Editing Ruwaa-pattern Shadow/Gameplay
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It is advisable to focus all attention on the driver of the Shadow as this will stop the vehicle in its tracks. Often, the gunner of any vehicle should be dealt with first but due to the exposed nature of his position, the Shadow's gunner poses little problem (the Shadow's gunner will fire at a slow rate. Though if you hop into the gunner seat, the rate of fire is increased dramatically after firing over a period of time). The turret has the capability and comparable power of a [[Phantom]]'s guns, but has a higher rate of fire and a further effective distance. | It is advisable to focus all attention on the driver of the Shadow as this will stop the vehicle in its tracks. Often, the gunner of any vehicle should be dealt with first but due to the exposed nature of his position, the Shadow's gunner poses little problem (the Shadow's gunner will fire at a slow rate. Though if you hop into the gunner seat, the rate of fire is increased dramatically after firing over a period of time). The turret has the capability and comparable power of a [[Phantom]]'s guns, but has a higher rate of fire and a further effective distance. | ||
Once incapacitated, the Shadow will drop its cargo on the ground. Like most [[Covenant]] vehicles, the Shadow, once taken down, will experience a secondary detonation. This is by far the largest of all such critical damage reactions of any Covenant vehicle (excluding the [[ | Once incapacitated, the Shadow will drop its cargo on the ground. Like most [[Covenant]] vehicles, the Shadow, once taken down, will experience a secondary detonation. This is by far the largest of all such critical damage reactions of any Covenant vehicle (excluding the [[Type-47A Scarab|Scarab]]), resulting in an immense explosion. The explosion has the ability to catapult the vehicle into the air, sometimes even culminating in a roll-over. | ||
===In-game limitations=== | ===In-game limitations=== |