Editing Infection

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 25: Line 25:
==History by game==
==History by game==
===''Halo 2''===
===''Halo 2''===
{{Main|Zombies}}
While it was yet to be implemented as an official mode, Infection—simply called "Zombies"—first existed as a custom game played with honor rules in ''[[Halo 2]]''. In its original form, the Red Team were the humans and the Green Team were the Energy Sword-wielding zombies. Players would have to manually switch teams using the pause menu if they were killed by a zombie to join the infected. The maps [[Foundation]] and [[Headlong]] were particularly popular choices for this mode.{{Ref/Reuse|S4Infection}}
While it was yet to be implemented as an official mode, Infection—simply called "[[Zombies]]"—first existed as a custom game played with honor rules in ''[[Halo 2]]''. In its original form, the Red Team were the humans and the Green Team were the Energy Sword-wielding zombies. Players would have to manually switch teams using the pause menu if they were killed by a zombie to join the infected. The maps [[Foundation]] and [[Headlong]] were particularly popular choices for this mode.{{Ref/Reuse|S4Infection}}
 
In 2023 it was discovered that Halo 2 once had an official internal version of Infection in development, among [[Cut Halo 2 gamemodes|other cut gametypes]]. This version of Infection featured team changing behavior similar to that found in the eventual Halo 3 variant, however was never released during Halo 2's tenure on Xbox Live. Files and further information about the modes were released through the [[Digsite]] project in 2024.{{Ref/Twitter|Id=Neo1|neoteaika|1750096246759678109|Neo Te Aika|Quote=Cool #Halo 2-Digsiteish thing I got permission to share! 🧵<br>Halo 2 once had more gametypes, including Infection & VIP (later appearing in Halo 3), Headhunter (Reach), and Medic (don't think we fully figured this one out)...<br>(glitchy HUD is a side effect of H2 Uncut dev tags)|D=26|M=01|Y=2024}}


===''Halo 3''===
===''Halo 3''===
Line 49: Line 46:
*A [[wikipedia:Race condition|race condition]] would often occur when a survivor and a zombie traded kills in close quarters: the kills would sometimes register ''after'' the survivor changed teams, leading the game to count one of the kills as a betrayal. In many cases, the killed survivor would be given the option to boot, and vengeful players would often make use of that option. This is why Betrayal Booting was removed from the Living Dead playlist. It is not known how the later removal of Friendly Fire from the playlist affected this bug.
*A [[wikipedia:Race condition|race condition]] would often occur when a survivor and a zombie traded kills in close quarters: the kills would sometimes register ''after'' the survivor changed teams, leading the game to count one of the kills as a betrayal. In many cases, the killed survivor would be given the option to boot, and vengeful players would often make use of that option. This is why Betrayal Booting was removed from the Living Dead playlist. It is not known how the later removal of Friendly Fire from the playlist affected this bug.
*A player's team assignment would often desynchronize from the server when they joined games in progress. New players would spawn as survivors, but they would appear as enemies to fellow survivors: the players already present would see the new player's gamertag in red and even gain aim assist on them.
*A player's team assignment would often desynchronize from the server when they joined games in progress. New players would spawn as survivors, but they would appear as enemies to fellow survivors: the players already present would see the new player's gamertag in red and even gain aim assist on them.
===''Halo 4''===
{{Main|Flood (gametype)}}
[[File:Flood 1 (gametype).jpg|thumb|right|250px|A Flood player lunges at a survivor.]]
Released with the launch of ''[[Halo 4]]'', Flood was marketed as a successor to Infection, though the core gameplay remained largely identical and it is generally simply considered to be a variant of the Infection mode. In Flood, players are split into a Survivor team and a Flood team, and survivors must avoid being killed and converted to the Flood team. The principal difference between Flood and Infection is the addition of a new player model for the Flood: an infected Spartan's body was stripped of its hard armor plating and covered in a [[Flood]] carapace. Altered settings also gave Flood players a special armor effect that trailed behind them and a first-person screen effect that distorted their vision.
Flood featured several changes when compared to previous iterations of Infection:
*Flood players did not spawn with weapons and couldn't pick any weapons up; they attacked using a fleshy claw that behaved similarly to the energy swords used in Infection.
*Flood players were also incapable of sprinting.
*The mode's default settings dictated that two players would start on the Flood team, and rounds would last for three minutes.
*Flood players are equipped with energy shields, making it harder to kill them with headshots. Survivors would spawn with [[M45D Tactical Shotgun#M45D Tactical Shotgun|shotguns]] and [[M6H Personal Defense Weapon System|magnums]].
*Both teams had three loadouts to pick from, each of which offered a different armor ability.
A new public variant called Hivemind was added on [[2013#July|July 1, 2013]]. In Hivemind, Spartans appeared in their chosen colors, instead of the default green. Survivors start with Assault Rifles and Magnums, and are able to pick up other weapons around the map, including Shotguns. It takes two hits from a Flood to kill a survivor. Neither side has Armor Abilities.


===''Halo 2: Anniversary''===
===''Halo 2: Anniversary''===
Line 120: Line 103:
File:HINF Concept AlphaBetaInfected.jpg|Concept art of the different holographic effects for Alpha and Beta Infected in ''Halo Infinite''.
File:HINF Concept AlphaBetaInfected.jpg|Concept art of the different holographic effects for Alpha and Beta Infected in ''Halo Infinite''.
File:HINF Concept InfectedSword.jpg|Concept art of the unique Infected energy sword in ''Halo Infinite''.
File:HINF Concept InfectedSword.jpg|Concept art of the unique Infected energy sword in ''Halo Infinite''.
File:HINF-GlitchedInfection.png|A glitched game of Infection during the [[Winter Update]] in ''Halo Infinite''.
File:HINF-GlitchedInfection.png|A glitched game of Infection during the [[Winter Update]].
File:HINF-S4InfectionSpartans.jpg|An Infected Alpha charging at two Survivors in ''Halo Infinite''.
File:HINF-DoubleInfectedSpartan.png|An Infected Alpha with Flood cosmetics on [[Streets]].
</gallery>
</gallery>


Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.