Editing Red vs. Blue

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Aside from a few scenes created using ''Marathon: Infinity'', ''Marathon 2'', and ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'', ''Red vs. Blue'' is mostly filmed with interconnected Xbox consoles. As the series title suggests, the original chronicles are largely set in the multiplayer map ''Blood Gulch'' and the later series are set in ''Blood Gulch'' successors in ''Halo 2'', ''Halo 3'', and ''Halo: Reach''. Within a multiplayer game session, the people controlling the avatars "puppet" their characters, moving them around, firing weapons, and performing other actions as dictated by the script, and in synchronization with the episode's dialogue, which is recorded ahead of time.
Aside from a few scenes created using ''Marathon: Infinity'', ''Marathon 2'', and ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'', ''Red vs. Blue'' is mostly filmed with interconnected Xbox consoles. As the series title suggests, the original chronicles are largely set in the multiplayer map ''Blood Gulch'' and the later series are set in ''Blood Gulch'' successors in ''Halo 2'', ''Halo 3'', and ''Halo: Reach''. Within a multiplayer game session, the people controlling the avatars "puppet" their characters, moving them around, firing weapons, and performing other actions as dictated by the script, and in synchronization with the episode's dialogue, which is recorded ahead of time.


The "camera" is simply another player, whose first-person perspective is recorded raw to a computer. As the recording occurs within the game, a few different bugs and post-production techniques have been exploited in order to achieve desired visual effects. In particular, Adobe Premiere Pro is used to edit the audio and video together, impose letterboxing to hide the camera player's head-up display, add the titles and fade-to-black screens, and create some visual effects that cannot be accomplished in-game.{{Ref/Reuse|S1DVDComment}}
The "camera" is simply another player, whose first-person perspective is recorded raw to a computer. As the recording occurs within the game, a few different bugs and post-production techniques have been exploited in order to achieve desired visual effects. In particular, Adobe Premiere Pro is used to edit the audio and video together, impose letterboxing to hide the camera player's head-up display, add the titles and fade-to-black screens, and create some visual effects that cannot be accomplished in-game.<ref name="S1DVDComment"/>


By ''Red vs. Blue: Reconstruction'', Rooster Teeth has retconned the events in the past five seasons, integrating the plot into the ''Halo'' canon, turning ''Red vs. Blue'' from a comedy to ''Halo'' fan fiction. The key comedy remains in the series, while actions scenes were added into the series. In 2009, Rooster Teeth remastered the first five seasons, removing the traditional HUD camera and combined all episodes into one single video.<ref>[http://roosterteeth.com/store/product.php?id=194 '''Rooster Teeth''': ''RvB: The First Five Seasons Box Set - Remastered Edition'']</ref> As of ''Red vs. Blue: Revelation'', Rooster Teeth had hired web-based animator [[Wikipedia:Monty Oum|Monty Oum]] to implement completely animated scenes into the series. The newly animated scenes uses in-game assets from the ''Halo'' series and allows much more storytelling possibilities.
By ''Red vs. Blue: Reconstruction'', Rooster Teeth has retconned the events in the past five seasons, integrating the plot into the ''Halo'' canon, turning ''Red vs. Blue'' from a comedy to ''Halo'' fan fiction. The key comedy remains in the series, while actions scenes were added into the series. In 2009, Rooster Teeth remastered the first five seasons, removing the traditional HUD camera and combined all episodes into one single video.<ref>[http://roosterteeth.com/store/product.php?id=194 '''Rooster Teeth''': ''RvB: The First Five Seasons Box Set - Remastered Edition'']</ref> As of ''Red vs. Blue: Revelation'', Rooster Teeth had hired web-based animator [[Wikipedia:Monty Oum|Monty Oum]] to implement completely animated scenes into the series. The newly animated scenes uses in-game assets from the ''Halo'' series and allows much more storytelling possibilities.

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