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*[[Assault]]
*[[Assault]]
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{{Article quote|Snowmelt from [[Mount Kilimanjaro|Kilimanjaro]] feeds reservoirs every bit as vital as the fuel and ammunition stores.}}
{{Article Quote|Snowmelt from [[Mount Kilimanjaro|Kilimanjaro]] feeds reservoirs every bit as vital as the fuel and ammunition stores.}}


'''Rat's Nest'''<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12901 Bungie Weekly Update], 10/26/07</ref> is a ''[[Halo 3]]'' multiplayer map released through downloadable content on December 11, 2007.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12857]</ref>
'''Rat's Nest'''<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12901 Bungie Weekly Update], 10/26/07</ref> is a ''[[Halo 3]]'' multiplayer map released through downloadable content on December 11, 2007.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12857]</ref>
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Rat's Nest is a large indoor [[vehicles]] map that resembles an area from the campaign level [[Crow's Nest (location)|Crow's Nest]], with internal vehicle accessible roads, tight corridors, walkways suspended above areas and vents. In the distance, [[D77H-TCI Pelican|Pelicans]] and [[AV-14 Hornet|Hornets]] pass by. "Rat's Nest" is the colloquial name for the ammunition storage facility of Crow's Nest and was used by the [[UNSC]] to store munitions and fuel up until the [[Covenant]] attack on the base.{{Ref/Reuse|wp earth}}
Rat's Nest is a large indoor [[vehicles]] map that resembles an area from the campaign level [[Crow's Nest (location)|Crow's Nest]], with internal vehicle accessible roads, tight corridors, walkways suspended above areas and vents. In the distance, [[D77H-TCI Pelican|Pelicans]] and [[AV-14 Hornet|Hornets]] pass by. "Rat's Nest" is the colloquial name for the ammunition storage facility of Crow's Nest and was used by the [[UNSC]] to store munitions and fuel up until the [[Covenant]] attack on the base.{{Ref/Reuse|wp earth}}


On November 19, 2007, [[Microsoft]] released information regarding the first ''Halo 3'' [[Heroic Map Pack]].<ref>[http://www.xbox.com/en-US/games/h/halo3/news/20071119-heroicmappack.htm].</ref> Rat's Nest is one of the maps included in this bundle. The map pack retailed for 800 Microsoft Points (US$10), and was released on December 11, 2007. However, on March 25, 2008 the Heroic Map Pack became free to all Xbox Live Members.
On November 19, 2007, [[Microsoft]] released information regarding the first ''Halo 3'' [[Heroic Map Pack]].<ref>[http://www.xbox.com/en-US/games/h/halo3/news/20071119-heroicmappack.htm].</ref> Rat's Nest is one of the maps included in this bundle. The map pack retailed for 800 Microsoft Points ($10 USD), and was released on December 11, 2007. However, on March 25, 2008 the Heroic Map Pack became free to all Xbox Live Members.


==Description==
==Description==
This map is, essentially, a big figure 8 track (note, a digital 8, meaning vehicles must turn 90 degrees to cross straight from one side to the next). The map is extremely open and vehicle-based around its perimeter and center, with close combat and medium-sized rooms everywhere else. It has two [[M12 Warthog|Warthog]]s and [[M274 Mongoose|Mongoose]]s parked outside of both bases. Small rooms connect each base. Around the edge of the map there is a small outdoor road.  
This map is, essentially, a big figure 8 track (note, a digital 8, meaning vehicles must turn 90 degrees to cross straight from one side to the next). The map is extremely open and vehicle-based around its perimeter and center, with close combat and medium sized rooms everywhere else. It has two [[M12 Warthog|Warthog]]s and [[M274 Mongoose|Mongoose]]s parked outside of both bases. Small rooms connect each base. Around the edge of the map there is a small outdoor road.  


On the upper road there is a [[Karo'etba-pattern Ghost|Ghost]] and a [[SRS99D-S2 AM sniper rifle|sniper rifle]]. Below the upper road, there is an [[Active camouflage|active camo]]. A [[Gravity hammer (fiction)|gravity hammer]] and a [[AIE-486H machine gun|machine gun turret]] are placed above that, providing a commanding but exposed view. The [[M41 SPNKR|rocket launcher]] is by the cliff. A Pelican is positioned on a landing platform visible from the track, but it is unusable and inaccessible due to death barriers.
On the upper road there is a [[Karo'etba-pattern Ghost|Ghost]] and a [[SRS99D-S2 AM sniper rifle|sniper rifle]]. Below the upper road, there is an [[Active camouflage|active camo]]. A [[Gravity hammer (fiction)|gravity hammer]] and a [[AIE-486H machine gun|machine gun turret]] are placed above that, providing a commanding but exposed view. The [[M41 SPNKR|rocket launcher]] is by the cliff. A Pelican is positioned on a landing platform visible from the track, but it is unusable and inaccessible due to death barriers.
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*If you have the bomb, move on the higher ground and go through the corridors. If a teammate comes to pick you up, get on, plant the bomb and hide. If any players come to disarm it, slaughter them.
*If you have the bomb, move on the higher ground and go through the corridors. If a teammate comes to pick you up, get on, plant the bomb and hide. If any players come to disarm it, slaughter them.
*It's kind of a pick-your-poison choice when you hold the enemy's flag. If you venture outside, you can be splattered, sniped or gunned down. If you go inside, you can be beat down or killed by a close combat weapon. Choose whichever path your team has an upper hand in.
*It's kind of a pick-your-poison choice when you hold the enemy's flag. If you venture outside, you can be splattered, sniped or gunned down. If you go inside, you can be beat down or killed by a close combat weapon. Choose whichever path your team has an upper hand in.
*In a game of Team Slayer, if you gain the lead and have all members of your team pile in behind the fence using the aforementioned Mongoose fence glitch, you are safe until the match is over. The only catch is that someone must guard the sealed door to assassinate any potential intruders. <!-- actually you can kill people who are hiding inside the fence. -->
*In a game of Team Slayer ,if you gain the lead and have all members of your team pile in behind the fence using the aforementioned Mongoose fence glitch, you are safe until the match is over. The only catch is that someone must guard the sealed door to assassinate any potential intruders. <!-- actually you can kill people who are hiding inside the fence. -->
*Use both your Warthogs in the beginning. Put them on each opening of the hall in the middle so that if anybody walks through they'll be barraged with machine gun fire.
*Use both your Warthogs in the beginning. Put them on each opening of the hall in the middle so that if anybody walks through they'll be barraged with machine gun fire.
*Get the hammer or shotgun and camp at the enemy's base entrance pounding any defender in sight. When a teammate gets the flag, they won't have to wait for an escort on vehicle or on foot. That's where you come in. Bring a [[Regenerator]] or bubble shield in case things get sour.
*Get the hammer or shotgun and camp at the enemy's base entrance pounding any defender in sight. When a teammate gets the flag, they won't have to wait for an escort on vehicle or on foot. That's where you come in. Bring a [[Regenerator]] or bubble shield in case things get sour.

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