and metallic units ([[Promethean Crawler]]s, etc.) | |||
* Can destroy Shade Turrets in two shots and deal heavy damage to [[Karo'etba-pattern Ghost|Ghost]]s in one shot. | |||
===Changes from Sniper Rifle System 99 Anti-Matériel in ''Halo: Reach''=== | |||
* Spare ammunition reduced from 20 rounds to 16 (without ammo). | |||
* Reticle bloom reduced marginally. | |||
* Reloads slightly slower. | |||
===Changes from ''Halo 4'' to ''Halo 5: Guardians''=== | |||
* Zoom reduced to 4× and 9×. | |||
* In third person, while scoped in, the weapon's scope will glimmer bright white, giving away the user's position. | |||
* Noticeably higher bullet magnetism, increasing ease of use. | |||
* Anti-vehicle properties reduced. | |||
==Trivia== | ==Trivia== |