Editing Mgalekgolo

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*Mgalekgolo are also much tougher in ''Reach''. They are capable of surviving multiple explosive hits and even repeated plasma grenade sticks. Their back armor is much more durable, making their weak point harder to expose. They will also raise their shield vertically when being attacked from the front, covering both their neck and mid-section to protect themselves from incoming fire and are less likely to turn around and expose their back to the player.
*Mgalekgolo are also much tougher in ''Reach''. They are capable of surviving multiple explosive hits and even repeated plasma grenade sticks. Their back armor is much more durable, making their weak point harder to expose. They will also raise their shield vertically when being attacked from the front, covering both their neck and mid-section to protect themselves from incoming fire and are less likely to turn around and expose their back to the player.
*In ''Halo: Reach'', a near-miss from a Mgalekgolo's melee will cause the player's screen to violently shake.
*In ''Halo: Reach'', a near-miss from a Mgalekgolo's melee will cause the player's screen to violently shake.
*Although the Mgalekgolo present in ''[[Halo: Combat Evolved Anniversary]]'' use the ''Halo: Reach'' skin, they are almost half the size of their ''Halo: Reach'' counterparts due to the much smaller skeleton frame used in the original game. Their abdomens also appear to be armored, though this armor doesn't protect from damage and it's purely cosmetic.
*Although the Mgalekgolo present in ''[[Halo: Combat Evolved Anniversary]]'' use the ''Halo: Reach'' skin, they are almost half the size of their ''Halo: Reach'' counterparts due to the much smaller skeleton frame used in the original game. Their abdomens also appear to be armored, though this armor doesn't do anything and they're just as vulnerable as they were in the original game.
*In ''[[Halo 4]]'', Mgalekgolo perform melee attacks much faster than their predecessors, making it harder to dodge them. Like in ''Halo Reach'', a near-miss from a melee will cause the player's screen to violently shake.
*In ''[[Halo 4]]'', Mgalekgolo perform melee attacks much faster than their predecessors, making it harder to dodge them. Like in ''Halo Reach'', a near-miss from a melee will cause the player's screen to violently shake.
*In ''[[Halo 2: Anniversary]]'', Mgalekgolo received a new skin that also incorporates abdominal armor, though this armor is also purely cosmetic and offers no protection whatsoever.
*In ''[[Halo 2: Anniversary]]'', Mgalekgolo received a new skin that also incorporates abdominal armor, though this armor is also purely cosmetic and offers no protection whatsoever.

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