Editing List of inconsistencies in the Halo series
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*Various assets designed by [[Creative Assembly]] (seen on in-game models, unit cameo icons, menu and [[Blitz]] card art, and the main menu model diorama) differ from their counterparts in [[Blur Studios]]' pre-rendered cutscenes. For example, Creative Assembly's Marines (gameplay) wear armor that resembles the [[UNSC Marine Corps Battle Dress Uniform#Post-war BDU|post-war version]] introduced in ''Halo 4'' and wield [[MA37 assault rifle]]s which is canonically standard-issue for the Army rather than the Marine Corps' MA5; whereas Blur's Marines (pre-rendered cutscenes) wear the [[UNSC Marine Corps Battle Dress Uniform#Insurrection era model|armor model]] from Blur's cutscenes in the original ''Halo Wars'', and they use Marine-issue weapons such as the [[BR55 battle rifle]]. Creative Assembly's interpretation of Spartan Red Team's armor resembles a hybrid of the Mark IV, Mark V, and Mark VI; in cutscenes, mission briefings, and in-game communications, they wear their armor from the previous game. Notably, [[Douglas-042]] is consistently represented during communications by a headshot of his original helmet throughout the game, even though it is destroyed near the beginning of the campaign. | *Various assets designed by [[Creative Assembly]] (seen on in-game models, unit cameo icons, menu and [[Blitz]] card art, and the main menu model diorama) differ from their counterparts in [[Blur Studios]]' pre-rendered cutscenes. For example, Creative Assembly's Marines (gameplay) wear armor that resembles the [[UNSC Marine Corps Battle Dress Uniform#Post-war BDU|post-war version]] introduced in ''Halo 4'' and wield [[MA37 assault rifle]]s which is canonically standard-issue for the Army rather than the Marine Corps' MA5; whereas Blur's Marines (pre-rendered cutscenes) wear the [[UNSC Marine Corps Battle Dress Uniform#Insurrection era model|armor model]] from Blur's cutscenes in the original ''Halo Wars'', and they use Marine-issue weapons such as the [[BR55 battle rifle]]. Creative Assembly's interpretation of Spartan Red Team's armor resembles a hybrid of the Mark IV, Mark V, and Mark VI; in cutscenes, mission briefings, and in-game communications, they wear their armor from the previous game. Notably, [[Douglas-042]] is consistently represented during communications by a headshot of his original helmet throughout the game, even though it is destroyed near the beginning of the campaign. | ||
**The disparity in the Marines' armor may be due [[Isabel]] modernizing the {{UNSCShip|Spirit of Fire}}<nowiki>'</nowiki>s production facilities and design templates.{{ | **The disparity in the Marines' armor may be due [[Isabel]] modernizing the {{UNSCShip|Spirit of Fire}}<nowiki>'</nowiki>s production facilities and design templates.{{fact}} It is possible that some Marines assigned to the ship (those seen in cutscenes) continued to wear the older model. The real world reason is likely due to the two separate teams (Blur and Creative Assembly) starting their versions of Marines at different times. | ||
**The Spartans of Red Team canonically upgraded their suits using modifications by [[Serina]] and Isabel as well as by incorporating [[MJOLNIR Powered Assault Armor (GEN2)|Mjolnir GEN2]] components sourced from the Ark.<ref name="Art">[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder: The Art of War(s)'']</ref> [[343 Industries]] writer [[Jeff Easterling]] has stated that the disconnect between Creative Assembly's and Blur's Mjolnir designs is due to resource constraints.<ref>[https://web.archive.org/web/20180525021453/http://www.haloarchive.com/forum/topic/9-canon-fodder-and-random-lore-chat/?page=252&tab=comments '''Halo Archive''', ''GrimBrother One's comment on Red Team's Mark IV designs'']</ref> | **The Spartans of Red Team canonically upgraded their suits using modifications by [[Serina]] and Isabel as well as by incorporating [[MJOLNIR Powered Assault Armor (GEN2)|Mjolnir GEN2]] components sourced from the Ark.<ref name="Art">[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder: The Art of War(s)'']</ref> [[343 Industries]] writer [[Jeff Easterling]] has stated that the disconnect between Creative Assembly's and Blur's Mjolnir designs is due to resource constraints.<ref>[https://web.archive.org/web/20180525021453/http://www.haloarchive.com/forum/topic/9-canon-fodder-and-random-lore-chat/?page=252&tab=comments '''Halo Archive''', ''GrimBrother One's comment on Red Team's Mark IV designs'']</ref> | ||
*[[Alice-130]] is shown issuing orders to Marines in the menu art for the level "[[Hold the Line]]", even though the mission is actually led by Douglas-042. | *[[Alice-130]] is shown issuing orders to Marines in the menu art for the level "[[Hold the Line]]", even though the mission is actually led by Douglas-042. |