Editing Rocket Launcher

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{{Quote|Make some noise! Twin-tube shoulder-fired rocket launcher with Smart-Link sights.|''[[Halo 5: Guardians]]'' REQ description, SPNKr Rocket Launcher}}
{{Quote|Make some noise! Twin-tube shoulder-fired rockey launcher with Smart-Link sights.|''[[Halo 5: Guardians]]'' REQ description, SPNKr Rocket Launcher}}


The '''Rocket Launcher''', also referred to as the '''M41 SPNKr''' in ''[[Halo Infinite]]'', is a [[human]] [[power weapon]] first introduced in ''[[Halo: Combat Evolved]]'', but featured prominently throughout the entire series. It is a semi-automatic weapon which fires slow-moving rockets which explode on impact, and deal enough damage to kill most enemies - including other players in [[multiplayer]] - in a single detonation, if they are nearby the point of impact. To compensate for its incredible power, it only has two rockets per magazine, and can usually only carry 2 to 4 mags in reserve, with ammo being very difficult to come by.
The '''Rocket Launcher''', also referred to as the '''M41 SPNKr''' in ''[[Halo Infinite]]'', is a [[human]] [[power weapon]] first introduced in ''[[Halo: Combat Evolved]]'', but featured prominently throughout the entire series. It is a semi-automatic weapon which fires slow-moving rockets which explode on impact, and deal enough damage to kill most enemies - including other players in [[multiplayer]] - in a single detonation, if they are nearby the point of impact. To compensate for its incredible power, it only has two rockets per magazine, and can usually only carry 2 to 4 mags in reserve, with ammo being very difficult to come by.


==Universe and lore==
==Universe and lore==
Better known by its nicknames "SPNKr" and "Jackhammer", [[Misriah Armory]]'s M41 rocket launcher is by far the most prominent shoulder-launched rocket launcher in the [[United Nations Space Command|UNSC]]'s arsenal, and has been in service at least as early as the [[Insurrection]]. The M41 consists of a reusable launcher, and a magazine in the form of two disposable firing tubes which contain the rockets themselves.{{Ref/Site|Id=2016hw|https://www.halowaypoint.com/en-us/universe/weapons/rocket-launcher|Halo Waypoint|Universe: Rocket Launcher|D=13|M=4|Y=2016}} It can fire both [[M19 surface-to-surface missile]]s,{{Ref/Book|Id=EVG|EVG|Page=156}} and [[M21 antipersonnel rocket]]s.{{Ref/Novel|Id=HSS3|SS|3}} At least three production models of the M41 exist, including the [[M41D rocket launcher|M41D]], and the cut-down [[M41B rocket launcher|M41B]].{{Ref/Book|Id=enc22|Enc22|Page=176}} The M41 rocket launcher typically features either a brown or grey-black body, with the launch tubes consistently being a lighter grey.
Better known by its nicknames "SPNKr" and "Jackhammer", [[Misriah Armoury]]'s M41 rocket launcher is by far the most prominent shoulder-launched rocket launcher in the [[United Nations Space Command|UNSC]]'s arsenal, and has been in service at least as early as the [[Insurrection]]. The M41 consists of a reusable launcher, and a magazine in the form of two disposable firing tubes which contain the rockets themselves.{{Ref/Site|Id=2016hw|https://www.halowaypoint.com/en-us/universe/weapons/rocket-launcher|Halo Waypoint|Universe: Rocket Launcher|D=13|M=4|Y=2016}} It can fire both [[M19 surface-to-surface missile]]s,{{Ref/Book|Id=EVG|EVG|Page=156}} and [[M21 antipersonnel rocket]]s.{{Ref/Novel|Id=HSS3|SS|3}} At least three production models of the M41 exist, including the [[M41D rocket launcher|M41D]], and the cut-down [[M41B rocket launcher|M41B]].{{Ref/Book|Id=enc22|Enc22|Page=176}} The M41 rocket launcher typically features either a brown or grey-black body, with the launch tubes consistently being a lighter grey.


Despite the M41 having been functionally obsolete since before the start of the [[Human-Covenant War]], it was not until after the end of the war that it began to be phased out, in favour of a new weapon, the [[M57 Pilum]]. Both cheaper and lighter than the M41, the Pilum was instead manufactured by a competitor to Misriah, [[Chalybs Defense Solutions]]. Unlike its predecessor, the M57 Pilum features a reusable firing tube, and instead loads its ammunition into the tube using a detachable box magazine.{{Ref/Reuse|2016hw}} The Pilum features a dark green body, with a lighter yellow-green on the handle, magazine and sights.
Despite the M41 having been functionally obsolete since before the start of the [[Human-Covenant War]], it was not until after the end of the war that it began to be phased out, in favour of a new weapon, the [[M57 Pilum]]. Both cheaper and lighter than the M41, the Pilum was instead manufactured by a competitor to Misriah, [[Chalybs Defense Solutions]]. Unlike its predecessor, the M57 Pilum features a reusable firing tube, and instead loads its ammunition into the tube using a detachable box magazine.{{Ref/Reuse|2016hw}} The Pilum features a dark green body, with a lighter yellow-green on the handle, magazine and sights.
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==Overview==
==Overview==
The Rocket Launcher is one of the most powerful weapons in any given ''Halo'' game. It features in both campaign and multiplayer, but is a rare weapon. In [[multiplayer]], it is a power weapon and will typically be found in central map locations, where its spawn can be easily contested by multiple players. In campaign, it can be found in a handful of places in certain levels, and should only be used against more powerful enemies or vehicles due to the rarity of its ammo. It is capable of outright killing most enemies in a single detonation, even if not a direct hit, and dealing substantial damage to more powerful foes. To balance this out, as well as its ammunition being rare, it has a small magazine and both its reload speed and firing rate are slow.
The Rocket Launcher is one of the most powerful weapons in any given ''Halo'' game. It features in both campaign and multiplayer, but is a rare weapon. In [[multiplayer]], it is a power weapon and will typically be found in central map locations, where its spawn can be easily contested by multiple players. In campaign, it can be found in a handful of places in certain levels, and should only be used against more powerful enemies or vehicles due to the rarity of its ammo. It is capable of outright killing most enemies in a single detonation, even if not a direct hit, and dealing substantial damage to more powerful foes. To balance this out, as well as its ammunition being rare, it has a small magazine and both its reload speed and firing rate are slow.
===Unlock and acquisition requirements===
In the majority of ''Halo'' games, the Rocket Launcher does not need to be unlocked, and is simply acquired by finding it on the map, or, in the case of some game modes, spawning with it. However, there are three notable exceptions:
====''Halo 5: Guardians''====
In ''Halo 5: Guardians''{{'}} campaign and [[Arena]] [[multiplayer]] modes, the Rocket Launcher can be found on the level or map as usual, and does not need to be unlocked.{{Ref/Game|H5G|campaign|Id=H5GCamp}}{{Ref/Game|H5G|multiplayer|Id=H5GMP}}
However, in [[Warzone]], the weapon can only be acquired via the [[Requisition system|REQ system]]. To unlock the Rocket Launcher, the player must acquire a Rocket Launcher certification, an Uncommon REQ card that can be found randomly in any REQ pack that has a chance of containing Uncommon cards. Upon receiving the certification, the player will also be given a number of Rocket Launcher REQ cards, and will begin to randomly receive more when opening future packs. Each of these cards can be redeemed in a Warzone match to spawn a Rocket Launcher, at the cost of {{Energy|6}}. Doing so will consume the card. Alternatively, the cards can be sold for {{RP|75}} each.{{Ref/Game|H5G|requisition system}}{{Ref/Game|H5G|REQ card|Detail=Rocket Launcher}}
{{Infocard/REQ|Rocket Launcher}}
<gallery>
File:REQ Card - Rocket Launcher.png|Rocket Launcher REQ card.
</gallery>
====''Halo Infinite''====
In ''Halo Infinite''{{'}}s multiplayer modes, the Rocket Launcher can be found spawning on the map, as usual. In campaign, it can also spawn in certain locations on the open-world map and in missions, but to unlock it for on-demand spawning at [[Forward Operating Base|FOBs]], the player must earn 1,700 total [[Valor]]. After this, it can be summoned at any point from the weapon crates at any FOB, at no cost.{{Ref/Game|HI|campaign|Detail=Valor unlocks}}
====''Halo: Spartan Assault''====
In ''[[Halo: Spartan Assault]]'', the Rocket Launcher can only be acquired via the [[loadout]] screen. It does not need to be unlocked, but costs {{CR|50}} or {{XP|1,000}} to equip. Once equipped, you will spawn with the Rocket Launcher at the start of the level, and will spawn with it every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}}
'''Cost:''' {{CR|50}} / {{XP|1,000}}
====''Halo: Spartan Strike''====
''[[Halo: Spartan Strike]]'' is similar to ''Spartan Assault''; the Rocket Launcher is unlocked by default, but costs {{XP|500}} to equip for a single play session. The Rocket Launcher will not carry over to subsequent missions, and you will no longer spawn with it on that mission after quitting to the menu or beating the level.{{Ref/Game|SS|loadout screen}}
'''Cost:''' {{XP|500}}
However in ''Spartan Strike'', the Rocket Launcher also spawns in the campaign itself, exclusively on the final mission: [[Mission E-6: Hold the Line|E-6: Hold the Line]]. In total, four Rocket Launchers spawn on this mission, along with four [[Sniper_Rifle#Halo:_Spartan_Strike|Sniper Rifles]] and four [[Spartan Laser]]s, the two other previously loadout-exclusive weapons.{{Ref/Level|SS|Mission E-6: Hold the Line|LevelLinkText=E-6: Hold the Line}}


===Variants===
===Variants===
There are seven notable variants of the Rocket Launcher, most of which were featured in ''[[Halo 5: Guardians]]'' as REQ variants.
{{Expand-section}}
 
====Ad Victoriam====
====''Halo 5: Guardians'' REQ variants====
=====Ad Victoriam=====
[[File:H5 Pilum Ad victorum.png|thumb|300px|Ad Victoriam in ''Halo 5: Guardians''.]]
{{Main|Ad Victoriam}}
{{Quote|There's nowhere to hide. Improved Rocket Launcher that fires two additional missiles in a "V" pattern with each shot. All three missiles can be laser-guided when using Smart-Link and feature an airburst proximity fuse.|REQ description{{Ref/Game|Id=AdVicCard|H5G|REQ card|Detail=Ad Victoriam}}}}
Ad Victoriam is a Rare REQ variant of the Rocket Launcher, featured in ''Halo 5: Guardians''. Instead of firing one rocket, Ad Victoriam fires three at a time, in a V-shaped formation. When zoomed in, these rockets will constantly home in on the area currently targetted by the user's reticle, allowing them to be guided into a target with ease, and change target mid-flight. It also has a much faster reload animation, and its missiles will automatically detonate mid-air when near an enemy.{{Ref/Game|H5G|weapon|Detail=Ad Victoriam}}
 
{{Infocard/REQ|Ad Victoriam}}
{{Clear}}
 
=====High Five=====
[[File:H5G Pilum3.png|thumb|300px|High Five in ''Halo 5: Guardians''.]]
{{Main|High Five}}
{{Quote|BOOM! Advanced Rocket Launcher loaded with experimental submunition ammo. Each shot unleashes five Hydra mini-missiles that will lock-on to ground and air targets.|REQ description{{Ref/Game|Id=HighFiveCard|H5G|REQ card|Detail=High Five}}}}
High Five is an Ultra-Rate REQ variant of the Rocket Launcher, featured in ''Halo 5: Guardians''. It fires five mini-missiles, the same type as the [[Hydra]] fires, instead of one large rocket. The weapon can lock on to both ground and airborne targets, but unlike Ad Victoriam, the missiles cannot be guided mid-flight. High Five also features a second zoom magnification level, unlike the standard Rocket Launcher, allowing it to target and lock on to more distant enemies.{{Ref/Game|H5G|weapon|Detail=High Five}}


{{Infocard/REQ|High Five}}
====High Five====
{{Clear}}


=====SPNKr Rocket Launcher=====
====SPNKr Rocket Launcher====
[[File:H5G Cutout SPNKrRocketLauncher.png|thumb|300px|SPNKr Rocket Launcher in ''Halo 5: Guardians''.]]
{{Quote|Make some noise! Twin-tube shoulder-fired rocket launcher with Smart-Link sights. Rockets can lock-on to air targets.|REQ description{{Ref/Game|Id=SPNKrCard|H5G|REQ card|Detail=SPNKr Rocket Launcher}}}}
The SPNKr Rocket Launcher is a Rare REQ variant of the Rocket Launcher, featured in ''Halo 5: Guardians''. It is virtually identical to the standard Rocket Launcher in all aspects, with the only difference being that it gains the ability to lock onto airborne vehicles.{{Ref/Game|H5G|weapon|Detail=SPNKr Rocket Launcher}} The SPNKr Rocket Launcher was introduced to make the classic Rocket Launcher visual design available in ''Halo 5: Guardians'', as the standard Rocket Launcher had been significantly redesigned. This was done as a response to feedback from the ''[[Halo 5: Guardians Multiplayer Beta]]''.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians|Site=Halo Waypoint|Page=News, How Fans Helped Shape the Multiplayer of Halo 5: Guardians|D=03|M=07|Y=2016|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/news/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians.html}}


{{Infocard/REQ|SPNKr Rocket Launcher}}
====SPNKr EM====
{{Clear}}


<gallery>
====SPNKr EX====
File:Spnkrcertification.png|SPNKr Rocket Launcher certification REQ card.
File:Spnkr basic.png|SPNKr Rocket Launcher REQ card.
</gallery>


=====SPNKr EM=====
====SPNKr Prime====
[[File:Halo 5 SPNKR EM.png|thumb|300px|SPNKr EM in ''Halo 5: Guardians''.]]
{{Main|SPNKr EM}}
{{Quote|Four rockets, two tubes, one launcher. Improved SPNKr Rocket Launcher with four-round magazine. SPNKr EM rockets can home on both air and ground targets.|REQ description{{Ref/Game|Id=SPNKrEMCard|H5G|REQ card|Detail=SPNKr EM}}}}
SPNKr EM is a Rare REQ variant of the SPNKr Rocket Launcher, featured in ''Halo 5: Guardians''. Its most notable difference from the standard SPNKr is that its magazine contains four rockets, rather than two, meaning it can go twice as long without reloading. Additionally, its rockets can also lock onto ground targets as well as airborne ones. Otherwise, it performs identically to the standard SPNKr.{{Ref/Game|H5G|weapon|Detail=SPNKr EM}}


{{Infocard/REQ|SPNKr EM}}
====M41 Tracker====
{{Clear}}
 
=====SPNKr EX=====
[[File:H5G M41 EX.png|thumb|300px|SPNKr EX in ''Halo 5: Guardians''.]]
{{Main|SPNKr EX}}
{{Quote|No place to run. No place to hide. Advanced SPNKr Rocket Launcher that fires laser-guided cluster warhead munitions. SPNKr EX Rockets detonate in proximity to enemies, releasing explosive submunitions.|REQ description{{Ref/Game|Id=SPNKrEXCard|H5G|REQ card|Detail=SPNKr EX}}}}
SPNKr EX is an Ultra-Rare REQ variant of the SPNKr Rocket Launcher, featured in ''Halo 5: Guardians''. The EX's most notable difference is that upon detonation, its rockets release a number of smaller, [[Splinter Grenade]]-like projectiles that spread outward from the detonation, hang in the air for a few moments, then detonate. These secondary projectiles significantly increase the area of effect of the explosion. Additionally, the SPNKr EX can hold 5 magazines (10 rockets) in reserve, a significant improvement over the standard SPNKr's 2 magazines (4 rockets).{{Ref/Game|H5G|weapon|Detail=SPNKr EX}}
 
{{Infocard/REQ|SPNKr EX}}
{{Clear}}
 
=====SPNKr Prime=====
[[File:H5G M41 Prime.png|thumb|300px|SPNKr Prime in ''Halo 5: Guardians''.]]
{{Main|SPNKr Prime}}
{{Quote|This pain train has no brakes. Mythic SPNKr Rocket Launcher that fires fast, powerful rockets. Equipping the SPNKr Prime also boosts movement speed, shield strength, and jump height. |REQ description{{Ref/Game|Id=SPNKrPrimeCard|H5G|REQ card|Detail=SPNKr Prime}}}}
SPNKr Prime is a Mythic Legendary REQ variant of the SPNKr Rocket Launcher, featured in ''Halo 5: Guardians''. The Prime fires rockets that deal slightly more damage than the standard SPNKr, but travel incredibly fast, making accurate shots over long distances much easier. It can also hold 6 magazines (12 rockets) in reserve, where the standard SPNKr can only hold 2 (4 rockets). Finally, it also provides the user with a boost to movement speed, jump height and shield strength when held as their primary weapon.{{Ref/Game|H5G|weapon|Detail=SPNKr Prime}}
 
{{Infocard/REQ|SPNKr Prime}}
{{Clear}}
 
====''Halo Infinite'' variants====
=====M41 Tracker=====
[[File:HINF M41Tracker Icon.png|thumb|300px|M41 Tracker in ''Halo Infinite''.]]
{{Main|M41 Tracker}}
The M41 Tracker in ''Halo Infinite'' is a variant of the Rocket Launcher which gains the ability to lock on to targets, both on ground and airborne, and have its rockets track them when fired. It is otherwise identical to the standard M41 SPNKr.{{Ref/Game|HI|weapon|Detail=M41 Tracker}}
{{Clear}}


===Counterparts===
===Counterparts===
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====Tactics and strategies====
====Tactics and strategies====
*Among the most poweful weapons in the games.
**In campaign, save it for powerful enemies like [[Elite Zealot|Zealot]]s or [[Hunter]]s, and if enemies are using it, prioritise killing them over any other enemies in the vicinity.
**In campaign, save it for powerful enemies like [[Elite Zealot|Zealot]]s or [[Hunter]]s, and if enemies are using it, prioritise killing them over any other enemies in the vicinity.
**In multiplayer, ensure you or your teammates acquire the weapon before an enemy does, if possible.
**In multiplayer, ensure you or your teammates acquire the weapon before an enemy does, if possible.
*Lead your shots, to account for the slow projectile travel time.
*Lead shots, due to the slow projectile travel time.
*For airborne infantry enemies, fire at static structures or objects near the enemy, rather than the enemy themselves, to catch them in the detonation; hitting enemies with the rocket itself is much harder than hitting them with the splash damage.
*For airborne infantry enemies, fire at static structures or objects near the enemy, rather than the enemy themselves, to catch them in the detonation; hitting enemies with the rocket itself is much harder than hitting them with the splash damage.
*In close quarters, fire the weapon at a floor or object nearby the enemy but far enough away that you will not be caught in the blast.
*In close quarters, fire the weapon at a floor or object nearby the enemy but far enough away that you will not be caught in the blast


===Twin-stick shooters===
===Twin-stick shooters===
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*The rockets' splash damage drops off more sharply, compared to previous games.
*The rockets' splash damage drops off more sharply, compared to previous games.


==Skins and cosmetics==
==Skins and coatings==
The Rocket Launcher has seen many equipable weapon skins and coatings across the various games it's been featured in.
The Rocket Launcher has seen many equipable weapon skins and coatings across the various games it's been featured in.


===''Halo: Combat Evolved'' (''MCC'')===
===''Halo: Combat Evolved'' (''MCC'')===
{{Main|Skins (Halo: Combat Evolved)}}
{{Main|Skins (Halo: Combat Evolved)}}
{{:Skins (Halo: Combat Evolved)/RocketLauncher}}
{| class="wikitable sortable"
 
|-
===''Halo 2: Anniversary''===
!width="175px"|In-game !! Appearance Name !! Unlock Requirements !! Description
{{Main|Skins (Halo 2: Anniversary)}}
|-
{{:Skins (Halo 2: Anniversary)/RocketLauncher}}
|N/A || Default || Unlocked by default || Default skin.
|-
|[[File:HCE RocketLauncher HuntersBlood Skin.png|75px|center]] || Hunter's Blood || [[Series 2: Spark|Series 2]], Tier 32 ({{SeasonPoint|1}}) || Well armed. Well armored.
|-
|[[File:HCE RocketLauncher Corrosion Skin.png|75px|center]] || Corrosion || [[Series 2: Spark|Series 2]], Tier 77 ({{SeasonPoint|1}}) || The Oxidation Sensation.
|-
|[[File:HCE RocketLauncher Desert Skin.png|75px|center]] || Desert || [[Series 2: Spark|Series 2]], Tier 13 ({{SeasonPoint|1}}) || Looks very stylish with a poncho.
|}


===''Halo 3'' (''MCC'')===
===''Halo 3'' (''MCC'')===
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File:Halo3 M41 RocketLauncher2.png|The Rocket Launcher in ''Halo 3''.
File:Halo3 M41 RocketLauncher2.png|The Rocket Launcher in ''Halo 3''.
File:H3 CQB holding a rocket launcher.png|A player holding the Rocket Launcher in ''Halo 3''.
File:H3 CQB holding a rocket launcher.png|A player holding the Rocket Launcher in ''Halo 3''.
File:UNSC Rocket Launcher Cinematic.jpg|Renders of the Rocket Launcher as it was to appear in ''Halo Wars''{{'}} original in-engine cinematics prior to the use of [[Blur Studio]]'s pre-rendered CGI.
File:UNSC Rocket Launcher Cinematic.jpg|Renders of the Rocket Launcher as it appears in ''Halo Wars''{{'}} cinematics.
File:Reach Rocket Launcher Cropped.png|''Halo: Reach''{{'}}s Rocket Launcher.
File:Reach Rocket Launcher Cropped.png|''Halo: Reach''{{'}}s Rocket Launcher.
File:H4-M41-SPNKR.png|The Rocket Launcher in ''Halo 4''.
File:H4-M41-SPNKR.png|The Rocket Launcher in ''Halo 4''.
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<gallery>
<gallery>
File:Rocket-launcher.png|The Rocket Launcher HUD icon in ''Halo: Combat Evolved''.
File:Rocket-launcher.png|The Rocket Launcher HUD icon in ''Halo: Combat Evolved''.
File:ReachSchematic - Rocket.png|The Rocket Launcher HUD icon in ''Halo: Reach''.
File:ReachSchematic - Rocket.png|The Sniper Rifle HUD icon in ''Halo: Reach''.
File:M41 SSR-MAV.png|The Rocket Launcher HUD icon in ''Halo 4''.
File:M41 SSR-MAV.png|The Sniper Rifle HUD icon in ''Halo 4''.
File:HSS Icon RocketLauncher.png|The Rocket Launcher's HUD icon in ''Halo: Spartan Strike''.
File:HSS Icon RocketLauncher.png|The Sniper's HUD icon in ''Halo: Spartan Strike''.
</gallery>
</gallery>


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[[Category:Magazine reloaded weapons]]
[[Category:Magazine reloaded weapons]]
[[Category:Human weapons (gameplay)]]
[[Category:Human weapons (gameplay)]]
[[Category:Semi-auto weapons]]
[[Category:Automatic weapons]]
[[Category:Power weapons]]
[[Category:Pickup weapons]]
[[Category:Explosive weapons]]
[[Category:Precision weapons]]
[[Category:Tracking weapons]]
[[Category:Halo: Combat Evolved weapons]]
[[Category:Halo 2 weapons]]
[[Category:Halo 3 weapons]]
[[Category:Halo 3: ODST weapons]]
[[Category:Halo: Reach weapons]]
[[Category:Halo 4 weapons]]
[[Category:Halo: Spartan Assault weapons]]
[[Category:Halo 2: Anniversary multiplayer weapons]]
[[Category:Halo: Spartan Strike weapons]]
[[Category:Halo 5: Guardians weapons]]
[[Category:Halo Online weapons]]
[[Category:Halo: Fireteam Raven weapons]]
[[Category:Halo Infinite weapons]]
[[Category:Halo Infinite weapons]]

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