Editing Mombasa Streets

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*'''Buck (COM)''' ''(flashback)'': "All right. Meet you up top!"
*'''Buck (COM)''' ''(flashback)'': "All right. Meet you up top!"


''Fades to black. [[NMPD HQ]] begins.''
''Fades to black. [[NMPD HQ|NMPD HQ]] begins.''


[http://youtu.be/YgiB_H06XSY '''{''NMPD HQ Outro''}''']
[http://youtu.be/YgiB_H06XSY '''{''NMPD HQ Outro''}''']
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|align="center" width="225px" | [[File:H3ODST Beacon NMPD HQ.jpg|225px]]<br/>[[SRS99D-S2 AM sniper rifle|Sniper Rifle]]
|align="center" width="225px" | [[File:H3ODST Beacon NMPD HQ.jpg|225px]]<br/>[[SRS99D-S2 AM sniper rifle|Sniper Rifle]]
|[[Kojo Agu|Romeo]]
|[[Kojo Agu|Romeo]]
|[[NMPD HQ]]
|[[NMPD HQ|NMPD HQ]]
|3 hours after drop (19:14)
|3 hours after drop (19:14)
|-  
|-  
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*The entire BSP (the level geometry itself) is not rendered at once because of engine limitations - this is why Bungie put in blast doors and walls in between sectors. Furthermore, some of the BSPs are identical - Sectors 4 and 5, 3 and 8, and 0 and 9.{{Ref/Game|H3ODST|[[:File:NM sectors.png|VISR database - New Mombasa map]]}} The only noticeable difference is that players cannot enter the building in Sector 4 as they did the one in Sector 5, and another being the [[Uplift Nature Reserve]] in Sector 9. Also, when the player opens a blast door, the BSP loads, but, for example, if the player enters Sector 8, it will load the Sector 3 BSP since they are one and the same. Note that scenery items are not included in the BSP, since no part of the BSP is movable.
*The entire BSP (the level geometry itself) is not rendered at once because of engine limitations - this is why Bungie put in blast doors and walls in between sectors. Furthermore, some of the BSPs are identical - Sectors 4 and 5, 3 and 8, and 0 and 9.{{Ref/Game|H3ODST|[[:File:NM sectors.png|VISR database - New Mombasa map]]}} The only noticeable difference is that players cannot enter the building in Sector 4 as they did the one in Sector 5, and another being the [[Uplift Nature Reserve]] in Sector 9. Also, when the player opens a blast door, the BSP loads, but, for example, if the player enters Sector 8, it will load the Sector 3 BSP since they are one and the same. Note that scenery items are not included in the BSP, since no part of the BSP is movable.
*When the player is in Sector 10, Sector 10's map in the VISR database also shows the bridge, which was destroyed already. The player can also explore the map of ONI Alpha Site.
*When the player is in Sector 10, Sector 10's map in the VISR database also shows the bridge, which was destroyed already. The player can also explore the map of ONI Alpha Site.
*At certain points of the level, players can see objects that hint at the past presence of the fellow squadmates. A [[M12 Warthog|Warthog]] wreckage (presumably driven by Miles) can be found in the same plaza where the optics package is. A [[M808C Scorpion]] (presumed commandeered by Crespo) and a [[Zurdo-pattern Wraith|Wraith]], both destroyed, can be found near the gate that separates Sector 4 and Sector 10. In Sector 4, an SOEIV (presumed that of Agu's or Crespo's) can be found in a courtyard, with a silenced SMG beside it.
*At certain points of the level, players can see objects that hint at the past presence of the fellow squadmates. A [[M12 Warthog|Warthog]] wreckage (presumably driven by Miles) can be found in the same plaza where the optics package is. A [[M808C Scorpion]] (presumed commandeered by Crespo) and a [[Type-26 Wraith|Wraith]], both destroyed, can be found near the gate that separates Sector 4 and Sector 10. In Sector 4, an SOEIV (presumed that of Agu's or Crespo's) can be found in a courtyard, with a silenced SMG beside it.
*In many parts of the level, the Huragok have marked areas of interest by mysterious symbols which are highlighted when the VISR is turned on. Most of these symbols are geometric glyphs similar to those used by the Forerunners, commonly arranged around a "Y"-shape. Some of the symbols depict the Superintendent's avatar, hinting at cooperation between the Huragok and the Superintendent.
*In many parts of the level, the Huragok have marked areas of interest by mysterious symbols which are highlighted when the VISR is turned on. Most of these symbols are geometric glyphs similar to those used by the Forerunners, commonly arranged around a "Y"-shape. Some of the symbols depict the Superintendent's avatar, hinting at cooperation between the Huragok and the Superintendent.


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