Editing Halo Wars Launch Site

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{{Title|''Halo Wars Launch Site''}}
{{Title|''Halo Wars Launch Site''}}
{{Status|RealWorld}}
{{Era|RW}}
[[File:Halo wars site main 1.jpg|thumb|250px|The Covenant side of the site]]
[[File:Halo wars site main 1.jpg|thumb|250px|right|The Covenant side of the site]]
The '''Halo Wars Launch Site''' was a website used to market ''[[Halo Wars]]'' before the release of the game. It contained the viewpoints of the [[United Nations Space Command]] and [[Covenant]] about the [[Harvest campaign]]. This happens between the events of ''[[Halo Wars: Genesis]]'' and ''Halo Wars''.{{Ref/Site|Id=HWLS|URL=http://halo.xbox.com/halowars/index.html?fbid=0eK_L23l9WQ|Site=halo.xbox.com|Page=Halo Wars Launch Site|Detail=(Defunct)|D=01|M=6|Y=2009}}
The '''Halo Wars Launch Site''' was a site used to market ''[[Halo Wars]]'' before the release of the game. It contained the viewpoints of the [[UNSC]] and [[Covenant]] about the [[Harvest campaign]]. This happens between the events of ''[[Halo Wars: Genesis]]'' and ''Halo Wars''.<ref>[http://halo.xbox.com/games/halowars.html Launch Site Link] (defunct)</ref>


==Overview==
==Overview==
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==Related marketing==
==Related marketing==
There was a website "sidebar ad" created that linked to this website. It featured the tagline "Battles take soldiers but wars need leaders", with a small interactive section where the user can MAC blast a Scarab.{{Ref/Site
There was a website "sidebar ad" created that linked to this website. It featured the tagline "Battles take soldiers but wars need leaders", with a small interactive section where the user can MAC blast a Scarab.<ref name="electricbulb">[http://electricbulb.com/projects/akqa/xbox/halowars/index.html ''electricbulb'', project - Halo Wars]</ref>
|Id=electricbulb|URL=http://electricbulb.com/projects/akqa/xbox/halowars/index.html|Site=electricbulb.com|Page=Xbox360 - Halo Wars|D=29|M=10|Y=2020}}


==Production notes==
==Behind the scenes==
The site was made by the team at AKQA. The site featured a rotating Harvest that utilized the Papervision3D of Adobe Flash to render interactive points of interest which rotated in sync with a rendered video of Harvest.{{Ref/Site
The site was made by the team at AKQA. The site featured a rotating Harvest that utilized the Papervision3D of Adobe Flash to render interactive points of interest which rotated in sync with a rendered video of Harvest.<ref name="visualextract">[http://www.visualextract.com/projects/ ''visualextract'', projects - Halo Wars]</ref>
|Id=visualextract|URL=http://www.visualextract.com/projects/|Site=visualextract.com|Page=Projects|Detail=Halo Wars, AKQA, 2009|D=29|M=10|Y=2020}}


The model for the planet Harvest used on the site was created in [[Wikipedia:Autodesk Maya|Maya]] by Matthew Law. He also created the transitions to the surface and ensured they seamlessly flowed into footage captured from the game itself.{{Ref/Site|Id=blogspotmlhw|URL=http://matthewlaw.blogspot.co.uk/2009/02/halo-wars.html|Site=matthewlaw.blogspot.co.uk|Page=Halo Wars|Detail=Monday, February 9, 2009|D=29|M=10|Y=2020}}
The model for the planet Harvest used on the site was created in [[Wikipedia:Autodesk Maya|Maya]] by Matthew Law. He also created the transitions to the surface and ensured they seamlessly flowed into footage captured from the game itself.<ref>[http://matthewlaw.blogspot.co.uk/2009/02/halo-wars.html '''matthews blog''']</ref>


The surface terrain was made using locations from Campaign and Multiplayer maps from ''Halo Wars''. The levels from the campaign that were used was [[Relic Approach]], and [[Alpha Base (Halo Wars level)|Alpha Base]]. The maps from the multiplayer that were used was [[Chasms]], [[Terminal Moraine]], and [[Frozen Valley]]. Nate Riley also made the Halo Wars posters that were unlockable on the website.{{Ref/Site|Id=cargocollective|URL=http://cargocollective.com/nateriley/Halo-Wars-Dive-In|Site=cargocollective.com|Page=Halo Wars Dive In|D=29|M=10|Y=2020}}
The surface terrain was made using locations from Campaign and Multiplayer maps from ''Halo Wars''. The levels from the campaign that were used was [[Relic Approach]], and [[Alpha Base (Halo Wars level)|Alpha Base]]. The maps from the multiplayer that were used was [[Chasms]], [[Terminal Moraine]], and [[Frozen Valley]]. Nate Riley also made the Halo Wars posters that were unlockable on the website.<ref>[http://cargocollective.com/nateriley/Halo-Wars-Dive-In '''www.cargocollective.com''' ''- Halo Wars Dive In'']</ref>


Antonio Gomez a creative developer worked on the site and its "sidebar ad".{{Ref/Reuse|electricbulb}} Adam Marrs a Computer Scientist also worked on the project.{{Ref/Reuse|visualextract}}
Antonio Gomez a creative developer worked on the site and its "sidebar ad".<ref name="electricbulb"/> Adam Marrs a Computer Scientist also worked on the project.<ref name="visualextract"/>


==Gallery==
==Gallery==
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</gallery>
</gallery>


==Sources==
 
{{Ref/Sources}}
{{Ref/Sources}}


==See also==
[[Category:Promotional Material]]
*[http://halo.xbox.com/games/halowars.html Alternate Site Link] (defunct)
 
[[Category:Promotional material]]
[[Category:Websites]]

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