Editing Jerome-092/Gameplay
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*Beware of '''Spartan Morale''' as infantries inside Mastodon can resist '''Eradication''' and '''Glassing Beam''' with maximum upgrade. | *Beware of '''Spartan Morale''' as infantries inside Mastodon can resist '''Eradication''' and '''Glassing Beam''' with maximum upgrade. | ||
*Be careful if Commander Jerome possesses less than 40 '''Time for Heroes I''' or less than 60 '''Time for Heroes II''' as all units are buffed to gain better armor, mobility, and firepower. | *Be careful if Commander Jerome possesses less than 40 '''Time for Heroes I''' or less than 60 '''Time for Heroes II''' as all units are buffed to gain better armor, mobility, and firepower. | ||
*Commander Jerome '''Turret Drop''' can drop two turrets at different places, | *Commander Jerome '''Turret Drop''' can drop two turrets at different places, be wary of it. | ||
*Withdraw your strongest armor, such as Grizzly, Vulture, Blisterback, or any vehicles outside that were deemed a good asset for Commander Jerome to hijack it outside Spartan Slam Range when Commander Jerome uses '''Omega Team''' Leader Power. | *Withdraw your strongest armor, such as Grizzly, Vulture, Blisterback, or any vehicles outside that were deemed a good asset for Commander Jerome to hijack it outside Spartan Slam Range when Commander Jerome uses '''Omega Team''' Leader Power. | ||
**Additionally, have plenty of anti-infantry | **Additionally, have a plenty of anti-infantry unit to stop the hijacking process. Snipers, Hellbringers, Elite Rangers, or any units that were efficient to deal with Infantry are recommended. | ||
==Sources== | ==Sources== |