Editing Light bridge
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There are usually two components to a light bridge: a control panel, and the light emitters. The control panel is a semi-translucent holographic array of [[Forerunner symbols|Forerunner symbols and glyphs]] that are projected over the surface of a pedestal. Though a variety of control panel configurations have been observed, in the case of one of the light bridges on [[Installation 04]], tapping the "blue-green circle" activated the light emitters.{{Ref/Reuse|tf}} | There are usually two components to a light bridge: a control panel, and the light emitters. The control panel is a semi-translucent holographic array of [[Forerunner symbols|Forerunner symbols and glyphs]] that are projected over the surface of a pedestal. Though a variety of control panel configurations have been observed, in the case of one of the light bridges on [[Installation 04]], tapping the "blue-green circle" activated the light emitters.{{Ref/Reuse|tf}} | ||
A cascade of coherent, high-energy photons are emitted through the air, generating a visible, horizontal band of light. Through unspecified physics, the coherent band of light interacts with the illuminated air, and pushes aside the air within and around it it, becoming a firm, solid mass capable of supporting extremely heavy weights, ranging from | A cascade of coherent, high-energy photons are emitted through the air, generating a visible, horizontal band of light. Through unspecified physics, the coherent band of light interacts with the illuminated air, and pushes aside the air within and around it it, becoming a firm, solid mass capable of supporting extremely heavy weights, ranging from a [[M12 Light Reconnaissance Vehicle|M12 Warthog LRV]] to several [[M808B Main Battle Tank|M808B Scorpion MBTs]].<ref name="ark">'''Halo 3''', campaign level, ''[[The Ark (level)|The Ark]]''</ref><ref name="covenant">'''Halo 3''', campaign level, ''[[The Covenant (level)|The Covenant]]''</ref> When damaged, the emitters flicker on and off, causing the light bridge to flicker, creating a less stable force.<ref name="gs">'''Halo: Combat Evolved''', campaign level, ''[[343 Guilty Spark (level)|343 Guilty Spark]]''</ref> | ||
Light bridges are commonly seen on most Forerunner constructs. The [[Relic (location)|Forerunner complex]] on [[Harvest]] featured light bridges crossing over a series of chasms surrounding the center of the main chamber. These were used by the UNSC forces as they made their way in and out of the facility during the [[Harvest Campaign]] in [[2531]].<ref>'''Halo Wars''', campaign level, ''[[Relic Interior]]''</ref> [[Trove]], discovered by the {{UNSCShip|Spirit of Fire}} in the same year, had a multitude of light bridges to span chasms within its interior. Unlike most light bridges encountered by the UNSC, which manifested as simple beams of blue-white light, these light bridges featured arrangements of lines forming symmetrical, geometric patterns characteristic of Forerunner art and architecture.<ref>'''Halo Wars''', campaign level, ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> | Light bridges are commonly seen on most Forerunner constructs. The [[Relic (location)|Forerunner complex]] on [[Harvest]] featured light bridges crossing over a series of chasms surrounding the center of the main chamber. These were used by the UNSC forces as they made their way in and out of the facility during the [[Harvest Campaign]] in [[2531]].<ref>'''Halo Wars''', campaign level, ''[[Relic Interior]]''</ref> [[Trove]], discovered by the {{UNSCShip|Spirit of Fire}} in the same year, had a multitude of light bridges to span chasms within its interior. Unlike most light bridges encountered by the UNSC, which manifested as simple beams of blue-white light, these light bridges featured arrangements of lines forming symmetrical, geometric patterns characteristic of Forerunner art and architecture.<ref>'''Halo Wars''', campaign level, ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> |