Editing Map file

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==Overview==
==Overview==
Within the Blam engine, [[tag]]s serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[Guerilla (HEK)|Guerilla]]'' or ''[[Foundation (HEK)|Foundation]]''. One tag type, know as a '''scenario''' tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the ''Halo Editing Kit'' component ''[[Sapien]]'' which gives a 3D view of the scenario.
Within the Blam engine, [[tag]]s serve as individual containers which store data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[Guerilla]]'' or ''[[Foundation]]''. One tag type, know as a '''scenario''' tag, stores the necessary information required to compile an actual level such as the map model, lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the ''Halo Editing Kit'' component ''[[Sapien]]'' which gives a 3D view of the scenario.


Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters.
Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create map files sharing the same name. Map files contain all of the same info referenced in the scenario tag in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters.


Below is an incomplete list of all known official map file names and their known scenario file paths. All scenarios no matter their file path compile into a ''maps'' folder.
Below is an incomplete list of all known official map file names and their known scenario file paths. All scenarios no matter their file path compile into a ''maps'' folder.
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{{ModdingWiki|scenario tags|https://c20.reclaimers.net/h1/tags/scenario/}}
{{ModdingWiki|scenario tags|https://c20.reclaimers.net/h1/tags/scenario/}}
===''Halo: Combat Evolved''===
===''Halo: Combat Evolved''===
All ''[[Halo: Combat Evolved]]'' scenario files are stored in a tags folder named <code>levels</code>, inside that is a folder named <code>test</code> where all multiplayer maps are kept.{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\bloodgulch\bloodgulch.scenario}} Maps added by [[Digsite]] have their own file path <code>digsite\levels</code>.
All ''[[Halo: Combat Evolved]]'' scenario files are stored in a tags folder named <code>levels</code>, inside that is a folder named <code>test</code> where all multiplayer maps are kept.
{| class="wikitable"
{| class="wikitable"
|-
|-
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| [[Danger Canyon]] || <code>dangercanyon</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
| [[Danger Canyon]] || <code>dangercanyon</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
|-
| [[Death Island]] || <code>deathisland</code> || PC Port and MCC-exclusive
| [[Death Island]] || <code>deathisland</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
|-
| [[Gephyrophobia]] || <code>gephyrophobia</code> || PC Port and MCC-exclusive
| [[Gephyrophobia]] || <code>gephyrophobia</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
|-
| [[Ice Fields]] || <code>icefields</code> || PC Port and MCC-exclusive
| [[Ice Fields]] || <code>icefields</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
|-
| [[Infinity (Halo: Combat Evolved map)|Infinity]] || <code>infinity</code> || PC Port and MCC-exclusive
| [[Infinity (Halo: Combat Evolved map)|Infinity]] || <code>infinity</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
|-
| [[Timberland]] || <code>timberland</code> || PC Port and MCC-exclusive
| [[Timberland]] || <code>timberland</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
| [[Tutorial (Halo: Combat Evolved)|Tutorial]] || <code>tutorial</code> || ''[[Halo Editing Kit]]'' and ''[[Halo: Combat Evolved Editing Kit]]''-exclusive
|-
|colspan="3"; align="center"|'''[[Cut Halo: Combat Evolved levels|Cut levels]]'''
|-
| "[[Cut_Halo:_Combat_Evolved_levels#Mirror|mirror]]" || <code>mirror</code> ||
|-
| "[[Cut_Halo:_Combat_Evolved_levels#Swampthing|swampthing]]" || <code>swampthing</code> ||
|-
|colspan="3"; align="center"|'''[[Digsite|Digsite levels]]'''
|-
| [[Cut_Halo:_Combat_Evolved_levels#Dusk|Dusk]] || <code>dusk</code> ||
|-
| [[Cut_Halo:_Combat_Evolved_levels#Dusk|Abyss]] || <code>d_dusk_too</code> || remix of Dusk by Digsite
|-
| [[Cut_Halo:_Combat_Evolved_levels#Indoor|Indoor]] || <code>indoor</code> ||
|-
| [[Cut_Halo:_Combat_Evolved_levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite
|-
| [[Ruined Pain]] || <code>ruinedpain</code> || different from the iteration seen [[Cut_Halo:_Combat_Evolved_levels#Ruined_Pain|here]]
|-
| [[Spasm]] || <code>spasm</code> ||
|-
| [[Cut_Halo:_Combat_Evolved_levels#Swampthing|Swampthing]] || <code>swampthing</code> ||
|}
|}


===''Halo 2''===
===''Halo 2''===
All ''[[Halo 2]]'' scenario files are stored in the tags folder <code>scenarios</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Multiplayer map remakes from ''Halo: Combat Evolved'' and the ''[[Marathon]]'' series are kept in the additional subfolders <code>halo</code> and <code>marathon</code> respectively.{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\halo\beaver_creek\beaver_creek.scenario}} Maps added by Digsite have their own file path <code>digsite\scenarios</code>.
All ''[[Halo 2]]'' scenario files are stored in the tags folder <code>scenarios</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Multiplayer map remakes from ''Halo: Combat Evolved'' and ''[[Marathon]]'' are kept in the additional subfolders <code>halo</code> and <code>marathon</code> respectively.
{| class="wikitable"
{| class="wikitable"
|-
|-
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| ''[[Delta Halo]]'' || <code>05a_deltaapproach</code> ||  
| ''[[Delta Halo]]'' || <code>05a_deltaapproach</code> ||  
|-
|-
| ''[[Regret_(Halo_2_level)|Regret]]'' || <code>05b_deltatowers</code> ||  
| ''[[Regret]]'' || <code>05b_deltatowers</code> ||  
|-
|-
| ''[[Sacred Icon]]'' || <code>06a_sentinelwalls</code> ||  
| ''[[Sacred Icon]]'' || <code>06a_sentinelwalls</code> ||  
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| [[Relic]] || <code>dune</code> || Maptacular Pack and MCC-exclusive
| [[Relic]] || <code>dune</code> || Maptacular Pack and MCC-exclusive
|-
|-
| [[Terminal_(map)|Terminal]] || <code>triplicate</code> || Maptacular Pack and MCC-exclusive
| [[Terminal]] || <code>triplicate</code> || Maptacular Pack and MCC-exclusive
|-
|-
| [[District]] || <code>street_sweeper</code> || Vista and MCC-exclusive
| [[District]] || <code>street_sweeper</code> || Vista and MCC-exclusive
|-
|-
| [[Uplift]] || <code>needle</code> || Vista and MCC-exclusive
| [[Uplift]] || <code>needle</code> || Vista and MCC-exclusive
|-
| [[Example]] || <code>example</code> || [[Halo_2_(Windows_Vista)#Features|Vista Map Editor]] and ''[[Halo 2 Editing Kit]]''-exclusive
|-
|-
| [[Desolation]] || <code>derelict</code> || [[Blastacular Pack]] and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
| [[Desolation]] || <code>derelict</code> || [[Blastacular Pack]] and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
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|colspan="3"; align="center"|'''[[Cut Halo 2 levels|Cut levels]]'''
|colspan="3"; align="center"|'''[[Cut Halo 2 levels|Cut levels]]'''
|-
|-
| "[[spacestation|space station]]" || <code>spacestation</code> ||
| "[[alphamoon]]" || <code>alphamoon</code> ||  
|-
| "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> || possibly an early iteration of [[High Charity]] or an iteration of [[covenantship]] which was at one point named "High Charity".
|-
| "[[earthcity|earth city]]" || <code>earthcity</code> ||
|-
| "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} ||
|-
| "[[alphagasgiant|alpha gas giant]]" || <code>alphagasgiant</code> ||
|-
| "[[alphamoon|alpha moon]]" || <code>alphamoon</code> ||  
|-
| "[[deltatemple|delta temple]]" || <code>deltatemple</code> ||
|-
| "[[sentinelhq|sentinel hq]]" || <code>sentinelhq</code> ||
|-
| "[[deltacontrolroom|delta control room]]" || <code>deltacontrolroom</code> ||
|-
| "[[Earth Ark]]" ||  || Earth Ark 09 exists as a whiteboard name
|-
| "[[Anchor Point|anchor point]]" || <code>anchor_point</code> ||
|-
| "[[Cut_Halo_2_levels#Convict|convict]]" || <code>convict</code> ||
|-
| "[[grotto]]" || <code>grotto</code> ||
|-
| "[[shaft]]" || <code>shaft</code> ||
|-
| "[[artery]]" || <code>artery</code> || cut from Vista.{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}}
|-
| "[[backwoods]]" || <code>backwoods</code> || cut from Vista.
|-
| "[[convergence]]" || <code>convergence</code> || cut from Vista.
|-
| "[[rodentia]]" || <code>rodentia</code> || [[Rat Race|rat race]] remake cut from Vista.
|-
| "[[soccer]]" || <code>soccer</code> || cut from Vista.
|-
| "[[covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k"
|-
| [[Cut_Halo_2_levels#Beach_Battle_.28forerunner_sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista].
|-
| [[Cut_Halo_2_levels#Earth_City_.28human_sample.29|Earth City]] || <code>human_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2137 mod for Vista].
|-
| [[Chiron Station]] || <code>chironstation</code> || created by [[343i]] developer Blake Hodges{{Ref/YouTube|-lihCw0on1w&t|Detail=18:00|HALO|Holiday Community Livestream Halo Infinite}}, aka "[https://steamcommunity.com/sharedfiles/filedetails/?id=2890016882 Delta Rampancy]", for MCC and included in the ''Halo 2 Editing Kit''.{{Ref/File|Id=H2EKDelta|H2EK|H2EK\tags\scenarios\multi\chironstation\chironstation.scenario}}
|-
|colspan="3"; align="center"|'''[[Digsite|Digsite levels]]'''
|-
| [[Arcology]] || <code>arcology</code> ||
|-
| [[Ascension]] || <code>03_ascension</code> || early iteration of Ascension
|-
| [[Burial Mounds]] || <code>03_burial_mounds</code> || early iteration of Burial Mounds
|-
| [[Colossus_(map)|Colossus]] || <code>03_colossus</code> || early iteration of Colossus
|-
| [[Headlong]] || <code>03_headlong</code> || early iteration of Headlong
|-
| [[Lockout]] || <code>03_lockout</code> || early iteration of Lockout
|-
|-
| [[Midship]] || <code>03_midship</code> || early iteration of Midship
| "[[deltatemple]]" || <code>deltatemple</code> ||  
|-
|-
| [[Waterworks]] || <code>03_waterworks</code> || early iteration of Waterworks
| "[[Earth Ark]]" || <code>Earth_Ark_09</code> ||  
|}
|}


===''Halo 3''===
===''Halo 3''===
All ''[[Halo 3]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch.{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\warehouse\warehouse.scenario}}
All ''[[Halo 3]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch.
{| class="wikitable"
{| class="wikitable"
|-
|-
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| ''[[Halo (Halo 3 level)|Halo]]'' || <code>120_halo</code> ||  
| ''[[Halo (Halo 3 level)|Halo]]'' || <code>120_halo</code> ||  
|-
|-
|''[[Epilogue (Halo 3)|Epilogue]]'' || <code>130_epilogue</code> || MCC-exclusive; combined with <code>120_halo</code> in the original [[Xbox 360]] release.
|''[[Epilogue (Halo 3)|Epilogue]]'' || <code>130_epilogue</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive; combined with <code>120_halo</code> in the original [[Xbox 360]] release.
|-
|-
|colspan="3"; align="center"|'''Multiplayer'''
|colspan="3"; align="center"|'''Multiplayer'''
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| [[Epitaph]] || <code>salvation</code> ||  
| [[Epitaph]] || <code>salvation</code> ||  
|-
|-
| [[Guardian_(map)|Guardian]] || <code>guardian</code> ||  
| [[Guardian]] || <code>guardian</code> ||  
|-
|-
| [[High Ground]] || <code>deadlock</code> ||  
| [[High Ground]] || <code>deadlock</code> ||  
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| [[Foundry]] || <code>warehouse</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| [[Foundry]] || <code>warehouse</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Rat's Nest]] || <code>armory</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Rat's Nest]] || <code>armory</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Standoff]] || <code>bunkerworld</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Standoff]] || <code>bunkerworld</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Avalanche]] || <code>sidewinder</code> || [[Legendary Map Pack]], ''Mythic'' disc and MCC-exclusive
| [[Avalanche]] || <code>sidewinder</code> || [[Legendary Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Blackout]] || <code>lockout</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Blackout]] || <code>lockout</code> || [[Legendary Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Ghost Town]] || <code>ghosttown</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Ghost Town]] || <code>ghosttown</code> || [[Legendary Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Cold Storage]] || <code>chillout</code> || Cold Storage DLC, ''Mythic'' disc and MCC-exclusive
| [[Cold Storage]] || <code>chillout</code> || Cold Storage DLC, ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive
| [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Orbital]] || <code>spacecamp</code> ||[Mythic Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Orbital]] || <code>spacecamp</code> || [[Mythic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Sandbox]] || <code>sandbox</code> || [[Mythic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Citadel]] || <code>fortress</code> || [[Mythic II Map Pack]], ''Mythic'' disc and MCC-exclusive
| [[Citadel]] || <code>fortress</code> || [[Mythic II Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Longshore]] || <code>docks</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Longshore]] || <code>docks</code> || [[Mythic II Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Heretic]] || <code>midship</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Heretic]] || <code>midship</code> || [[Mythic II Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Waterfall]] || <code>s3d_waterfall</code> || MCC-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]].
| [[Waterfall]] || <code>s3d_waterfall</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]].
|-
|-
| [[Edge]] || <code>s3d_edge</code> || MCC-exclusive, originally created for ''Halo Online''.
| [[Edge]] || <code>s3d_edge</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''.
|-
|-
| [[Icebox]] || <code>s3d_turf</code> || MCC-exclusive, originally created for ''Halo Online''.
| [[Icebox]] || <code>s3d_turf</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''.
|-
|-
|colspan="3"; align="center"|'''[[Cut Halo 3 levels|Cut levels]]'''
|colspan="3"; align="center"|'''[[Cut Halo 3 levels|Cut levels]]'''
|-
|-
|  || <code>055_shadow</code> || incomplete files available via the ''[[Halo 3 Editing Kit]]''.
| "[[Cut Halo 3 levels#Flood Ship|Flood Ship]]" || <code>060_floodship</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
|-
| "[[Cut Halo 3 levels#Flood Ship|Flood Ship]]" || <code>060_floodship</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
| "[[Guardian Forest]]" || <code>080_forest</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
| "[[Alpine (cut Halo 3 level)|alpine]]" || <code>090_alpine</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
| "[[Forerunner City]]" || <code>100_forecity</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
|-
| "[[High Charity (cut Halo 3 level)|High Charity]]" || <code>110_hc_old</code> || incomplete files available via the ''Halo 3 Editing Kit''.
| "[[Guardian Forest]]" || <code>080_forest</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
|-
|-
| "[[Cut_Halo_3_levels#Anxiety|anxiety]]" || <code>anxiety</code> || available via the ''[[Halo 3: ODST Editing Kit]]''.
| "[[Cut Halo 3 levels#090_alpine|alpine]]" || <code>090_alpine</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
|-
|-
| "[[Cut_Halo_3_levels#Battle_Creek|battle creek remake]]" || <code>battlecreek</code> || available via the ''Halo 3: ODST Editing Kit''.
| "[[Forerunner City]]" || <code>100_forecity</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
|-
|-
| "[[Cut_Halo_3_levels#Beachhead|beachhead]]" || <code>beachhead</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.<br>early iteration of [[Tempest]].
| "[[High Charity (cut Halo 3 level)|High Charity]]" || <code>110_hc_old</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
|-
| "[[Cut_Halo_3_levels#Damn|damn]]" || <code>damn</code> || available via the ''Halo 3: ODST Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Desecration|desecration]]" || <code>desecration</code> || available via the ''Halo 3: ODST Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Landslide|landslide]]" || <code>landslide</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Pump_Haus|pump haus]]" || <code>pump_haus</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Sanctuary|sanctuary remake]]" || <code>sanctuary</code> || available via the ''Halo 3: ODST Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Shaft|shaft]]" || <code>shaft</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Volcano|volcano]]" || <code>volcano</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Warthog_Inc|warthog inc]]" || <code>warthog_inc</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.
|-
| [[Cut_Halo_Online_levels#Tutorial|Tutorial]] || <code>s3d_tutorial</code> || originally created for ''Halo Online''; incomplete files available via the ''Halo 3 Editing Kit''.
|-
| [[Diamondback]] || <code>s3d_avalanche</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
| [[Cut_Halo_Online_levels#Lockout|Lockout]] || <code>s3d_lockout</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
| [[Cut_Halo_Online_levels#Powerhouse_remake|Powerhouse]] || <code>s3d_powerhouse</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
| [[Reactor (Halo Online map)|Reactor]] || <code>s3d_reactor</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
| [[Sky bridge|Sky Bridge]] || <code>s3d_sky_bridgenew</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|}
|}


===''Halo 3: ODST''===
===''Halo 3: ODST''===
All ''[[Halo 3: ODST]]'' scenario files can be found in the file path <code>tags\levels\atlas</code>. [[Firefight]] shares the same locations as campaign.{{Ref/File|Id=H3ODSTEK|H3ODSTEK|H3ODSTEK\tags\levels\atlas\h100\h100.scenario}}
All ''[[Halo 3: ODST]]'' scenario files can be found in the file path <code>tags\levels\atlas</code>. [[Firefight]] shares the same locations as campaign.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 432: Line 312:
| ''[[Coastal Highway]]'' || <code>l300</code> ||  
| ''[[Coastal Highway]]'' || <code>l300</code> ||  
|-
|-
|''[[Epilogue (Halo 3: ODST)|Epilogue]]'' || <code>c200</code> || MCC-exclusive; combined with <code>l300</code> in the original Xbox 360 release.
|''[[Epilogue (Halo 3: ODST)|Epilogue]]'' || <code>c200</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive; combined with <code>c100</code> in the original [[Xbox 360]] release.
|}
|}


===''Halo: Reach''===
===''Halo: Reach''===
All ''[[Halo: Reach]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code>, <code>multi</code>, and <code>firefight</code> for campaign, multiplayer, and firefight respectively.{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}} Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch.
All ''[[Halo: Reach]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code>, <code>multi</code>, and <code>firefight</code> for campaign, multiplayer, and firefight respectively. Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 489: Line 369:
| [[Anchor 9 (map)|Anchor 9]] || <code>dlc_slayer</code> || [[Noble Map Pack]] and MCC-exclusive
| [[Anchor 9 (map)|Anchor 9]] || <code>dlc_slayer</code> || [[Noble Map Pack]] and MCC-exclusive
|-
|-
| [[Breakpoint]] || <code>dlc_invasion</code> || Noble Map Pack and MCC-exclusive
| [[Breakpoint]] || <code>dlc_invasion</code> || [[Noble Map Pack]] and MCC-exclusive
|-
|-
| [[Tempest]] || <code>dlc_medium</code> || Noble Map Pack and MCC-exclusive
| [[Tempest]] || <code>dlc_medium</code> || [[Noble Map Pack]] and MCC-exclusive
|-
|-
| [[Condemned]] || <code>condemned</code> || [[Defiant Map Pack]] and MCC-exclusive
| [[Condemned]] || <code>condemned</code> || [[Defiant Map Pack]] and MCC-exclusive
|-
|-
| [[Highlands]] || <code>trainingpreserve</code> || Defiant Map Pack and MCC-exclusive
| [[Highlands]] || <code>trainingpreserve</code> || [[Defiant Map Pack]] and MCC-exclusive
|-
|-
| [[Battle Canyon]] || <code>cex_beavercreek</code> || [[Anniversary Map Pack]] and MCC-exclusive
| [[Battle Canyon]] || <code>cex_beavercreek</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Breakneck]] || <code>cex_headlong</code> || Anniversary Map Pack and MCC-exclusive
| [[Breakneck]] || <code>cex_headlong</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[High Noon]] || <code>cex_hangemhigh</code> || Anniversary Map Pack and MCC-exclusive
| [[High Noon]] || <code>cex_hangemhigh</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Penance]] || <code>cex_damnation</code> || Anniversary Map Pack and MCC-exclusive
| [[Penance]] || <code>cex_damnation</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Ridgeline]] || <code>cex_timberland</code> || Anniversary Map Pack and MCC-exclusive
| [[Ridgeline]] || <code>cex_timberland</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Solitary]] || <code>cex_prisoner</code> || Anniversary Map Pack and MCC-exclusive
| [[Solitary]] || <code>cex_prisoner</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
|colspan="3"; align="center"|'''[[Firefight (Halo: Reach)|Firefight]]'''
|colspan="3"; align="center"|'''[[Firefight (Halo: Reach)|Firefight]]'''
Line 527: Line 407:
| [[Waterfront]] || <code>ff50_park</code> ||  
| [[Waterfront]] || <code>ff50_park</code> ||  
|-
|-
| [[Unearthed]] || <code>ff_unearthed</code> || Defiant Map Pack and MCC-exclusive
| [[Unearthed]] || <code>ff_unearthed</code> || [[Defiant Map Pack]] and MCC-exclusive
|-
|-
| [[Installation 04 (map)|Installation 04]] || <code>cex_ff_halo</code> || Anniversary Map Pack and MCC-exclusive
| [[Installation 04 (map)|Installation 04]] || <code>cex_ff_halo</code> || [[Anniversary Map Pack]] and MCC-exclusive
|}
|}


===''Halo 4''===
===''Halo 4''===
Most ''[[Halo 4]]'' scenario files are kept in the tags folder <code>levels</code>, containing the subfolders <code>multi</code>, <code>spartanops</code>, and <code>dlc</code> for multiplayer, [[Spartan Ops|spartan ops]] and post launch maps respectively{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\spartanops\ff87_chopperbowl\ff87_chopperbowl.scenario}}. Campaign scenario files can instead be found in the file path <code>tags\environments\solo</code>.{{Ref/File|Id=H4EKsolo|H4EK|H4EK\tags\environments\solo\m10_crash\m10_crash.scenario}}
Most ''[[Halo 4]]'' scenario files are kept in the tags folder <code>levels</code>, containing the subfolders <code>multi</code>, <code>spartanops</code>, and <code>dlc</code> for multiplayer, [[Spartan Ops|spartan ops]] and post launch maps respectively. Campaign scenario files can instead be found in the file path <code>tags\environments\solo</code>.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 544: Line 424:
| ''[[Dawn]]'' || <code>m10_crash</code> ||  
| ''[[Dawn]]'' || <code>m10_crash</code> ||  
|-
|-
| ''[[Requiem_(level)|Requiem]]'' || <code>m020</code> ||  
| ''[[Requiem]]'' || <code>m020</code> ||  
|-
|-
| ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> ||  
| ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> ||  
|-
|-
| ''[[Infinity (Halo 4 level)|Infinity]]'' || <code>m60_rescue</code> ||  
| ''[[Infinity (Halo 4 level)|Infinity]]'' || <code>m40_invasion</code> ||  
|-
|-
|  ''[[Reclaimer (level)|Reclaimer]]'' || <code>m40_invasion</code> ||  
|  ''[[Reclaimer (level)|Reclaimer]]'' || <code>m60_rescue</code> ||  
|-
|-
| ''[[Shutdown]]'' || <code>m70_liftoff</code> ||  
| ''[[Shutdown]]'' || <code>m70_liftoff</code> ||  
|-
|-
| ''[[Composer_(level)|Composer]]'' || <code>m80_delta</code> ||  
| ''[[Composer]]'' || <code>m80_delta</code> ||  
|-
|-
| ''[[Midnight]]'' || <code>m90_sacrifice</code> ||  
| ''[[Midnight]]'' || <code>m90_sacrifice</code> ||  
Line 590: Line 470:
| [[Harvest (map)|Harvest]] || <code>zd_02_grind</code> || [[Crimson Map Pack]] and MCC-exclusive
| [[Harvest (map)|Harvest]] || <code>zd_02_grind</code> || [[Crimson Map Pack]] and MCC-exclusive
|-
|-
| [[Shatter]] || <code>dlc_dejewel</code> || Crimson Map Pack and MCC-exclusive. <code>dlc_de</code> denotes collaboration with [[wikipedia:Digital Extremes|Digital Extremes]].
| [[Shatter]] || <code>dlc_dejewel</code> || [[Crimson Map Pack]] and MCC-exclusive. <code>dlc_de</code> denotes collaboration with [[Digital Extremes]].
|-
|-
| [[Wreckage]] || <code>dlc_dejunkyard</code> || Crimson Map Pack and MCC-exclusive.
| [[Wreckage]] || <code>dlc_dejunkyard</code> || [[Crimson Map Pack]] and MCC-exclusive.
|-
|-
| [[Landfall]] || <code>ca_port</code> || [[Majestic Map Pack]] and MCC-exclusive.
| [[Landfall]] || <code>ca_port</code> || [[Majestic Map Pack]] and MCC-exclusive.
|-
|-
| [[Monolith]] || <code>ca_deadlycrossing</code> || Majestic Map Pack and MCC-exclusive.
| [[Monolith]] || <code>ca_deadlycrossing</code> || [[Majestic Map Pack]] and MCC-exclusive.
|-
|-
| [[Skyline (level)|Skyline]] || <code>ca_rattler</code> || Majestic Map Pack and MCC-exclusive.
| [[Skyline]] || <code>ca_rattler</code> || [[Majestic Map Pack]] and MCC-exclusive.
|-
|-
| [[Forge Island]] || <code>dlc_forge_island</code> || Forge Island and MCC-exclusive
| [[Forge Island]] || <code>dlc_forge_island</code> || [[Forge Island]] and MCC-exclusive
|-
|-
| [[Daybreak]] || <code>ca_spiderweb</code> || [[Castle Map Pack]] and MCC-exclusive.
| [[Daybreak]] || <code>ca_spiderweb</code> || [[Castle Map Pack]] and MCC-exclusive.
|-
|-
| [[Outcast]] || <code>ca_basin</code> || Castle Map Pack and MCC-exclusive.
| [[Outcast]] || <code>ca_basin</code> || [[Castle Map Pack]] and MCC-exclusive.
|-
|-
| [[Perdition]] || <code>ca_highrise</code> || Castle Map Pack and MCC-exclusive.
| [[Perdition]] || <code>ca_highrise</code> || [[Castle Map Pack]] and MCC-exclusive.
|-
|-
| [[Pitfall]] || <code>ca_creeper</code> || [[Bullseye Map Pack]] and MCC-exclusive.
| [[Pitfall]] || <code>ca_creeper</code> || [[Bullseye Map Pack]] and MCC-exclusive.
|-
|-
| [[Vertigo]] || <code>ca_dropoff</code> || Bullseye Map Pack and MCC-exclusive.
| [[Vertigo]] || <code>ca_dropoff</code> || [[Bullseye Map Pack]] and MCC-exclusive.
|-
|-
|colspan="3"; align="center"|'''[[Spartan Ops]]'''
|colspan="3"; align="center"|'''[[Spartan Ops]]'''
Line 618: Line 498:
| [[Sniper Alley]] || <code>ff86_sniperally</code> || Shared map with all missions at same location
| [[Sniper Alley]] || <code>ff86_sniperally</code> || Shared map with all missions at same location
|-
|-
| [[Fortress (location)|Fortress]] || <code>ff90_fortsw</code> || Shared map with all missions at same location
| [[Fortress]] || <code>ff90_fortsw</code> || Shared map with all missions at same location
|-
|-
| [[The Refuge (Requiem location)|The Refuge]] || <code>ff84_temple</code> || Shared map with all missions at same location
| [[The Refuge]] || <code>ff84_temple</code> || Shared map with all missions at same location
|-
|-
| [[The Cauldron]] || <code>ff81_scurve</code> || Shared map with all missions at same location
| [[The Cauldron]] || <code>ff81_scurve</code> || Shared map with all missions at same location
Line 636: Line 516:
| [[Warrens]] || <code>ff153_caverns</code> || Shared map with all missions at same location
| [[Warrens]] || <code>ff153_caverns</code> || Shared map with all missions at same location
|-
|-
| [[Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location
| [[Vortex|Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location
|-
|-
| [[Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location
| [[Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location
Line 646: Line 526:


===''Halo 2: Anniversary'' Multiplayer===
===''Halo 2: Anniversary'' Multiplayer===
All ''[[Halo 2: Anniversary]]'' Multiplayer scenario files can be found in the file path <code>tags\levels\sway</code>.{{Ref/File|Id=H2AMPEK|H2AMPEK|H2AMPEK\tags\levels\sway\ca_forge_skybox01\ca_forge_skybox01.scenario}}
All ''[[Halo 2: Anniversary]]'' Multiplayer scenario files can be found in the file path <code>tags\levels\sway</code>.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 653: Line 533:
|colspan="3"; align="center"|'''Multiplayer'''
|colspan="3"; align="center"|'''Multiplayer'''
|-
|-
| [[Awash]] || <code>ca_forge_skybox01</code> || <code>ca</code> denotes collaboration with Certain Affinity.
| [[Awash]] || <code>ca_forge_skybox01</code> || <code>ca</code> denotes collaboration with [[Certain Affinity]].
|-
|-
| [[Bloodline]] || <code>ca_coagulation</code> ||  
| [[Bloodline]] || <code>ca_coagulation</code> ||  
Line 675: Line 555:


===''Halo 5: Guardians''===
===''Halo 5: Guardians''===
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
{{Expand-section}}
{{Expand-section}}
{| class="wikitable"
''[[Halo 5: Guardians]]'' never saw a full PC release and as such, the full index of map names for the game is unknown. A limited component of the game was released on Windows Store as ''[[Halo 5: Forge]]'', allowing most of the game's multiplayer maps to have known names.
|-
! Map !! .map filename !! Notes
|-
|colspan="3"; align="center"|'''Campaign'''
|-
| ''[[Osiris_(level)|Osiris]]'' || <code>w3_halsey_map</code> || <code>w</code> denotes "world".
|-
| ''[[Blue_Team_(level)|Blue Team]]'' || <code>cin_030_map</code> || <code>cin</code> denotes "cinematic"
|-
| ''[[Glassed]]'' || <code>cin_060_map</code> ||
|-
| ''[[Meridian Station]]'' || <code>w1_miningtown_map</code> ||
|-
| ''[[Unconfirmed]]'' || <code>w1_unconfirmed_reports_map</code> ||
|-
| ''[[Evacuation]]'' || <code>w1_evacuation_map</code> ||
|-
| ''[[Reunion]]'' || <code>cin_110_map</code> ||
|-
| ''[[Swords of Sanghelios (level)|Swords of Sanghelios]]'' || <code>cin_120_map</code> ||
|-
| ''[[Alliance]]'' || <code>w2_campsite</code> ||
|-
| ''[[Enemy Lines]]'' || <code>w2_plateau</code> ||
|-
| ''[[Before the Storm]]'' || <code>w2_campsite_return</code> ||
|-
| ''[[Battle_of_Sunaion_(level)|Battle of Sunaion]]'' || <code>w2_tsunami</code> ||
|-
| ''[[Genesis (level)|Genesis]]'' || <code>w3_arrival</code> ||
|-
| ''[[The Breaking]]'' || <code>w3_citadel</code> ||
|-
| ''[[Guardians]]'' || <code>w3_innerworld</code> ||
|-
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Coliseum]] ||  ||
|-
| [[Empire]] ||  ||
|-
| [[Eden]] ||  || remix of Empire
|-
| [[Fathom]] ||  ||
|-
| [[Plaza]] ||  ||
|-
| [[The Rig]] ||  ||
|-
| [[Truth]] ||  ||
|-
| [[Regret (Halo 5: Guardians map)|Regret]] ||  || remix of Truth
|-
| [[Overgrowth]] ||  || [[Cartographer's Gift]], remix of Plaza
|-
| [[Alpine]] ||  || Cartographer's Gift
|-
| [[Breakout Arena]] ||  || Cartographer's Gift
|-
| [[Glacier (Halo 5: Guardians map)|Glacier]] ||  || Cartographer's Gift
|-
| [[Parallax]] ||  || Cartographer's Gift
|-
| [[Riptide]] ||  || [[Infinity's Armory]], remix of Fathom
|-
| [[Tyrant]] ||  || [[Ghosts of Meridian]]
|-
| [[Torque]] ||  || [[Hammer Storm]]
|-
| [[Stasis]] ||  || [[Memories of Reach]], remix of Torque
|-
| [[Molten]] ||  || [[Warzone Firefight]] update, remix of The Rig
|-
| [[Tidal]] ||  || Warzone Firefight update
|-
| [[Mercy]] ||  || [[Anvil's Legacy]], remake of [[Haven]]
|-
| [[Barrens (Halo 5: Guardians)|Barrens]] ||  || [[Monitor's Bounty]]
|-
| [[Depths]] ||  || Monitor's Bounty
|-
|colspan="3"; align="center"|'''[[Warzone]]'''
|-
| [[Escape from ARC]] ||  ||
|-
| [[Dispatch]] ||  || [[Warzone Assault]] remix of Escape from ARC
|-
| [[March on Stormbreak]] ||  ||
|-
| [[Summit]] ||  || Warzone Assault remix of March on Stormbreak
|-
| [[Raid on Apex 7]] ||  ||
|-
| [[Array]] ||  || Warzone Assault remix of Raid on Apex 7
|-
| [[Battle of Noctus]] ||  || Cartographer's Gift
|-
| [[Urban]] ||  || Infinity's Armory, Warzone Assault remix of Battle of Noctus
|-
| [[Skirmish at Darkstar]] ||  || Ghosts of Meridian
|-
| [[Attack on Sanctum]] ||  || Warzone Firefight update
|-
| [[Prospect]] ||  || Warzone Firefight update
|-
| [[Temple]] ||  || Anvil's Legacy, Warzone Assault remix of Attack on Sanctum
|}


===''Halo Infinite''===
===''Halo Infinite''===
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
{{Expand-section}}
{{Expand-section}}
{| class="wikitable"
|-
! Map !! .map filename !! Notes
|-
|colspan="3"; align="center"|'''Campaign'''
|-
| Open world || <code>island01</code> ||
|-
| ''[[Warship Gbraakon]]'' || <code>dungeon_banished_ship</code> ||
|-
|  || <code>underbelly</code> ||
|-
|  || <code>dungeon_boss_hq_interior</code> ||
|-
|  || <code>dungeon_cortana_palace</code> ||
|-
|  || <code>dungeon_forerunner_austin</code> ||
|-
|  || <code>dungeon_forerunner_dallas</code> ||
|-
|  || <code>dungeon_forerunner_houston</code> ||
|-
|  || <code>dungeon_spire_01</code> ||
|-
| || <code>dungeon_spire_02</code> ||
|-
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Halo Infinite#Academy|Tutorial]] || <code>academy_tutorial</code> ||
|-
| [[Halo Infinite#Academy|Weapon Drills]] || <code>academy_weapon_drills</code> ||
|-
| [[Deadlock]] || <code>btb_drydock</code> ||
|-
|  || <code>btb_engine</code> ||
|-
|  || <code>btb_exiled</code> ||
|-
| [[Fragmentation]] || <code>btb_fragmentation</code> ||
|-
| [[Highpower]] || <code>btb_highpower</code> ||
|-
| [[Catalyst]] || <code>catalyst</code> ||
|-
| [[Chasm]] || <code>chasm</code> ||
|-
| [[Aquarius]] || <code>ctf_aquarius</code> ||
|-
| [[Bazaar]] || <code>ctf_bazaar</code> ||
|-
| [[Breaker]] || <code>ctf_breaker</code> ||
|-
| [[Forbidden]] || <code>ctf_forbidden</code> ||
|-
| [[Illusion]] || <code>ctf_illusion</code> ||
|-
|  || <code>fo03_space</code> ||
|-
|  || <code>fo05_desert</code> ||
|-
|  || <code>fo06_deepsea</code> ||
|-
|  || <code>fo08_wetland</code> ||
|-
|  || <code>fo09_academy</code> ||
|-
|  || <code>fo10_deadland</code> ||
|-
|  || <code>fo11_blank</code> ||
|-
|  || <code>fo13_frost</code> ||
|-
| [[Forest]] || <code>forest</code> ||
|-
| [[House of Reckoning]] || <code>pve_house</code> || Firefight instance
|-
|  || <code>ridgeline</code> ||
|-
| [[Recharge]] || <code>sgh_blueprint</code> ||
|-
| [[Prism]] || <code>sgh_crystalcaves</code> ||
|-
| [[Live Fire]] || <code>sgh_interlock</code> ||
|-
| [[Streets]] || <code>sgh_streets</code> ||
|-
| [[Behemoth]] || <code>va_behemoth</code> ||
|-
| [[Launch Site]] || <code>va_launchsite</code> ||
|}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
==External links==
https://neperos.com/article/qburtd3677148217
*[https://neperos.com/article/qburtd3677148217 ''Neperos'', An explanation of Halo Map Files]
 
[[Category:Development]]
[[Category:Development]]
[[Category:Modding]]
[[Category:Modding]]

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