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{{Status|Canon}}
{{Status|Canon}}
{{Quote|no=two|q1=Those strange [[Wikipedia:Dinosaur|dinosaur]]-looking creatures?|[[Olympia Vale]]|q2=In your [[Human languages|tongue]] it means 'blind wolf', though it has been some time since [[humans]] have encountered them.|[[000 Tragic Solitude]]|[[Installation 00]]'s [[monitor]] explains ''morolaath'' to diplomat Olympia Vale.}}<ref name="HHITD12">''[[Halo: Hunters in the Dark]]'', ''Chapter 12''</ref>
{{Quote|no=two|q1=Those strange [[Wikipedia:Dinosaur|dinosaur]]-looking creatures?|[[Olympia Vale]]|q2=In your [[Human languages|tongue]] it means 'blind wolf', though it has been some time since [[humans]] have encountered them.|[[000 Tragic Solitude]]|[[Installation 00]]'s [[monitor]] explains ''morolaath'' to diplomat Olympia Vale.}}<ref name="HHITD12">''[[Halo: Hunters in the Dark]]'', ''Chapter 12''</ref>
[[File:HHITD BW closeup.PNG|thumb|350px|At least some of the ''morolaath'' encountered on [[Installation 00]] in early [[2555]] were under the influence of its [[monitor]], [[000 Tragic Solitude]].{{Ref/Reuse|HHITD18}}]]
[[File:HHITD BW closeup.PNG|thumb|right|350px|At least some of the ''morolaath'' encountered on [[Installation 00]] in early [[2555]] were under the influence of its [[monitor]], [[000 Tragic Solitude]].{{Ref/Reuse|HHITD18}}]]
'''''Morolaath''''' ('''"blind wolves"''' in [[English]]) are predatory [[List of animals|creature]]s found on various [[Forerunner]] installations.{{Ref/Reuse|HHITD12}}<ref name="HODTRE">''[[Halo: Outpost Discovery]]'', [[The Ring Experience]]</ref> Known to [[Ancient humanity|human]]s in the ancient past, in the modern era operatives of the [[United Nations Space Command]] have observed ''morolaath'' on [[Installation 00]] and at least one [[Halo ring]].{{Ref/Reuse|HHITD12}}{{Ref/Reuse|HODTRE}} They are formidable [[Wikipedia:pack hunter|pack hunter]]s that primarily rely on sound to direct their attacks.{{Ref/Reuse|HHITD12}}{{Ref/Reuse|HHITD9}}
'''''Morolaath''''' ('''"blind wolves"''' in [[English]]) are predatory [[List of animals|creature]]s found on various [[Forerunner]] installations.{{Ref/Reuse|HHITD12}}<ref name="HODTRE">''[[Halo: Outpost Discovery]]'', [[The Ring Experience]]</ref> Known to [[Ancient humanity|human]]s in the ancient past, in the modern era operatives of the [[United Nations Space Command]] have observed ''morolaath'' on [[Installation 00]] and at least one [[Halo ring]].{{Ref/Reuse|HHITD12}}{{Ref/Reuse|HODTRE}} They are formidable [[Wikipedia:pack hunter|pack hunter]]s that primarily rely on sound to direct their attacks.{{Ref/Reuse|HHITD12}}{{Ref/Reuse|HHITD9}}


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In [[2552#December|December of 2552]] an [[Installation 08|unfinished]] [[Halo ring]] was fired above the Ark, spelling death for the many [[sentient]] creatures which inhabited its surface.<ref name="HHITD1">''[[Halo: Hunters in the Dark]]'', ''Chapter 1''</ref><ref name="HM122">''[[Halo Mythos]]'', ''page 122''</ref>{{Ref/Note|The ''[[Halo 2]]'' [[multiplayer]] map ''[[Terminal (map)|Terminal]]'', set in [[2552]] [[New Mombasa]], includes audible public announcements, one of which informs those present that a child's "My Pet Blind Wolf" [[toy]] has been found and that its owner should claim it at a lost and found. [[000 Tragic Solitude]] claimed in [[2555]] that it had been some time since humans had encountered ''morolaath''. Whether this announcement should be treated as nothing more than an [[Easter egg]] or as actually having canonical implications is unknown.}}<ref name="H2T">''[[Halo 2]]'', ''[[Terminal (map)|Terminal]]''</ref> The Ark's [[monitor]], [[000 Tragic Solitude]], eventually then began to breed new life forms.{{Ref/Reuse|HHITD18}} Among these were more ''morolaath'', at least some of which the monitor imbued with particular [[Geas|genetic triggers]] it could control through some impulse or neural communication system. In this way they were made servile to him but also predisposed to attack any future interlopers Solitude did not expressly allow to pass by them unmolested.{{Ref/Reuse|HHITD18}} In [[2555#March|March of 2555]] a team of [[human]]s and [[Sangheili]] representing the [[United Nations Space Command]] and [[Swords of Sanghelios]], respectively, encountered a pack of six ''morolaath'' shortly after traveling to the Ark.{{Ref/Reuse|HHITD9}} The group managed to escape detection at first, but the appearance of ''[[chaefka]]'' created a commotion which drew the ''morolaath'' to join the ensuing struggle.{{Ref/Reuse|HHITD9}} Those that survived were chased off, but a couple of them returned shortly thereafter only to be discouraged from further violence this time by [[Mammoth (Installation 00)|an animal]] which resembled a large [[Wikipedia:Gomphothere|gomphothere]] or [[Wikipedia:Mammoth|mammoth]].{{Ref/Reuse|HHITD10}} One other pack was encountered during that particular [[Operation: FAR STORM|mission]] on the extragalactic installation, but it retreated under a barrage of gunfire.{{Ref/Reuse|HHITD18}}
In [[2552#December|December of 2552]] an [[Installation 08|unfinished]] [[Halo ring]] was fired above the Ark, spelling death for the many [[sentient]] creatures which inhabited its surface.<ref name="HHITD1">''[[Halo: Hunters in the Dark]]'', ''Chapter 1''</ref><ref name="HM122">''[[Halo Mythos]]'', ''page 122''</ref>{{Ref/Note|The ''[[Halo 2]]'' [[multiplayer]] map ''[[Terminal (map)|Terminal]]'', set in [[2552]] [[New Mombasa]], includes audible public announcements, one of which informs those present that a child's "My Pet Blind Wolf" [[toy]] has been found and that its owner should claim it at a lost and found. [[000 Tragic Solitude]] claimed in [[2555]] that it had been some time since humans had encountered ''morolaath''. Whether this announcement should be treated as nothing more than an [[Easter egg]] or as actually having canonical implications is unknown.}}<ref name="H2T">''[[Halo 2]]'', ''[[Terminal (map)|Terminal]]''</ref> The Ark's [[monitor]], [[000 Tragic Solitude]], eventually then began to breed new life forms.{{Ref/Reuse|HHITD18}} Among these were more ''morolaath'', at least some of which the monitor imbued with particular [[Geas|genetic triggers]] it could control through some impulse or neural communication system. In this way they were made servile to him but also predisposed to attack any future interlopers Solitude did not expressly allow to pass by them unmolested.{{Ref/Reuse|HHITD18}} In [[2555#March|March of 2555]] a team of [[human]]s and [[Sangheili]] representing the [[United Nations Space Command]] and [[Swords of Sanghelios]], respectively, encountered a pack of six ''morolaath'' shortly after traveling to the Ark.{{Ref/Reuse|HHITD9}} The group managed to escape detection at first, but the appearance of ''[[chaefka]]'' created a commotion which drew the ''morolaath'' to join the ensuing struggle.{{Ref/Reuse|HHITD9}} Those that survived were chased off, but a couple of them returned shortly thereafter only to be discouraged from further violence this time by [[Mammoth (Installation 00)|an animal]] which resembled a large [[Wikipedia:Gomphothere|gomphothere]] or [[Wikipedia:Mammoth|mammoth]].{{Ref/Reuse|HHITD10}} One other pack was encountered during that particular [[Operation: FAR STORM|mission]] on the extragalactic installation, but it retreated under a barrage of gunfire.{{Ref/Reuse|HHITD18}}


''Morolaath'' were later observed on at least one [[Halo Array|Halo installation]] and footage of them was obtained by [[OQ-45 Honeybee]] drones and broadcast to [[Earth]] for viewing by those in attendance at an [[Outpost Discovery]].{{Ref/Reuse|HODTRE}}{{Ref/Note|''[[Halo: Outpost Discovery]]'', a traveling experience canonically set at some point between [[2554]] and [[2557]], includes an attraction called [[The Ring Experience|"The Ring Experience"]] which involves viewing a [[Wavespace|live]] feed from a [[OQ-45 Honeybee]] drone exploring a [[Halo ring]]. Multiple ''morolaath'' can be seen in the environment. The planet which the ring is shown orbiting discounts the possibility that it could be [[Installation 05|Delta]] or [[Gamma Halo]], and executive producer of The Ring Experience, Jason Ambler, believes it is supposed to be [[Installation 07|Zeta Halo]]. If this is the case, the experience cannot be set any earlier than the point in [[2555]] when the [[Zeta Halo project|exploration]] of that installation began. [[000 Tragic Solitude]]'s claim in ''[[Halo: Hunters in the Dark]]'' that ''morolaath'' had not been encountered by humans for some time would also suggest they had not been seen elsewhere before those who traveled to the Ark ran into some. Officially the identity of the installation shown in The Ring Experience is presently undefined by [[343 Industries]]. It should also be noted that the canonical dating of ''Outpost Discovery'' may be able to be further narrowed by a display which claims it is believed [[343 Guilty Spark]] was destroyed in [[2552]]. It was in late [[2555]] that the [[UNSC]] first learned of this [[monitor]]'s survival.}}<ref name="HR13">''[[Halo: Renegades]]'', ''Chapter 13''</ref><ref name="TMOTRE">''[[Halo: Outpost Discovery]]'', ''The Making of The Ring Experience''</ref> When the [[Office of Naval Intelligence]]'s [[Materials Group]] designed the [[HRUNTING/YGGDRASIL Mark I (J) Green Machine|HRUNTING/YGGDRASIL Mark I [J] armor defense system]], it was equipped with sonic emitters meant to specifically repel ''morolaath''.<ref name="PLGM">''[[Halo Wars 2]]'', [[Phoenix Logs]], Green Machine</ref>[[File:BlindWolfHead.PNG|thumb|200px|''Morolaath'' are covered in scales.<ref name="HHITDC">''[[Hunters in the Dark]]'' cover</ref>]]
''Morolaath'' were later observed on at least one [[Halo Array|Halo installation]] and footage of them was obtained by [[OQ-45 Honeybee]] drones and broadcast to [[Earth]] for viewing by those in attendance at an [[Outpost Discovery]].{{Ref/Reuse|HODTRE}}{{Ref/Note|''[[Halo: Outpost Discovery]]'', a traveling experience canonically set at some point between [[2554]] and [[2557]], includes an attraction called [[The Ring Experience|"The Ring Experience"]] which involves viewing a [[Wavespace|live]] feed from a [[OQ-45 Honeybee]] drone exploring a [[Halo ring]]. Multiple ''morolaath'' can be seen in the environment. The planet which the ring is shown orbiting discounts the possibility that it could be [[Installation 05|Delta]] or [[Gamma Halo]], and executive producer of The Ring Experience, Jason Ambler, believes it is supposed to be [[Installation 07|Zeta Halo]]. If this is the case, the experience cannot be set any earlier than the point in [[2555]] when the [[Zeta Halo project|exploration]] of that installation began. [[000 Tragic Solitude]]'s claim in ''[[Halo: Hunters in the Dark]]'' that ''morolaath'' had not been encountered by humans for some time would also suggest they had not been seen elsewhere before those who traveled to the Ark ran into some. Officially the identity of the installation shown in The Ring Experience is presently undefined by [[343 Industries]]. It should also be noted that the canonical dating of ''Outpost Discovery'' may be able to be further narrowed by a display which claims it is believed [[343 Guilty Spark]] was destroyed in [[2552]]. It was in late [[2555]] that the [[UNSC]] first learned of this [[monitor]]'s survival.}}<ref name="HR13">''[[Halo: Renegades]]'', ''Chapter 13''</ref><ref name="TMOTRE">''[[Halo: Outpost Discovery]]'', ''The Making of The Ring Experience''</ref> When the [[Office of Naval Intelligence]]'s [[Materials Group]] designed the [[HRUNTING/YGGDRASIL Mark I (J) Green Machine|HRUNTING/YGGDRASIL Mark I [J] armor defense system]], it was equipped with sonic emitters meant to specifically repel ''morolaath''.<ref name="PLGM">''[[Halo Wars 2]]'', [[Phoenix Logs]], Green Machine</ref>[[File:BlindWolfHead.PNG|thumb|200px|right|''Morolaath'' are covered in scales.<ref name="HHITDC">''[[Hunters in the Dark]]'' cover</ref>]]


==Anatomy and physiology==
==Anatomy and physiology==
With several variations known to exist,{{Ref/Book|Id=Enc22P363|Enc22|Page=363}} ''morolaath'' somewhat resemble [[Earth]]’s carnivorous [[Wikipedia:Theropoda|theropod]] dinosaurs, being bipedal with three clawed toes on each foot.{{Ref/Reuse|HODTRE}}<ref name="HHITD9">''[[Halo: Hunters in the Dark]]'', ''Chapter 9''</ref><ref name="HHITD10">''[[Halo: Hunters in the Dark]]'', ''Chapter 10''</ref> Unlike theropods, however, they possess neither eyes nor arms.{{Ref/Reuse|HHITD9}} ''Morolaath'' have gargantuan fangs which extend from the bottoms of their jaws and nasty-looking teeth which line the tops. Their nostrils, situated at the tips of their snouts, are flared to check the air. It is hearing, however, that ''morolaath'' primarily rely on to perceive their surroundings;{{Ref/Reuse|Enc22P363}} they are able to react to relatively loud sounds from some distance away and also take notice of something as quiet as a [[human]] sighing from ten meters away.{{Ref/Reuse|HHITD9}}{{Ref/Reuse|HHITD10}} They make low growling sounds and are also capable of roaring or making howling noises which sound eerily like those of [[Wikipedia:Wolf|wolve]]s.{{Ref/Reuse|HHITD18}}{{Ref/Reuse|HHITD9}}{{Ref/Reuse|HHITD10}}
With several variations known to exist,{{Ref/Book|Id=Enc22P363|Enc22|Page=363}} ''morolaath'' somewhat resemble carnivorous [[Wikipedia:Theropoda|theropod]] dinosaurs, being bipedal with three clawed toes on each foot.{{Ref/Reuse|HODTRE}}<ref name="HHITD9">''[[Halo: Hunters in the Dark]]'', ''Chapter 9''</ref><ref name="HHITD10">''[[Halo: Hunters in the Dark]]'', ''Chapter 10''</ref> Unlike theropods, however, they possess neither eyes nor arms.{{Ref/Reuse|HHITD9}} ''Morolaath'' have gargantuan fangs which extend from the bottoms of their jaws and nasty-looking teeth which line the tops. Their nostrils, situated at the tips of their snouts, are flared to check the air. It is hearing, however, that ''morolaath'' primarily rely on to perceive their surroundings;{{Ref/Reuse|Enc22P363}} they are able to react to relatively loud sounds from some distance away and also take notice of something as quiet as a [[human]] sighing from ten meters away.{{Ref/Reuse|HHITD9}}{{Ref/Reuse|HHITD10}} They make low growling sounds and are also capable of roaring or making howling noises which sound eerily like those of [[Wikipedia:Wolf|wolve]]s.{{Ref/Reuse|HHITD18}}{{Ref/Reuse|HHITD9}}{{Ref/Reuse|HHITD10}}


''Morolaath'' have long tails and their legs are powerful, allowing a small group to make the ground rumble when running at high speeds and affording them the ability to leap through the air.{{Ref/Reuse|HHITD9}}{{Ref/Reuse|HHITD10}}{{Ref/Reuse|HHITDC}} Their strong, wide jaws are capable of tearing a man's head from his body.{{Ref/Reuse|HHITD9}}{{Ref/Reuse|HHITD10}} Certain parts of their anatomy are more susceptible to injury than others, and a few rounds from a rifle fired at point-blank range through one's mouth and out the back of its head is enough to kill it.{{Ref/Reuse|HHITD10}}
''Morolaath'' have long tails and their legs are powerful, allowing a small group to make the ground rumble when running at high speeds and affording them the ability to leap through the air.{{Ref/Reuse|HHITD9}}{{Ref/Reuse|HHITD10}}{{Ref/Reuse|HHITDC}} Their strong, wide jaws are capable of tearing a man's head from his body.{{Ref/Reuse|HHITD9}}{{Ref/Reuse|HHITD10}} Certain parts of their anatomy are more susceptible to injury than others, and a few rounds from a rifle fired at point-blank range through one's mouth and out the back of its head is enough to kill it.{{Ref/Reuse|HHITD10}}
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''Morolaath'' are predatory carnivores which hunt in small packs led by an [[Wikipedia:Alpha (ethology)|alpha]].{{Ref/Reuse|HHITD12}}{{Ref/Reuse|HHITD9}} While hunting they have been observed slowly striding toward potential prey with their heads low to the ground, sweeping them from side to side like [[Wikipedia:Conning tower|conning tower]]s. When noise signals the presence of a target they may bolt toward it, only to slow up with confusion or irritation should it move silently away in time. This change in emotional state manifests itself through random snapping of their teeth in the air or howling.{{Ref/Reuse|HHITD9}} When speeding in for an attack ''morolaath'' may clack their jaws together.{{Ref/Reuse|HHITD10}}  
''Morolaath'' are predatory carnivores which hunt in small packs led by an [[Wikipedia:Alpha (ethology)|alpha]].{{Ref/Reuse|HHITD12}}{{Ref/Reuse|HHITD9}} While hunting they have been observed slowly striding toward potential prey with their heads low to the ground, sweeping them from side to side like [[Wikipedia:Conning tower|conning tower]]s. When noise signals the presence of a target they may bolt toward it, only to slow up with confusion or irritation should it move silently away in time. This change in emotional state manifests itself through random snapping of their teeth in the air or howling.{{Ref/Reuse|HHITD9}} When speeding in for an attack ''morolaath'' may clack their jaws together.{{Ref/Reuse|HHITD10}}  


''Morolaath'' can be readily keyed to specific hunting ranges, and their acute senses make them well-suited as a "tripwire species" for detecting early [[Flood]] infestation and incursions by unauthorized sapient parties.{{Ref/Reuse|Enc22P363}} While multiple variations of ''morolaath'' have been encountered, they are all territorial apex predators that closely guard areas important to them, such as riverbanks they need to drink from.<ref name="HHITD18">''[[Halo: Hunters in the Dark]]'', ''Chapter 18''</ref>{{Ref/Reuse|Enc22P363}} Those that encroach on these locales may find themselves set upon by the pack which claims it.{{Ref/Reuse|HHITD18}} Those on Installation 00 that were bred by [[000 Tragic Solitude]] were especially imbued with a genetic predisposition to attack others while the [[monitor]] was in control.{{Ref/Reuse|HHITD18}} The pack mentality of ''morolaath'' can be overridden by fear, in which case a larger or more intimidating creature can cause a pack to retreat and slink away rather than engage it.{{Ref/Reuse|HHITD10}} Prolonged gunfire is especially like to upset them, leaving them disoriented as they scramble about to locate targets amidst the cacophony while also being shot.{{Ref/Reuse|HHITD10}}
''Morolaath'' can be readily keyed to specific hunting ranges, and their acute senses make them well-suited as a "tripwire species" for detecting early [[Flood]] infestation and incursions by unauthorized sapient parties.{{Ref/Reuse|Enc22P363}} While multiple variations of ''morolaath'' have been encountered, they are all territorial apex predators that closely guard areas important to them, such as riverbanks they must needs drink from.<ref name="HHITD18">''[[Halo: Hunters in the Dark]]'', ''Chapter 18''</ref>{{Ref/Reuse|Enc22P363}} Those that encroach on these locales may find themselves set upon by the pack which claims it.{{Ref/Reuse|HHITD18}} Those on Installation 00 that were bred by [[000 Tragic Solitude]] were especially imbued with a genetic predisposition to attack others while the [[monitor]] was in control.{{Ref/Reuse|HHITD18}} The pack mentality of ''morolaath'' can be overridden by fear, in which case a larger or more intimidating creature can cause a pack to retreat and slink away rather than engage it.{{Ref/Reuse|HHITD10}} Prolonged gunfire is especially like to upset them, leaving them disoriented as they scramble about to locate targets amidst the cacophony while also being shot.{{Ref/Reuse|HHITD10}}


==Production notes==
==Production notes==
[[File:HCE BlindWolf Concept.jpg|thumb|300px|This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.<ref name="Twitter4">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/464432470616571904]</ref>]]
[[File:HCE_BlindWolf_Concept.jpg|thumb|300px|right|This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.<ref name="Twitter4">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/464432470616571904]</ref>]]
{{Quote|no=four|q1=Look, it's the blind wolf!|[[Shi Kai Wang]]|q2=Big, beloved blind wolf.|[[Marcus Lehto]]|q3=That was back when you could ride it.|Shi Kai Wang|q4=Yeah, yeah. You could actually mount the thing and ride it. A.I.... A.I. couldn't, uh... Couldn't handle it on the A.I. side. Couldn't flock 'em, couldn't, uh... fit them into gameplay.|Marcus Lehto|Marcus Lehto, ''Halo: Combat Evolved'' art director, and Shi Kai Wang, a concept artist, discuss the attempts made to include "blind wolves" in the first ''Halo'' game.}}<ref name="H2LCE">''[[Halo 2]]'', ''[[Limited Collector's Edition Disc (Halo 2)|Limited Collector's Edition]]''</ref>
{{Quote|no=four|q1=Look, it's the blind wolf!|[[Shi Kai Wang]]|q2=Big, beloved blind wolf.|[[Marcus Lehto]]|q3=That was back when you could ride it.|Shi Kai Wang|q4=Yeah, yeah. You could actually mount the thing and ride it. A.I.... A.I. couldn't, uh... Couldn't handle it on the A.I. side. Couldn't flock 'em, couldn't, uh... fit them into gameplay.|Marcus Lehto|Marcus Lehto, ''Halo: Combat Evolved'' art director, and Shi Kai Wang, a concept artist, discuss the attempts made to include "blind wolves" in the first ''Halo'' game.}}<ref name="H2LCE">''[[Halo 2]]'', ''[[Limited Collector's Edition Disc (Halo 2)|Limited Collector's Edition]]''</ref>
The "blind wolf" was a creature designed by ''[[Halo: Combat Evolved]]'' art director [[Marcus Lehto]] to be included in that game.{{Ref/Reuse|H2LCE}}<ref name="Twitter2">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464351948297089024]</ref> According to that early design, a blind wolf would have a symbiotic relationship with some kind of [[Wikipedia:Insect|insectoid]] creature.{{Ref/Reuse|Twitter}} This "bug" would plant its stinger at the base of the wolf's [[Wikipedia:Cranium|cranium]] and in this way allow it to see through the eyes of the bug.<ref name="Twitter5">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/1150951715228700673]</ref> Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.<ref name="Twitter">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464531323785576449]</ref>{{Ref/Reuse|Twitter5}} Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by [[John-117|the player's character]].{{Ref/Reuse|H2LCE}} Ultimately, they had to be cut from the game because of problems with [[Wikipedia:Artificial intelligence in video games|artificial intelligence]].{{Ref/Reuse|H2LCE}} In ''[[Halo 2]]'', the blind wolf was referenced by an ambient announcement on the [[multiplayer]] map ''[[Terminal (map)|Terminal]]''.{{Ref/Reuse|H2T}}
The "blind wolf" was a creature designed by ''[[Halo: Combat Evolved]]'' art director [[Marcus Lehto]] to be included in that game.{{Ref/Reuse|H2LCE}}<ref name="Twitter2">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464351948297089024]</ref> According to that early design, a blind wolf would have a symbiotic relationship with some kind of [[Wikipedia:Insect|insectoid]] creature.{{Ref/Reuse|Twitter}} This "bug" would plant its stinger at the base of the wolf's [[Wikipedia:Cranium|cranium]] and in this way allow it to see through the eyes of the bug.<ref name="Twitter5">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/1150951715228700673]</ref> Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.<ref name="Twitter">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464531323785576449]</ref>{{Ref/Reuse|Twitter5}} Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by [[John-117|the player's character]].{{Ref/Reuse|H2LCE}} Ultimately, they had to be cut from the game because of problems with [[Wikipedia:Artificial intelligence in video games|artificial intelligence]].{{Ref/Reuse|H2LCE}} In ''[[Halo 2]]'', the blind wolf was referenced by an ambient announcement on the [[multiplayer]] map ''[[Terminal (map)|Terminal]]''.{{Ref/Reuse|H2T}}

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