Editing High Charity (level)

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*The [[Flood Juggernaut|Flood Juggernaut's]] data (such as model, textures, etc.) are stored on this .map file, although it only has spawn points on Quarantine Zone and The Oracle, where its data is not present.
*The [[Flood Juggernaut|Flood Juggernaut's]] data (such as model, textures, etc.) are stored on this .map file, although it only has spawn points on Quarantine Zone and The Oracle, where its data is not present.
*When you get to the last room with the green beam across the room to the ship, you can get on the beam by just going on top of one of the Covenant boxes and then jumping on the beam and walking forward, but you will have to stop, because if you go any farther the cutscene will start.
*When you get to the last room with the green beam across the room to the ship, you can get on the beam by just going on top of one of the Covenant boxes and then jumping on the beam and walking forward, but you will have to stop, because if you go any farther the cutscene will start.
*If you knock a Combat Form off the side of the ramps of the Phantom dock, it will climb up the walls, similar to the ones that do the same during the elevator ride in ''[[The Oracle]]''. But, they cannot jump onto the deck.
*If you knock a Combat Form off the side of the ramps of the Phantom dock, it will climb up the walls, similar to the ones that do the same during the elevator ride in The Oracle. But, they cannot jump into the deck.
*Some Flood biomass can be destroyed. It must be small, and will just disappear and leave a bit of Flood blood.
*Some Flood biomass can be destroyed. It must be small, and will just disappear and leave a bit of Flood blood.
*Exclusive to the ''Anniversary'' version, if this level loads after playing the [[Uprising (level)|previous]] (instead of setting it up from the campaign menu), the opening cutscene will abruptly stop before the Flood combat forms exit the crashed Pelican and screech into the air.
*Exclusive to the ''Anniversary'' version, if this level loads after playing the [[Uprising (level)|previous]] (instead of setting it up from the campaign menu), the opening cutscene will abruptly stop before the Flood combat forms exit the crashed pelican and screech in the air.


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