Editing Keyes

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*It's also possible to trigger the cutscene on the bridge without defeating both the Covenant and Flood; this can be easily done on the [[Easy]] difficulty. If this happens, then all the surviving Covenant and Flood will continue fighting when the cutscene begins as the Master Chief can hear the fight between the Covenant and Flood during the cutscene.
*It's also possible to trigger the cutscene on the bridge without defeating both the Covenant and Flood; this can be easily done on the [[Easy]] difficulty. If this happens, then all the surviving Covenant and Flood will continue fighting when the cutscene begins as the Master Chief can hear the fight between the Covenant and Flood during the cutscene.
*When piloted, the escort Banshees can fly through walls.
*When piloted, the escort Banshees can fly through walls.
*It is possible skip the overwhelming majority of the level and get directly to the bridge where the Proto-Gravemind is via a trick commonly known as the "Shield Bump," or less commonly referred to as "the Plasma Wall Spawn glitch." It is performed by overloading the [[Covenant portable shield|portable shield]] in the beginning of the level and then standing on top of it; with perfect alignment the shield will bump the player up and out of bounds such that with careful movement they can make a few jumps and ultimately hop into the room. The level cannot be continued unless one backtracks towards the hallway that would normally come up from the hanger bay (right by the same hallway where the level starts and gets a checkpoint.)<ref>https://www.youtube.com/watch?v=rrLeov8tq5M</ref>
*It is possible skip the overwhelming majority of the level and get directly to the bridge where the Proto-Gravemind is via a trick commonly known as the "Shield Bump," or less commonly referred to as "the Plasma Wall Spawn glitch." It is performed by overloading the [[Covenant portable shield|portable shield]] in the beginning of the level and then standing on top of it; with perfect alignment the shield will bump the player up and out of bounds such that with careful movement they can make a few jumps and ultimately hop into the room. The level cannot be continued unless one backtracks towards the hallway that would normally come up from the hanger bay (right by the same hallway where the level startsand gets a checkpoint.)<ref>https://www.youtube.com/watch?v=rrLeov8tq5M</ref>
**Alternatively one can use a different glitch known as the "Flood Bump" to use a reviving combat form (ideally the one chasing the Grunt at the start) to push the player through the wall behind them at the very start of the level. Both of these glitches are utilized by speedrunners and can be used to net the Scuty Bump achievement.
**Alternatively one can use a different glitch known as the "Flood Bump"to use a reviving combat form (ideally the one chasing the Grunt at the start) to push the player through the wall behind them at the very start of the level. Both of these glitches are utilized by speedrunners and can be used to net the Scuty Bump achievement.


===Easter eggs===
===Easter eggs===

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