Editing Halo Championship Series
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Following ''Halo 2: Anniversary'', ''Halo 5: Guardians'' would get an increased eSports presence, which culminated in the first $1,000,000 tournament for the game, dubbed the Halo World Championship. Unlike most prior ''Halo'' titles which featured refined or altered gameplay settings for the competitive aspect of the game, ''Halo 5's'' first competitive tournament ran 343i's proclaimed "universal settings", which were on par with those seen in the game's matchmaking in 2015. The four core gametypes seen would be Team Slayer, Capture the Flag, [[Strongholds]], and the newly created [[Breakout]], however, following backlash from the competitive community, Breakout was removed, although not replaced. Breakout would not return in the 2017 and 2018 seasons. | Following ''Halo 2: Anniversary'', ''Halo 5: Guardians'' would get an increased eSports presence, which culminated in the first $1,000,000 tournament for the game, dubbed the Halo World Championship. Unlike most prior ''Halo'' titles which featured refined or altered gameplay settings for the competitive aspect of the game, ''Halo 5's'' first competitive tournament ran 343i's proclaimed "universal settings", which were on par with those seen in the game's matchmaking in 2015. The four core gametypes seen would be Team Slayer, Capture the Flag, [[Strongholds]], and the newly created [[Breakout]], however, following backlash from the competitive community, Breakout was removed, although not replaced. Breakout would not return in the 2017 and 2018 seasons. | ||
The 2017 season of the Halo World Championship would follow in the footsteps of ''Halo 2: Anniversary'', featuring very little in the way of widespread alterations to the gametypes, or map selection. Minor changes to weapon layout would be enforced however, including changes to power weapon reserve ammunition, along with the removal of weapons like the {{Pattern|Kelos' | The 2017 season of the Halo World Championship would follow in the footsteps of ''Halo 2: Anniversary'', featuring very little in the way of widespread alterations to the gametypes, or map selection. Minor changes to weapon layout would be enforced however, including changes to power weapon reserve ammunition, along with the removal of weapons like the {{Pattern|Kelos'Vaarda|storm rifle}}, and the [[Z-400 splinter grenade]]. | ||
The 2018 season of the Halo World Championship would feature a radical shift, including the addition of new maps made in the game's [[Forge/Halo 5: Guardians|Forge editor]], [[Oddball]] as a new gametype, [[Motion tracker|the changing of the motion tracker]], and the removal of certain [[Spartan abilities]], and the [[MA5D assault rifle]] as a starting weapon. [[Overtime]], an update released in 2017 would be used as the testbed for a widespread weapon tuning update for competitive play, with many changes to the weapon sandbox being tested out leading up to the update's launch. Notably, the game's utility weapons were set to be shifted off the assault rifle and [[M6H magnum]], to the [[BR85 battle rifle]], and the Gunfighter variant of the M6H magnum. Following a few weeks of testing, plans for these fell through, and the settings shifted to purely M6H-styled gameplay. Additionally to this, [[active camouflage]] would receive a buff, being harder to see, and having a quicker re-camo time, following shots fired or received. | The 2018 season of the Halo World Championship would feature a radical shift, including the addition of new maps made in the game's [[Forge/Halo 5: Guardians|Forge editor]], [[Oddball]] as a new gametype, [[Motion tracker|the changing of the motion tracker]], and the removal of certain [[Spartan abilities]], and the [[MA5D assault rifle]] as a starting weapon. [[Overtime]], an update released in 2017 would be used as the testbed for a widespread weapon tuning update for competitive play, with many changes to the weapon sandbox being tested out leading up to the update's launch. Notably, the game's utility weapons were set to be shifted off the assault rifle and [[M6H magnum]], to the [[BR85 battle rifle]], and the Gunfighter variant of the M6H magnum. Following a few weeks of testing, plans for these fell through, and the settings shifted to purely M6H-styled gameplay. Additionally to this, [[active camouflage]] would receive a buff, being harder to see, and having a quicker re-camo time, following shots fired or received. |