Editing Overshield
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{{ | {{Era|HCW|Post}} | ||
An '''overshield''' is a form of [[Covenant]]-developed technology that strengthens the user's [[energy shield|energy shielding system]]. | An '''overshield''' is a form of [[Covenant]]-developed technology that strengthens the user's [[energy shield|energy shielding system]]. | ||
== Overview == | == Overview == | ||
The overshield technology was developed to enhance the Covenant's [[Sangheili]] warriors' [[Sangheili Personal Energy Shield|personal shielding system]]. Although designed in mind for the Covenant shielding system, the technology can also be used by anyone utilizing a personal shielding system such as a [[SPARTAN programs|Spartan]] in [[MJOLNIR Powered Assault Armor|MJOLNIR armor]]. | The overshield technology was developed to enhance the Covenant's [[Sangheili]] warriors' [[Sangheili Personal Energy Shield|personal shielding system]]. Although designed in mind for the Covenant shielding system, the technology can also be used by anyone utilizing a personal shielding system such as a [[SPARTAN programs|Spartan]] in a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]]. | ||
== Gameplay == | == Gameplay == | ||
In '' | In ''Halo: Combat Evolved'' and ''Halo 2'', the overshield boosts the player's shields to 300%. This was reduced to 200% in ''Halo 3''. In ''Halo: Reach''<nowiki />'s [[Anniversary Map Pack]], the shields are once again boosted to 300%; however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle. ''Halo 4'' removed the flames and once again boosts the shields only 200%. The overshield in ''Halo 5: Guardians'' adds one additional layer, although this layer actually has 300% the strength of the ordinary shields, effectively boosting the player's shields to a massive 400%. | ||
In campaign mode, the overshield is reduced only when the player takes damage.<ref>'''[[Halo: Combat Evolved]]'''</ref><ref>'''[[Halo 3: ODST]]'''</ref> In multiplayer | In campaign mode, the overshield is reduced only when the player takes damage.<ref>'''[[Halo: Combat Evolved]]'''</ref><ref>'''[[Halo 3: ODST]]'''</ref> In multiplayer, the overshield is not only subjected to the same rule in campaign mode but also gradually depletes over time. Due to its reductive nature, the overshield is only useful for a short period in multiplayer; the overshield slowly loses its strength over prolonged duration. Like the standard energy shield, the overshield can be fully depleted by an overcharged [[Plasma Pistol]]. | ||
It takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invulnerable to all forms of attacks, save for a [[melee]] attack from behind. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the player's normal shield). In ''Halo 5: Guardians'', the overshield's effects are instantly applied briefly after the player activates the power-up, although the player is still vulnerable while waiting for the shields to be overchaged. | It takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invulnerable to all forms of attacks, save for a [[melee]] attack from behind. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the player's normal shield). In ''Halo 5: Guardians'', the overshield's effects are instantly applied briefly after the player activates the power-up, although the player is still vulnerable while waiting for the shields to be overchaged. | ||
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When provided by an Engineer, overshielding is either white or purple. White overshielding functions almost identically to traditionally energy shields, and is also able to be routed into protection for vehicles, as shown by Vergil's modifications to an [[Oliphant]] in New Mombasa. Purple energy shielding is somewhat weaker, as the shield fades on and off the wearer at various intervals. It also does not reduce recoil, meaning that enemies without shields underneath, such as [[Unggoy]], will still react as if they have no shields when shot, albeit with more health. | When provided by an Engineer, overshielding is either white or purple. White overshielding functions almost identically to traditionally energy shields, and is also able to be routed into protection for vehicles, as shown by Vergil's modifications to an [[Oliphant]] in New Mombasa. Purple energy shielding is somewhat weaker, as the shield fades on and off the wearer at various intervals. It also does not reduce recoil, meaning that enemies without shields underneath, such as [[Unggoy]], will still react as if they have no shields when shot, albeit with more health. | ||
== Appearances == | == Appearances == | ||
[[File:H3ODST Huragok Overshield.jpg|thumb|250px|A [[Huragok]] can provide overshields to all allies within a certain radius.]] | [[File:H3ODST Huragok Overshield.jpg|right|thumb|250px|A [[Huragok]] can provide overshields to all allies within a certain radius.]] | ||
In ''Halo: Combat Evolved'', the overshield appears as a glowing red orb of energy encased in a clear glass cube. The same design is used in ''Halo 2''; this time, however, the orb and cube are gold in color. The design of the overshield in ''Halo 3'' differs and shares some resemblances from previous titles: the orb appears as a glowing red orb of energy, larger than in previous appearances and without a glass cube encasing it. Though left out of the original game, the overshield appears in ''Halo: Reach'' | In ''Halo: Combat Evolved'', the overshield appears as a glowing red orb of energy encased in a clear glass cube. The same design is used in ''Halo 2''; this time, however, the orb and cube are gold in color. The design of the overshield in ''Halo 3'' differs and shares some resemblances from previous titles: the orb appears as a glowing red orb of energy, larger than in previous appearances and without a glass cube encasing it. Though left out of the original game, the overshield appears in ''Halo: Reach'''s Anniversary Map Pack in "Anniversary" gametypes; its physical appearance is similar to that in ''Halo 3''. | ||
After picking up an overshield in ''Halo: Combat Evolved'' and ''Halo 2'', the player's [[HUD]] shield display receives two additional layers of shield: first red then green atop the player's usual blue shield. In ''Halo 3'' multiplayer, the standard overshield pickup only grants a single green layer of extra protection. In ''Reach'' | After picking up an overshield in ''Halo: Combat Evolved'' and ''Halo 2'', the player's [[HUD]] shield display receives two additional layers of shield: first red then green atop the player's usual blue shield. In ''Halo 3'' multiplayer, the standard overshield pickup only grants a single green layer of extra protection. In ''Reach'''s ''Anniversary'' and custom maps it once again grants two full layers, this time purple atop green. In ''Reach'' the player will also leave a trail of flames on the ground as they walk; this effect, known as "Super Shields," is default in matchmaking, but can be disabled in custom games under the gametype options. | ||
''Halo 4'' features the overshield in a different capacity than in previous games. Rather than only being found on the map, the overshield can be earned though ordnance drops. Rather than an orb, it appears as a green upright slab of metallic material. It adds a single green layer of protection. A player will also earn an overshield in certain circumstances in specific gametypes. For example, earning a [[Kingtacular]] in [[Regicide]] or finding yourself in a Last Stand in [[Dominion]] will result in players automatically equipping an overshield. | ''Halo 4'' features the overshield in a different capacity than in previous games. Rather than only being found on the map, the overshield can be earned though ordnance drops. Rather than an orb, it appears as a green upright slab of metallic material. It adds a single green layer of protection. A player will also earn an overshield in certain circumstances in specific gametypes. For example, earning a [[Kingtacular]] in [[Regicide]] or finding yourself in a Last Stand in [[Dominion]] will result in players automatically equipping an overshield. | ||
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''Halo 5: Guardians'' features the overshield in both campaign and multiplayer. The effects of the overshield are automatically applied in campaign when a Spartan is revived by or revives another Spartan. In multiplayer, the power-up appears in the form of a small piece of circular equipment that emits a hologram of a green cross when on the ground. Unlike in previous titles, it does not immediately activate when touched by a player; instead, it must be manually picked up when walking over it. Doing this will play a short animation during which the player can still take damage. Like other power-ups, it can be acquired at a requisition station in Warzone, but does not appear naturally in that game mode. | ''Halo 5: Guardians'' features the overshield in both campaign and multiplayer. The effects of the overshield are automatically applied in campaign when a Spartan is revived by or revives another Spartan. In multiplayer, the power-up appears in the form of a small piece of circular equipment that emits a hologram of a green cross when on the ground. Unlike in previous titles, it does not immediately activate when touched by a player; instead, it must be manually picked up when walking over it. Doing this will play a short animation during which the player can still take damage. Like other power-ups, it can be acquired at a requisition station in Warzone, but does not appear naturally in that game mode. | ||
== Trivia == | == Trivia == | ||
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* The Overshield as well as active camouflage were requested by Hardy LeBel as a feature for ''Combat Evolved's'' multiplayer. The team working on the campaign saw that they were and added them too. | * The Overshield as well as active camouflage were requested by Hardy LeBel as a feature for ''Combat Evolved's'' multiplayer. The team working on the campaign saw that they were and added them too. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
* The [[Halo 2 | * The [[Halo 2 Skulls#Black Eye|Black Eye]] skull in ''Halo 2'' allows the player to achieve overshields through meleeing enemies which restores the player's shield. | ||
* In ''Halo 3'', you can pick up the overshield (or [[active camouflage]]) as equipment if you have a piece of equipment and hold your equipment change button (default RB) and barely touch the overshield. Then if you die you drop the overshield, or if you pick up another piece of equipment you will drop/pickup the overshield, allowing you to surprise your enemies. This only works on matchmaking. | * In ''Halo 3'', you can pick up the overshield (or [[active camouflage]]) as equipment if you have a piece of equipment and hold your equipment change button (default RB) and barely touch the overshield. Then if you die you drop the overshield, or if you pick up another piece of equipment you will drop/pickup the overshield, allowing you to surprise your enemies. This only works on matchmaking. | ||
* The overshield was most likely inspired by a similar device found in the ''Marathon'' series. Using this device in the ''Marathon Series'' causes up to two additional layers of heath to be added (yellow/purple). | * The overshield was most likely inspired by a similar device found in the ''Marathon'' series. Using this device in the ''Marathon Series'' causes up to two additional layers of heath to be added (yellow/purple). | ||
* Interestingly, the overshield in ''Halo 5: Guardians'' can be stacked. Although there appears to be no visual difference, additional overshields do in fact increase the strength of the additional shields. In-depth information can be found in this [https://youtu.be/yvRLaxE3Qg8?t=4m43s video]. | * Interestingly, the overshield in ''Halo 5: Guardians'' can be stacked. Although there appears to be no visual difference, additional overshields do in fact increase the strength of the additional shields. In-depth information can be found in this [https://youtu.be/yvRLaxE3Qg8?t=4m43s video]. | ||
** Also, in ''Halo 5: Guardians''{{'}} campaign, activating the [[Halo 5: Guardians | ** Also, in ''Halo 5: Guardians''{{'}} campaign, activating the [[Halo 5: Guardians Skulls#Black Eye|Black Eye]] skull disables all overshields, in contrast to ''Halo 2''. | ||
== Gallery == | == Gallery == | ||
===Concept art=== | ===Concept art=== | ||
<gallery> | <gallery> | ||
File:H4_OvershieldPowerup_Concept.jpg|Concept art of the Overshield [[Power-up]] in ''Halo 4''. | File:H4_OvershieldPowerup_Concept.jpg|Concept art of the Overshield [[Power-up]] in ''Halo 4''. | ||
</gallery> | </gallery> | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
File:HCE_Overshield_Pickup.jpg|An Overshield in ''Halo: Combat Evolved''. | File:HCE_Overshield_Pickup.jpg|An Overshield in ''Halo: Combat Evolved''. | ||
File:H2_Overshield_Pickup.png|An Overshield in ''Halo 2''. | File:H2_Overshield_Pickup.png|An Overshield in ''Halo 2''. | ||
File:H3_Overshield_Pickup.jpg|An Overshield in ''Halo 3''. | File:H3_Overshield_Pickup.jpg|An Overshield in ''Halo 3''. | ||
File:H3ODST OvershieldsForODSTs.jpg|Huragok-supplied shielding on ODSTs in ''Halo 3: ODST''. | File:H3ODST OvershieldsForODSTs.jpg|Huragok-supplied shielding on ODSTs in ''Halo 3: ODST''. | ||
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File:HR SpecOpsElites.jpg|A SpecOps Sangheili with [[active camouflage]] with Huragok-supplied shielding. | File:HR SpecOpsElites.jpg|A SpecOps Sangheili with [[active camouflage]] with Huragok-supplied shielding. | ||
File:H4 - Overshield ordnance drop.png|An Overshield in ''Halo 4''. | File:H4 - Overshield ordnance drop.png|An Overshield in ''Halo 4''. | ||
File:H4 - Overshield effects.png|The effects of the overshield in ''Halo 4'' | File:H4 - Overshield effects.png|The effects of the overshield in ''Halo 4's'' multiplayer. | ||
File:H2A-Overshield.png|An overshield in ''[[Halo 2: Anniversary]]'' multiplayer. | File:H2A-Overshield.png|An overshield in ''[[Halo 2: Anniversary]]'' multiplayer. | ||
File:H5G-Overshield-Campaign.png|[[Frederic-104]] with an overshield after reviving [[John-117]] in the ''Halo 5: Guardians'' campaign | File:H5G-Overshield-Campaign.png|[[Frederic-104]] with an overshield after reviving [[John-117]] in the ''Halo 5: Guardians'' campaign, | ||
File:H5G-Overshield.png|A Spartan-IV with an overshield in ''Halo 5: Guardians''. | File:H5G-Overshield.png|A Spartan-IV with an overshield in ''Halo 5: Guardians''. | ||
</gallery> | </gallery> | ||
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File:Overshield3.png|REQ card for Overshield III. | File:Overshield3.png|REQ card for Overshield III. | ||
</gallery> | </gallery> | ||
== List of appearances == | == List of appearances == | ||
* ''[[Halo: Combat Evolved]]'' {{1st}} | * ''[[Halo: Combat Evolved]]'' {{1st}} | ||
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* ''[[Halo Wars 2]]'' | * ''[[Halo Wars 2]]'' | ||
* ''[[Halo: Official Spartan Field Manual]]'' {{Mo}} | * ''[[Halo: Official Spartan Field Manual]]'' {{Mo}} | ||
== Sources == | == Sources == | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Navbox/Pickups/Gameplay}} | {{Navbox/Pickups/Gameplay}} | ||