Editing Ruwaa-pattern Shadow/Gameplay

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
It is advisable to focus all attention on the driver of the Shadow as this will stop the vehicle in its tracks. Often, the gunner of any vehicle should be dealt with first but due to the exposed nature of his position, the Shadow's gunner poses little problem (the Shadow's gunner will fire at a slow rate. Though if you hop into the gunner seat, the rate of fire is increased dramatically after firing over a period of time). The turret has the capability and comparable power of a [[Phantom]]'s guns, but has a higher rate of fire and a further effective distance.
It is advisable to focus all attention on the driver of the Shadow as this will stop the vehicle in its tracks. Often, the gunner of any vehicle should be dealt with first but due to the exposed nature of his position, the Shadow's gunner poses little problem (the Shadow's gunner will fire at a slow rate. Though if you hop into the gunner seat, the rate of fire is increased dramatically after firing over a period of time). The turret has the capability and comparable power of a [[Phantom]]'s guns, but has a higher rate of fire and a further effective distance.


Once incapacitated, the Shadow will drop its cargo on the ground. Like most [[Covenant]] vehicles, the Shadow, once taken down, will experience a secondary detonation. This is by far the largest of all such critical damage reactions of any Covenant vehicle (excluding the [[Protos-pattern Scarab|Scarab]]), resulting in an immense explosion. The explosion has the ability to catapult the vehicle into the air, sometimes even culminating in a roll-over.
Once incapacitated, the Shadow will drop its cargo on the ground. Like most [[Covenant]] vehicles, the Shadow, once taken down, will experience a secondary detonation. This is by far the largest of all such critical damage reactions of any Covenant vehicle (excluding the [[Type-47A Scarab|Scarab]]), resulting in an immense explosion. The explosion has the ability to catapult the vehicle into the air, sometimes even culminating in a roll-over.


===In-game limitations===
===In-game limitations===

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: