Editing Halo Insider Program

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The first flight was conducted with a relatively small pool of roughly 2,150 players through April 27, 28 and 19, 2018<ref name="Flight1">[https://www.halowaypoint.com/en-us/news/mcc-insider-flight-1-recap '''Halo Waypoint''' ''- MCC Insider Flight #1 Recap'']</ref> and consisted of [[Team Slayer]] on ''Halo 2: Anniversary'' maps, with the matches set to a time limit of five minutes and 15 kills to facilitate more games played.{{Ref/Reuse|Insider3}}  The second flight, conducted on June 7, 8 and 9, consisted of ''Halo 3'' Team Slayer and Big Team Battle with roughly double the population size of Flight #1.<ref name="Insider4">[https://www.halowaypoint.com/en-us/news/mcc-development-update-4 '''Halo Waypoint''' ''- MCC Development Update #4'']</ref> Flight #3 took place on July 6, 7 and 8, and focused on the entire MCC (sans ''Halo 3: ODST''), with players encouraged to test out campaign, forge, theater, custom games and the new "Intelligent Delivery" feature.<ref name="Insider5">[https://www.halowaypoint.com/en-us/news/mcc-development-update-5 '''Halo Waypoint''' ''- MCC Development Update #5'']</ref>
The first flight was conducted with a relatively small pool of roughly 2,150 players through April 27, 28 and 19, 2018<ref name="Flight1">[https://www.halowaypoint.com/en-us/news/mcc-insider-flight-1-recap '''Halo Waypoint''' ''- MCC Insider Flight #1 Recap'']</ref> and consisted of [[Team Slayer]] on ''Halo 2: Anniversary'' maps, with the matches set to a time limit of five minutes and 15 kills to facilitate more games played.{{Ref/Reuse|Insider3}}  The second flight, conducted on June 7, 8 and 9, consisted of ''Halo 3'' Team Slayer and Big Team Battle with roughly double the population size of Flight #1.<ref name="Insider4">[https://www.halowaypoint.com/en-us/news/mcc-development-update-4 '''Halo Waypoint''' ''- MCC Development Update #4'']</ref> Flight #3 took place on July 6, 7 and 8, and focused on the entire MCC (sans ''Halo 3: ODST''), with players encouraged to test out campaign, forge, theater, custom games and the new "Intelligent Delivery" feature.<ref name="Insider5">[https://www.halowaypoint.com/en-us/news/mcc-development-update-5 '''Halo Waypoint''' ''- MCC Development Update #5'']</ref>


Aside from general bug-fixing and patching and the Xbox One X enhancements, the patch also aimed to make a number of other improvements to the game. The main menu user interface was redesigned to be more user-friendly and the background was changed with a new image created by art director [[Jeremy Cook]], better representing the series' namesake - a [[Halo Array|Halo]] ring.{{Ref/Reuse|Insider3}} The game was also given LAN support and a new way to install the game known as "Intelligent Delivery" - players would be able to install specific components of specific games if they only wanted to play certain aspects of a game. Any game's campaign or multiplayer (including custom games, Forge and Spartan Ops) could be installed independently of one another, cutting down on overall file size. The 73 GB patch, released to coincide with the ''Master Chief Collection'' joining the Xbox Game Pass on September 1, required a 73 GB re-download of the game. A [[Halo: The Master Chief Collection Xbox One X Enhanced Trailer|trailer]] was released to coincide with the update alongside a full list of patch notes detailing all the known issues and issues fixed.<ref name="MCCUpdate">[https://www.halowaypoint.com/en-us/news/mcc-update '''Halo Waypoint''' ''- MCC Update'']</ref>
Aside from general bug-fixing and patching and the Xbox One X enhancements, the patch also aimed to make a number of other improvements to the game. The main menu user interface was redesigned to be more user-friendly and the background was changed with a new image created by art director [[Jeremy Cook]], better representing the series' namesake - a [[Halo Array|Halo]] ring.{{Ref/Reuse|Insider3}} The game was also given LAN support and a new way to install the game known as "Intelligent Delivery" - players would be able to install specific components of specific games if they only wanted to play certain aspects of a game. Any game's campaign or multiplayer (including custom games, Forge and Spartan Ops) could be installed independently of one another, cutting down on overall file size. The 73GB patch, released to coincide with the ''Master Chief Collection'' joining the Xbox Game Pass on September 1, required a 73GB re-download of the game. A [[Halo: The Master Chief Collection Xbox One X Enhanced Trailer|trailer]] was released to coincide with the update alongside a full list of patch notes detailing all of the known issues and issues fixed.<ref name="MCCUpdate">[https://www.halowaypoint.com/en-us/news/mcc-update '''Halo Waypoint''' ''- MCC Update'']</ref>


In October 2018, 343 Industries announced a rework of the game's matchmaking structure, known as the "Match Composer". Where the game had previously employed traditional-styled playlists containing a preselected list of maps and modes, the Match Composer would instead allow players to better customise their MCC multiplayer experience. The Match Composer follows a matchmaking system similar to games such as ''Rocket League'' and ''Titanfall 2'', in which players are able to select which games, player counts and game modes they want to play directly, rather than supporting a number of fixed playlists.<ref name="MCCOctober">[https://www.halowaypoint.com/en-us/news/mcc-october-update '''Halo Waypoint''' ''- MCC October Update'']</ref> The October build of the MCC Insider Program - which ran from October 19–21 and October 26–28 - also featured more in depth controller customisation settings, such as the ability to horizontal and vertical look sensitivity, look acceleration and controller dead zone. In celebration of Halloween, the [[Infection]] playlist was also added to the game once again, with a special [[Flood]]-themed [[Nameplates|nameplate]] awarded to those who played the playlist before October 31.{{Ref/Reuse|MCCOctober}}
In October 2018, 343 Industries announced a rework of the game's matchmaking structure, known as the "Match Composer". Where the game had previously employed traditional-styled playlists containing a preselected list of maps and modes, the Match Composer would instead allow players to better customise their MCC multiplayer experience. The Match Composer follows a matchmaking system similar to games such as ''Rocket League'' and ''Titanfall 2'', in which players are able to select which games, player counts and game modes they want to play directly, rather than supporting a number of fixed playlists.<ref name="MCCOctober">[https://www.halowaypoint.com/en-us/news/mcc-october-update '''Halo Waypoint''' ''- MCC October Update'']</ref> The October build of the MCC Insider Program - which ran from October 19–21 and October 26–28 - also featured more in depth controller customisation settings, such as the ability to horizontal and vertical look sensitivity, look acceleration and controller dead zone. In celebration of Halloween, the [[Infection]] playlist was also added to the game once again, with a special [[Flood]]-themed [[Nameplates|nameplate]] awarded to those who played the playlist before October 31.{{Ref/Reuse|MCCOctober}}

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