Editing M41 Vulcan

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|length=
|length=
|ammotype=[[12.7×99mm Armor-Piercing|12.7×99mm armor penetrating rounds]]
|ammotype=[[12.7×99mm Armor-Piercing|12.7×99mm armor penetrating rounds]]
|capacity=
|feed=Unlimited  
|feed=Unlimited  
|operation=Electrically-powered, Linkless, belt-feed
|operation=Electrically-powered, Linkless, belt-feed
|rate=500 rpm <ref name="flood">'''[[Halo: The Flood]]''', ''page 72''</ref>
|rate=500 rpm <ref name="flood">'''[[Halo: The Flood]]''', ''page 72''</ref>
|velocity=
|velocity=
|optics=
|range=Over 500m{{ref/Novel|HSoR|Chapter=14}}
|range=Over 500m{{ref/Novel|HSoR|Chapter=14}}
}}
}}
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==Design details==
==Design details==
The M41 LAAG is a triple-barreled, electric-powered, linkless, belt-fed weapon, capable of firing 500 [[12.7×99mm Armor-Piercing|12.7×99mm]] armor-piercing rounds per minute.{{Ref/Reuse|flood}} Turret traverse rate is 100 degrees per second and weapon elevation rate is 60 degrees per second. Recoil from sustained fire is prodigious and negatively impacts accuracy at long range.
The M41 LAAG is a triple-barreled, electric-powered, linkless, belt-fed weapon, capable of firing between 1,000 to 2,000[[12.7×99mm Armor-Piercing|12.7×99mm]] armor-piercing rounds per minute.{{Ref/Reuse|flood}} Turret traverse rate is 100 degrees per second and weapon elevation rate is 60 degrees per second. Recoil from sustained fire is prodigious and negatively impacts accuracy at long range.


Its extended variant, the [[M41 Extended Light Anti-Aircraft Gun]], is a four-barreled machine gun capable of firing [[depleted uranium]] containing pressurized atmosphere. This variant is mounted on the aft of the [[Open Frame 92/Extra-Vehicular Activity|OF92/EVA Booster Frame]].<ref>'''[[Halo Waypoint]]''', ''Booster Frame article''</ref>
Its extended variant, the [[M41 Extended Light Anti-Aircraft Gun]], is a four-barreled machine gun capable of firing [[depleted uranium]] containing pressurized atmosphere. This variant is mounted on the aft of the [[Open Frame 92/Extra-Vehicular Activity|OF92/EVA Booster Frame]].<ref>'''[[Halo Waypoint]]''', ''Booster Frame article''</ref>
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*In ''Halo: Reach'', the M41 LAAG takes a few seconds to spin up, whereas in previous games the spin-up was instantaneous. Also, like all other turret weapons in the game, the M41 LAAG will overheat after continuous fire. This was implemented as a balancing change, preventing the "turret spam" prevalent in previous games.
*In ''Halo: Reach'', the M41 LAAG takes a few seconds to spin up, whereas in previous games the spin-up was instantaneous. Also, like all other turret weapons in the game, the M41 LAAG will overheat after continuous fire. This was implemented as a balancing change, preventing the "turret spam" prevalent in previous games.
*In ''[[Halo 2: Anniversary]]'', the M41 LAAG is replaced by [[M46 Light Anti-Aircraft Gun]], indicating that the two weapons saw combined service during the late stages of the Human-Covenant War.
*In ''[[Halo 2: Anniversary]]'', the M41 LAAG is replaced by [[M46 Light Anti-Aircraft Gun]], indicating that the two weapons saw combined service during the late stages of the Human-Covenant War.
*In ''[[Halo: Spartan Assault]]'', the stationary turret is the M41 LAAG. The weapon can overheat with excessive continuous fire, forcing a cooldown period of approximately 5 seconds before it is able to fire again. Additionally, the weapon has a health bar; if this health bar completely depletes, the weapon is destroyed. If the player is using the turret when it is destroyed, they will be instantly killed. In the sequel ''[[Halo: Spartan Strike]]'' the weapon no longer overheats and the player is not killed if it is destroyed while they are using it.
*In ''[[Halo: Spartan Assault]]'', the stationary turret is the M41 LAAG. The weapon can overheat with excessive continuous fire, forcing a cooldown period of approximately 5 seconds before it is able to fire again. Additionally, the weapon has a health bar; if the this health bar completely depletes, the weapon is destroyed. If the player is using the turret when it is destroyed, they will be instantly killed. In the sequel ''[[Halo: Spartan Strike]]'' the weapon no longer overheats and the player is not killed if it is destroyed while they are using it.


==Gallery==
==Gallery==
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*''[[Halo: Outpost Discovery]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite]]'' {{C|Weapon charm only}}
*''[[Halo Infinite]]''


==Notes==
==Notes==

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