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{{Title|''Halo 4'' Interactive Guide}}
{{Title|''Halo 4'' Interactive Guide}}
{{Status|RealWorld}}
{{Era|RW}}
[[File:Halo 4 Interactive Guide Main page.png|thumb|400px|Opening screen of the site.]]
{{Under Construction}}
'''''<nowiki>Halo 4</nowiki>'' Interactive Guide''' was a promotional website for ''[[Halo 4]]''. It was launched in late [[2012|October, 2012]], and was hosted on [[Halo Waypoint]]'s website. The information was later moved onto Halo Waypoint itself under the name '''Halo 4 Intel'''.
[[File:Halo_4_Interactive_Guide_Main_page.png|thumb|400px|Opening screen of the site.]]
'''''<nowiki>Halo 4</nowiki>'' Interactive Guide''' was a promotional website for ''[[Halo 4]]''. It was launched in late [[2012|October, 2012]], and was hosted on [[Halo Waypoint]]'s website. The site is now defunct and redirects to ''Halo 4''<nowiki>'</nowiki>s main page on Halo Waypoint. The information can still be found on Halo Waypoint on Xbox 360.


==Basics==
==Basics==
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*'''Challenges''': Halo 4 players can take part in Challenges, specifically crafted objectives within the game, to gain bonus experience points (XP) which can be used to advance their Spartan Rank. Challenges can occur on both a daily and a weekly cadence, spanning Campaign, Spartan Ops, and War Games modes. Additional Challenges will be offered through Waypoint outside of this scheduled cadence. Challenges will vary from time to time, but current progress can be observed under Career > Challenges within the Start menu.  
*'''Challenges''': Halo 4 players can take part in Challenges, specifically crafted objectives within the game, to gain bonus experience points (XP) which can be used to advance their Spartan Rank. Challenges can occur on both a daily and a weekly cadence, spanning Campaign, Spartan Ops, and War Games modes. Additional Challenges will be offered through Waypoint outside of this scheduled cadence. Challenges will vary from time to time, but current progress can be observed under Career > Challenges within the Start menu.  
*'''Commendations''': Throughout the course of playing Halo 4, players are rewarded as they accomplish various tasks in the game such as the effective use of a particular weapon or the neutralization of a specific enemy type. These awards accumulate as they are accomplished, eventually rewarding the player with a Commendation. The type of Commendations available to players may vary, but one's current progress can be observed under Career > Commendations within the Start menu.
*'''Commendations''': Throughout the course of playing Halo 4, players are rewarded as they accomplish various tasks in the game such as the effective use of a particular weapon or the neutralization of a specific enemy type. These awards accumulate as they are accomplished, eventually rewarding the player with a Commendation. The type of Commendations available to players may vary, but one's current progress can be observed under Career > Commendations within the Start menu.
*'''Specializations''': During their career as a Spartan, players are offered Specializations though a variety of channels, allowing them to enlist in specific rank paths that come with armor sets, mods, emblems, and a variety of other components. Once a player has advanced through the standard fifty (50) rank levels allotted to Spartans, they will have access to a selection of Specializations. These paths are composed of ten rank levels each, with the player, once opting for the Specialization, must advance through in order to improve their rank and before being allowed to enlist in a separate Specialization.  
*'''Specializations''': During their career as a Spartan, players are offered Specializations though a variety of channels, allowing them them to enlist in specific rank paths that come with armor sets, mods, emblems, and a variety of other components. Once a player has advanced through the standard fifty (50) rank levels allotted to Spartans, they will have access to a selection of Specializations. These paths are composed of ten rank levels each, with the player, once opting for the Specialization, must advance through in order to improve their rank and before being allowed to enlist in a separate Specialization.  
*'''Service Record''': Through both War Games and Spartan Ops, personnel can effectively rank up, unlocking items, such as armor kits, components, and skins, for use within their custom loadouts. What's more, Spartans earn points while ranking up that they can use to purchase items to improve their combat performance and abilities in the field.
*'''Service Record''': Through both War Games and Spartan Ops, personnel can effectively rank up, unlocking items, such as armor kits, components, and skins, for use within their custom loadouts. What's more, Spartans earn points while ranking up that they can use to purchase items to improve their combat performance and abilities in the field.


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File:H4IG BASICS CUSTOMIZE SPARTAN ID.png|Spartan ID's
File:H4IG BASICS CUSTOMIZE SPARTAN ID.png|Spartan ID's
</gallery>
</gallery>


===Settings===
===Settings===
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QUATERNARY ARMAMENT: M4093 Hyperion Nuclear Delivery System (3 silos)<br>
QUATERNARY ARMAMENT: M4093 Hyperion Nuclear Delivery System (3 silos)<br>
<br>
<br>
Classical light frigate design, the UNSC ''Forward Unto Dawn'' is the most renowned for its service on the frontlines in defense of Earth and its pursuit of Covenant forces through the Forerunner portal at Voi. There the ''Dawn'' fought alongside a renegade Sangheili fleet and defeated the Covenant, ultimately bringing an end to the war. Unfortunately, upon its return to Earth, the ship was rent in two while passing through a collapsing slipspace portal, sending the fore of the vessel back to Earth, while the aft section, containing the Master Chief and Cortana, absently floated in uncharted spece for years.
Classical light frigate design, the UNSC ''Forward Unto Dawn'' is the most renowned for its service on the frontlines in defense of Earth and its pursuit of Covenant forces through the Forerunner portal at Voi. There the ''Dawn'' fought alongside a renegade Sangheili fleet and defeated the Covenant, ultimately bringing an end to the war. Unfortunately, upon its return to Earth, the ship was rent in two while passing through a collapsing slipspace portal, sending the fire if the vessel back to Earth, while the aft section, containing the Master Chief and Cortana, absently floated in uncharted spece for years.
*[[UNSC Infinity]]:
*[[UNSC Infinity]]:
CLASS: ''Infinity''<br>
CLASS: ''Infinity''<br>
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File:H4IG Enemies - Covenant Imperial Grunt.png|[[Unggoy Imperial|Imperial Grunt]]
File:H4IG Enemies - Covenant Imperial Grunt.png|[[Unggoy Imperial|Imperial Grunt]]
File:H4IG Enemies - Covenant Grunt Ranger.png|[[Unggoy Ranger|Grunt Ranger]]
File:H4IG Enemies - Covenant Grunt Ranger.png|[[Unggoy Ranger|Grunt Ranger]]
File:H4IG ELITE ZEALOT.png|[[Sangheili Zealot|Elite Zealot]]
File:H4IG ELITE ZEALOT.png|[[Sangheili_Zealot|Elite Zealot]]
</gallery>
</gallery>
*[[Unggoy Heavy|Grunt Heavy]]
*[[Unggoy Heavy|Grunt Heavy]]
SPECIES: Unggoy<br>
SPECIES: Unggoy<br>
HOMEWORLD: Balaho<br>
HOMEWORLD: Balaho<br>
AVERAGE HEIGHT: 4&nbsp;ft 6.5in-5&nbsp;ft 7in (138.4&nbsp;cm-167&nbsp;cm)<br>
AVERAGE HEIGHT: 4ft 6.5in-5ft 7in (138.4cm-167cm)<br>
AVERAGE WEIGHT: 248.3&nbsp;lbs-260.1&nbsp;lbs (112.6&nbsp;kg-118&nbsp;kg)<br>
AVERAGE WEIGHT: 248.3lbs-260.1lbs (112.6kg-118kg)<br>
<br>
<br>
Augmenting many individual Unggoy detachments is the battle-hardened Grunt Heavy class. Typically found with full-face protective rebreathers, enhanced optical sensors, and ultra-dense battle harnesses, this class is composed of experienced and formidable Unggoy warriors who are capable in a variety of combat. Perhaps most noticeable of Grunt Heavy class is their favoring of the brutal Fuel Rod Cannon, making encounters with even just one potentially dangerous.
Augmenting many individua Unggoy detachments is the battle-hardened Grunt Heavy class. Typically found with full-face protective rebreathers, enhanced optical sensors, and ultra-dense battle harnesses, this class is compossed of experienced and formidable Unggoy warriors who are capable in a variety of combat. Perhaps most noticeable of Grunt Heavy class is their favoring of the brutal Fuel Rod Cannon, making encounters with even just one potentially dangerous.


*[[Kig-Yar Storm|Storm Jackal]]
*[[Kig-Yar Storm|Storm Jackel]]
SPECIES: Kig-Yar<br>
SPECIES: Kig-Yar<br>
HOMEWORLD: Eayn<br>
HOMEWORLD: Eayn<br>
AVERAGE HEIGHT: 6&nbsp;ft 2in-6&nbsp;ft 8in (190&nbsp;cm-203&nbsp;cm)<br>
AVERAGE HEIGHT: 6ft 2in-6ft 8in (190cm-203cm)<br>
AVERAGE WEIGHT: 195&nbsp;lbs-206&nbsp;lbs (88&nbsp;kg-93&nbsp;kg)<br>
AVERAGE WEIGHT: 195lbs-206lbs (88kg-93kg)<br>
<br>
<br>
Easily the most common among the current Kig-Yar population, Storm Jackals represent the tip of the spear of the Covenant military body. Despite being lightly armored, this role is equipped with personal energy shields which provide resilient yet versatile cover whenever needed. Storm Jackals, as indicated by their name, are generally deployed in 'storm' or assault formations alongside other troops, though they can be splintered off into groups for other specialized roles.
Easily the most common among the current Kig-Yar population, Storm Jackals represent the tip of the spear of the Covenant military body. Despite being lightly armored, this role is equipped with personal energy shields which provide resilient yet versatile cover whenever needed. Storm Jackals, as indicated by their name, are generally deployed in 'storm' or assault formations alongside other troops, though they can be splintered off into groups for other specialized roles.


*[[Kig-Yar Ranger|Jackal Ranger]]
*[[Kig-Yar Ranger|Jackel Ranger]]
SPECIES: Kig-Yar<br>
SPECIES: Kig-Yar<br>
HOMEWORLD: Eayn<br>
HOMEWORLD: Eayn<br>
AVERAGE HEIGHT: 6&nbsp;ft 2in-6&nbsp;ft 8in (190&nbsp;cm-203&nbsp;cm)<br>
AVERAGE HEIGHT: 6ft 2in-6ft 8in (190cm-203cm)<br>
AVERAGE WEIGHT: 195&nbsp;lbs-206&nbsp;lbs (88&nbsp;kg-93&nbsp;kg)<br>
AVERAGE WEIGHT: 195lbs-206lbs (88kg-93kg)<br>
<br>
<br>
The Jackal Ranger is yet another component of the Covenant's impressive extra-vehicular activity combat arm, used within infantry-based engagements in space and, to a lesser extent, within environments which require high mobility across vertical terrain. Jackal Rangers are sealed inside heavily armored EVA-enabled suits and their armaments can vary based on operation, though they generally use marksmen weapons such as the Covenant Carbine and are comprehensively trained in mid-range to long-range combat.
The Jackel Ranger is yet another component of the Covenant's impressive extra-vehicular activity combat arm, used within infantry-based engagements in space and, to a lesser extent, within environments which require high mobility across vertical terrain. Jackal Rangers are sealed inside heavily armored EVA-enabled suits and their armaments can vary based on operation, though they generally use marksmen weapons such as the Covenant Carbine and are comprehensively trained in mid-range to long-range combat.


*[[Kig-Yar Sniper|Jackal Sniper]]
*[[Kig-Yar Sniper|Jackel Sniper]]
SPECIES: Kig-Yar<br>
SPECIES: Kig-Yar<br>
HOMEWORLD: Eayn<br>
HOMEWORLD: Eayn<br>
AVERAGE HEIGHT: 6&nbsp;ft 2in-6&nbsp;ft 8in (190&nbsp;cm-203&nbsp;cm)<br>
AVERAGE HEIGHT: 6ft 2in-6ft 8in (190cm-203cm)<br>
AVERAGE WEIGHT: 195&nbsp;lbs-206&nbsp;lbs (88&nbsp;kg-93&nbsp;kg)<br>
AVERAGE WEIGHT: 195lbs-206lbs (88kg-93kg)<br>
<br>
<br>
In the centuries-old tradition of Covenant military, the role of Jackal Sniper is one that is viewed critical during most groundside engagements. Genetically, Kig-Yar are already born with innate abilities that benefit scouts and snipers. Nevertheless, this class is still outfitted with moderate armor and an ocular enhancement helmet which is smart-linked to their marksmen weapon of choice. The vision optimization employed here allows them to sight and target enemies at extreme distances with either the Beam Rifle or Covenant Carbine.
In the centuries-old tradition of Covenant military, the role of Jackel Sniper is one that is viewed critical during most groundside engagements. Genetically, Kig-Yar are already born with innate abilities that benefit scouts and snipers. Nevertheless, this class is still outfitted with moderate armor and an ocular enhancement helmet which is smart-linked to their marksmen weapon of choice. The vision optimization employed here allows them to sight and target enemies at extreme distances with either the Beam Rifle or Covenant Carbine.


*[[Kig-Yar Heavy|Jackal Heavy]]
*[[Kig-Yar Heavy|Jackel Heavy]]
SPECIES: Kig-Yar<br>
SPECIES: Kig-Yar<br>
HOMEWORLD: Eayn<br>
HOMEWORLD: Eayn<br>
AVERAGE HEIGHT: 6&nbsp;ft 2in-6&nbsp;ft 8in (190&nbsp;cm-203&nbsp;cm)<br>
AVERAGE HEIGHT: 6ft 2in-6ft 8in (190cm-203cm)<br>
AVERAGE WEIGHT: 195&nbsp;lbs-206&nbsp;lbs (88&nbsp;kg-93&nbsp;kg)<br>
AVERAGE WEIGHT: 195lbs-206lbs (88kg-93kg)<br>
<br>
<br>
Generally operating in a support role amongst Kig-Yar trackers and scouts, the Jackal Heavy class is the most experienced and skilled of their species. Utilizing impressive armor which showcases their station, intimidates enemies and provides excellent protection, these troopers are typically deployed with Needlers and personal energy shields, allowing them to provide substantial opposition for any foes who encounter them. The combination of speed, agility, resistance, and firepower make the Jackal Heavy class a force to be reckoned with.
Generally operating in a support role amongst Kig-Yar trackers and scouts, the Jackal Heavy class is the most experienced and skilled of their species. Utilizing impressive armor which showcases their station, intimidates enemies and provides excellent protection, these troopers are typically deployed with Needlers and personal energy shields, allowing them to provide substantial opposition for any foes who encounter them. The combination of speed, agility, resistance, and firepower make the Jackal Heavy class a force to be reckoned with.
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SPECIES: Mgalekgolo<br>
SPECIES: Mgalekgolo<br>
HOMEWORLD: Te<br>
HOMEWORLD: Te<br>
AVERAGE HEIGHT: 12&nbsp;ft 1in-12&nbsp;ft 3in (368.7&nbsp;cm-373.4&nbsp;cm)<br>
AVERAGE HEIGHT: 12ft 1in-12ft 3in (368.7cm-373.4cm)<br>
AVERAGE WEIGHT: 10,500&nbsp;lbs (4,800&nbsp;kg)<br>
AVERAGE WEIGHT: 10,500lbs (4,800kg)<br>
<br>
<br>
Mgalekgolo variations have been encountered in a variety of carapaces, though most are too similar for outsiders to make a distinction. Massive in size, imposing in power, and brutally violent in combat, the Hunter usually represents the Covenant's last resort option-a pair of living mobile armored units which can engage a large number of enemy infantry and vehicles. The Hinter is usually equipped with a destructive Assault Cannon and an enormous arm-fused shield which is believed to be composed of the same raw materials as he battleplates on Covenant capital ships.
Mgalekgolo variations have been encountered in a variety of carapaces, though most are too similar for outsiders to make a distinction. Massive in size, imposing in power, and brutally violent in combat, the Hunter usually represents the Covenant's last resort option-a pair of living mobile armored units which can engage a large number of enemy infantry and vehicles. The Hinter is usually equipped with a destructive Assault Cannon and an enormous arm-fused shield which is believed to be composed of the same raw materials as he battleplates on Covenant capital ships.
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SPECIES: Sangheili<br>
SPECIES: Sangheili<br>
HOMEWORLD: Sanghelios<br>
HOMEWORLD: Sanghelios<br>
AVERAGE HEIGHT: 7&nbsp;ft 4in-8&nbsp;ft 6in (223–259&nbsp;cm)<br>
AVERAGE HEIGHT: 7ft 4in-8ft 6in (223-259cm)<br>
AVERAGE WEIGHT: 307-393&nbsp;lbs (139–178&nbsp;kg)<br>
AVERAGE WEIGHT: 307-393lbs (139-178kg)<br>
<br>
<br>
An overwhelming number of Sangheili troops currently fall within the Storm Elite class; they are effectively the iron heart of the Covenant. Despite their substantial numbers, Storm Elites can still lead smaller detachments of Unggoy and Kig-Yar, and are in turn lead by Elite Commanders and even Zealots. Although a Storm Elite's armor is simple and sleek, it is more than competent for combat purposes and is typically used in conjunction with a Storm Rifle, or in some rare cases, a Covenant Carbine.
An overwhelming number of Sangheili troops currently fall within the Storm Elite class; they are effectively the iron heart of the Covenant. Despite their substantial numbers, Storm Elites can still lead smaller detachments of Unggoy and Kig-Yar, and are in turn lead by Elite Commanders and even Zealots. Although a Storm Elite's armor is simple and sleek, it is more than competent for combat purposes and is typically used in conjunction with a Storm Rifle, or in some rare cases, a Covenant Carbine.
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SPECIES: Sangheili<br>
SPECIES: Sangheili<br>
HOMEWORLD: Sanghelios<br>
HOMEWORLD: Sanghelios<br>
AVERAGE HEIGHT: 7&nbsp;ft 4in-8&nbsp;ft 6in (223–259&nbsp;cm)<br>
AVERAGE HEIGHT: 7ft 4in-8ft 6in (223-259cm)<br>
AVERAGE WEIGHT: 307-393&nbsp;lbs (139–178&nbsp;kg)<br>
AVERAGE WEIGHT: 307-393lbs (139-178kg)<br>
<br>
<br>
Optimized to engage in combat operations within exotic environments such as space. radioactive sites and other hazardous locations, Elite Rangers have been employed by the Covenant since its very inception. The Elite Ranger role operates similar to that of the Elite Storm, despite requiring the use of extra-vehicular activity equipment, marginally heavier armor and gravity-mitigating thruster packs. The vast majority of military ops deploying Elite Rangers are EVA-only engagements, however some Ranger squads are deployed to terrestrial sites where their thruster packs provide a unique advantage against their enemies.
Optimized to engage in combat operations within exotic environments such as space. radioactive sites and other hazardous locations, Elite Rangers have been employed by the Covenant since its very inception. The Elite Ranger role operates similar to that of the Elite Storm, despite requiring the use of extra-vehicular activity equipment, marginally heavier armor and gravity-mitigating thruster packs. The vast majority of military ops deploying Elite Rangers are EVA-only engagements, however some Ranger squads are deployed to terrestrial sites where their thruster packs provide a unique advantage against their enemies.


*[[Commander (Covenant)|Elite Commander]]
*[[Sangheili Commander|Elite Commander]]
SPECIES: Sangheili<br>
SPECIES: Sangheili<br>
HOMEWORLD: Sanghelios<br>
HOMEWORLD: Sanghelios<br>
AVERAGE HEIGHT: 7&nbsp;ft 4in-8&nbsp;ft 6in (223–259&nbsp;cm)<br>
AVERAGE HEIGHT: 7ft 4in-8ft 6in (223-259cm)<br>
AVERAGE WEIGHT: 307-393&nbsp;lbs (139–178&nbsp;kg)<br>
AVERAGE WEIGHT: 307-393lbs (139-178kg)<br>
<br>
<br>
The most common Covenant leaders on the battlefield are Elite Commanders, operating in tandem with local Sangheili, Kig-Yar and Unggoy combat squads. These battle-hardened soldiers, most who've served within the Covenant for decades, provide essential strategic and tactical prowess in the battlefield. Traditionally, Elite Commanders wear heavier, more elaborate armor sets displaying their heritage of skill and honor, wielding weapons like the Concussion Rifle or the Covenant Carbine.
The most common Covenant leaders on the battlefield are Elite Commanders, operating in tandem with local Sangheili, Kig-Yar and Unggoy combat squads. These battle-hardened soldiers, most who've served within the Covenant for decades, provide essential strategic and tactical prowess in the battlefield. Traditionally, Elite Commanders wear heavier, more elaborate armor sets displaying their heritage of skill and honor, wielding weapons like the Concussion Rifle or the Covenant Carbine.
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SPECIES: Sangheili<br>
SPECIES: Sangheili<br>
HOMEWORLD: Sanghelios<br>
HOMEWORLD: Sanghelios<br>
AVERAGE HEIGHT: 7&nbsp;ft 4in-8&nbsp;ft 6in (223–259&nbsp;cm)<br>
AVERAGE HEIGHT: 7ft 4in-8ft 6in (223-259cm)<br>
AVERAGE WEIGHT: 307-393&nbsp;lbs (139–178&nbsp;kg)<br>
AVERAGE WEIGHT: 307-393lbs (139-178kg)<br>
<br>
<br>
A collection of the most experienced and seasoned Sangheili troops from the previous war now comprise the Elite Warrior class, what is effectively and elevated role of nobility within the Covenant military body. Utilizing powerfully reinforced combat harnesses and typically armed with the devastating Fuel Rod Cannon, Elite Warriors are one of the most intimidating Covenant units currently in operation, violently engaging any enemies with unhinged ferocity and brilliant strategy.
A collection of the most experienced and seasoned Sangheili troops from the previous war now comprise the Elite Warrior class, what is effectively and elevated role of nobility within the Covenant military body. Utilizing powerfully reinforced combat harnesses and typically armed with the devastating Fuel Rod Cannon, Elite Warriors are one of the most intimidating Covenant units currently in operation, violently engaging any enemies with unhinged ferocity and brilliant strategy.
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*'''Impact''': This observation outpost was established to examine the site of a spectacularly violent meteor collision recorded by an ONI patrol drone in 2547. When researchers first arrived, they were startled to find a non-native fragment of the imparting agent has actually survived and was of unknown alien origin. More recently, interest in the site has grown as the fragment has proven to have originated from long before the earliest of known Forerunner artifacts.
*'''Impact''': This observation outpost was established to examine the site of a spectacularly violent meteor collision recorded by an ONI patrol drone in 2547. When researchers first arrived, they were startled to find a non-native fragment of the imparting agent has actually survived and was of unknown alien origin. More recently, interest in the site has grown as the fragment has proven to have originated from long before the earliest of known Forerunner artifacts.
*'''Ravine''': When ONI dispatched its first expeditionary group to this sector, it was believed that these impressive citadels were individual constructs strategically organised to protect this portion of Requiem. Teams on the ground now believe that they are actually the ramparts and battlements of an impossibly large structure below the surface of the sea.
*'''Ravine''': When ONI dispatched its first expeditionary group to this sector, it was believed that these impressive citadels were individual constructs strategically organised to protect this portion of Requiem. Teams on the ground now believe that they are actually the ramparts and battlements of an impossibly large structure below the surface of the sea.
*'''Complex''': With the presence of numerous hostile entities on Requiem, ONI rigidly enforces a 'Persistent Field Resilience' mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI specs for defensive emergencies, and (3) retain an escort of well-trained military personnel.
*'''Complex''': With the presence of numerous hostile entities on Requiem, ONI rigidly enforces a 'Persistent Field Resilience' mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI pec for defensive emergencies, and (3) retain an escort of well-trained military personnel.
*'''Erosion''': With hundreds of human colonies now razed in the wake of the Covenant War, the UNSC has dispatched large numbers of advanced pioneer groups to survey potential new worlds. The discovery of Eudemon X49-05 was considered lucky, but concerns remain about the moon's structural integrity.
*'''Erosion''': With hundreds of human colonies now razed in the wake of the Covenant War, the UNSC has dispatched large numbers of advanced pioneer groups to survey potential new worlds. The discovery of Eudemon X49-05 was considered lucky, but concerns remain about the moon's structural integrity.


==Weapons==
==Weapons==
===Covenant Weapons===
===Covenant Weapons===
*[[Type-25 plasma pistol|Plasma Pistol]]
DESIGNATION: T-25 Directed Energy Pistol<br>
MANUFACTURER: Iruiru Armory<br>
AMMUNITION TYPE: Superheated Plasma<br>
AMMUNITION SIZE: N/A
The T-25 Plasma Pistol is the standard sidearm for most Covenant infantry. Typically used as a semi-automatic, directed energy pistol, this weapon’s scaled burst functionality allows it to fire an overcharged collection of plasma, temporarily incapacitating the power systems on both armor and vehicles.
*[[Type-33 needler|Needler]]
DESIGNATION: T-33 Guided Munitions Launcher<br>
MANUFACTURER: Lodam Armory<br>
AMMUNITION TYPE: Crystalline Shards<br>
AMMUNITION SIZE: 4.8mm - 6.3mm
The T-33 Needler is a compact, fully automatic guided munitions launcher that breaks off shards of chemically-charged crystalline. The shards home-in on sighted targets with specific heat signatures, impaling the targets just prior to simultaneously and violently detonating.
*[[Kelos'vaarda-pattern storm rifle|Storm Rifle]]
DESIGNATION: T-55 DIRECTED ENERGY RIFLE/ADVANCED<br>
MANUFACTURER: LODAM ARMORY<br>
AMMUNITION TYPE: SUPERHEATED PLASMA<br>
AMMUNITION SIZE: N/A
THE T-55 STORM RIFLE IS THE EVOLUTION OF THE STANDARD PLASMA RIFLE AND SERVED VARIOUS INFANTRY DURING THE VIOLENT SANGHEILI CIVIL CONFLICTS THAT FOLLOWED THE COVENANT WAR. THE WEAPON NOW INCLUDES A MODULAR COIL SET, A HIGH-MOUNTED COOLING SHROUD, AND AN EXTENDED BARREL, ALL CONTRIBUTING TO GREATER OVERALL PERFORMANCE IN THE FIELD THAN ITS PREDECESSOR.
*[[Mosa-pattern carbine|Covenant Carbine]]
DESIGNATION: T-51 CARBINE<br>
MANUFACTURER: IRUIRU ARMORY<br>
AMMUNITION TYPE: CASELESS RADIOACTIVE ROUND<br>
AMMUNITION SIZE: 8.7 X 60MM
THE T-51 CARBINE IS A RECOIL-OPERATED, SEMI-AUTOMATIC, CHARGER-FED MARKSMAN RIFLE CAPABLE OF FIRING BALLISTIC ROUNDS AT SIGNIFICANT RANGE. IT IS SOMEWHAT UNIQUE AMONG COVENANT WEAPONS IN THAT IT IS NOT DEPENDENT ON SUPERHEATED PLASMA OR OTHER ENERGY-BASED MATERIAL, BUT RATHER FIRES RADIOACTIVELY CHARGED BALLISTIC PROJECTILES.
*[[Zubo-pattern beam rifle|Beam Rifle]]
DESIGNATION: T-27 SPECIAL APPLICATION SNIPER RIFLE<br>
MANUFACTURER: MERCHANTS OF QIKOST<br>
AMMUNITION TYPE: IONIZED PARTICLES<br>
AMMUNITION SIZE: N/A
THE T-27 PARTICLE BEAM RIFLE IS NOW THE COVENANT’S PRIMARY LONG-RANGE SPECIAL APPLICATION WEAPON, USED ALMOST EXCLUSIVELY BY SCOUTING PERSONNEL AND DESIGNATED MARKSMEN. THROUGH THE IONIZATION OF HYDROGEN GAS AND THE USE OF A LINEAR ACCELERATOR, A POWERFUL BEAM IS EMITTED AT HYPERVELOCITY SPEEDS, LETHALLY STRIKING ENEMY TARGETS.
*[[Sho'riru-pattern Shade|Shade]]
DESIGNATION: T-55 ANTI-INFANTRY STATIONARY GUN<br>
MANUFACTURER: ACHOEM WEAPONS<br>
AMMUNITION TYPE: SUPERHEATED PLASMA<br>
AMMUNITION SIZE: N/A
THE T-55 SHADE IS THE MOST RECENT ADDITION IN A LONG AND DIVERSE SERIES OF POWERFUL, ANTI-INFANTRY WEAPON EMPLACEMENTS. SHADES ARE DESIGNED TO REPEATEDLY VOLLEY BOLTS OF SUPERHEATED PLASMA, A BARRAGE EASILY CAPABLE OF TAKING DOWN ENEMY PERSONNEL AND LIGHTLY ARMORED VEHICLES.
*[[Elo'Nakada-pattern concussion rifle|Concussion Rifle]]
DESIGNATION: T-50 DIRECTED ENERGY WEAPON/HEAVY<br>
MANUFACTURER: MERCHANTS OF QIKOST<br>
AMMUNITION TYPE: EXPLOSIVE PLASMA<br>
AMMUNITION SIZE: N/A
THE T-50 CONCUSSION RIFLE IS A SHORT-RANGE ANTI-MATERIEL WEAPON WHICH LAUNCHES BURSTS OF EXPLOSIVELY CHARGED PLASMA MUCH LIKE OTHER MORTAR WEAPONS. UPON IMPACT, THE PLASMA EXPLODES CONCUSSIVELY, THREATENING OPPOSING INFANTRY, EQUIPMENT AND EVEN LIGHT-ARMORED VEHICLES.
*[[Type-33 fuel rod gun|Fuel Rod Cannon]]
DESIGNATION: T-33 LIGHT ANTI-ARMOR WEAPON<br>
MANUFACTURER: MERCHANTS OF QIKOST<br>
AMMUNITION TYPE: FUEL ROD<br>
AMMUNITION SIZE: 38MM
THE T-33 FUEL ROD CANNON IS A SHOULDER-MOUNTED BALLISTIC WEAPON THAT LAUNCHES EXTREMELY VOLATILE 38MM FUEL RODS AT ENEMY TARGETS, DETONATING ON CONTACT. THE RESULT IS EXTRAORDINARILY EFFECTIVE AGAINST ARMOR, THOUGH IT CAN BE USED RATHER VICIOUSLY AGAINST INFANTRY AND OTHER SOFT TARGETS.
*[[Type-1 Energy Sword|Energy Sword]]
DESIGNATION: T-1 ENERGY WEAPON/SWORD<br>
MANUFACTURER: MERCHANTS OF QIKOST<br>
AMMUNITION TYPE: SHAPED PLASMA<br>
AMMUNITION SIZE: N/A
THE T-1 ENERGY SWORD, EXCLUSIVELY WIELDED BY SANGHEILI, IS A CLOSE-ENGAGEMENT WEAPON INTENDED TO EXPRESS ITS OWNER’S PERSONAL SKILL, CLERICAL HONOR, AND COMBAT VIABILITY. THE BLADE IS COMPOSED OF SUPERHEATED PLASMA AND FOLDED AGAINST MAGNETIC LINES EXTENDING FROM ITS HILT, EFFECTIVELY CREATING A RAZOR-SHARP MARTIAL WEAPON WITH LETHAL FUNCTIONALITY.
*[[Gravity hammer (fiction)|Gravity Hammer]]
DESIGNATION: T-2 ENERGY WEAPON/HAMMER<br>
MANUFACTURER: RECOVERED FROM FIELD (ORIGINALLY SACRED PROMISSORY)<br>
AMMUNITION TYPE: ELECTROMAGNETIC ENERGY<br>
AMMUNITION SIZE: N/A
THE T-2 GRAVITY HAMMER, THOUGH RARELY ENCOUNTERED IN RECENT YEARS, IS A POWERFUL CLOSE-RANGE WEAPON HAILING FROM THE TOTEMISTIC TRADITIONS OF THE PREVIOUS COVENANT SPECIES KNOWN AS THE JIRALHANAE. THIS HAMMER MAINTAINS A SHOCK-FIELD-GENERATING GRAVITY DRIVE THAT INCREASES DAMAGE ON IMPACT AND CAN MANIPULATE LOCALIZED ENERGY FIELDS.
*[[Pek-pattern plasma cannon|Plasma Cannon]]
DESIGNATION: T-52 DIRECTED ENERGY SUPPORT WEAPON<br>
MANUFACTURER: ACHOEM WEAPONS<br>
AMMUNITION TYPE: SUPERHEATED PLASMA<br>
AMMUNITION SIZE: N/A
THE T-52 PLASMA CANNON IS A FULLY AUTOMATIC DIRECTED-ENERGY WEAPON, TYPICALLY MOUNTED ON A GRAVITY-SYNCHED FULCRUM TRIPOD WITH THE CAPACITY FOR A FULL RANGE OF FIRE. A CAPABLE OPERATOR CAN EVEN DECOUPLE THE CANNON FROM THE MOUNT AND CARRY IT INTO COMBAT.
*[[Anskum-pattern plasma grenade|Plasma Grenade]]
DESIGNATION: T-1 ANTIPERSONNEL GRENADE<br>
MANUFACTURER: IRUIRU ARMORY<br>
FILLER TYPE: LATENT PLASMA<br>
FILLER VOLUME: 9.3OZ (263.7G)
THE T-1 PLASMA GRENADE IS THE COVENANT'S PRIMARY EXPLOSIVE, WHICH, WHEN TRIGGERED, BECOMES ENGULFED IN LATENT PLASMA, ALLOWING IT TO CLING TO SPECIFIC HEAT SIGNATURES BEFORE VIOLENTLY EXPLODING ON A TIMED FUSE. THIS GRENADE IS PARTICULARLY USEFUL AGAINST VEHICLES, AS TARGETS WITH LARGER SILHOUETTES ARE MORE SUSCEPTIBLE TO THE EXPLOSIVE’S ADHESIVE PROPERTIES.
===UNSC Weapons===
===UNSC Weapons===
*[[MA5D assault rifle|Assault Rifle]]
DESIGNATION: MA5D INDIVIDUAL COMBAT WEAPON SYSTEM<br>
MANUFACTURER: MISRIAH ARMORY<br>
AMMUNITION TYPE: M118 FMJ-AP<br>
AMMUNITION SIZE: 7.62 X 51MM
THE MA5D ICWS IS AN EXCEPTIONALLY RESILIENT GAS-OPERATED, MAGAZINE-FED, AUTOMATIC RIFLE DESIGNED TO EXECUTE CLOSE-QUARTERS COMBAT WITH LETHAL EFFICIENCY, REGARDLESS OF HOSTILE COUNTER-OP ENVIRONMENTAL CONDITIONS OR DURATION OF USE IN THE FIELD.
*[[BR85HB battle rifle|Battle Rifle]]
DESIGNATION: BR85 HEAVY-BARREL SERVICE RIFLE<br>
MANUFACTURER: MISRIAH ARMORY<br>
AMMUNITION TYPE: M634 X-HP-SAP<br>
AMMUNITION SIZE: 9.5 X 40MM
THE BR85HB SERVICE RIFLE IS A GAS-OPERATED, MAGAZINE-FED, SEMI-AUTOMATIC RIFLE OPTIMIZED FOR THREE-ROUND BURST FIRING, AND PROVEN TO BE AN EXTRAORDINARILY VERSATILE WEAPON AT A WIDE VARIETY OF RANGES IN THE HANDS OF A CAPABLE MARKSMAN.
*[[M395 DMR|DMR]]
DESIGNATION: M395 DESIGNATED MARKSMAN RIFLE<br>
MANUFACTURER: MISRIAH ARMORY<br>
AMMUNITION TYPE: M118 FMJ-AP<br>
AMMUNITION SIZE: 7.62 X 51MM
THE M395 DMR IS A GAS-OPERATED MAGAZINE-FED MARKSMAN RIFLE THAT MAINTAINS A SMART-LINKED, TELESCOPIC, RAIL-MOUNTED SIGHT FOR SCOUT PERSONNEL. THIS RIFLE FAVORS MID-RANGE TO LONG-RANGE COMBAT, OFFERING IMPRESSIVE STOPPING POWER.
*[[M6H magnum|Magnum]]
DESIGNATION: M6H PERSONAL DEFENSE WEAPON SYSTEM<br>
MANUFACTURER: MISRIAH ARMORY<br>
AMMUNITION TYPE: M225 SAP-HE<br>
AMMUNITION SIZE: 12.7 X 40MM
THE M6H MAGNUM IS A SEMI-AUTOMATIC, RECOIL-OPERATED, MAGAZINE-FED HANDGUN AND THE STANDARD PERSONAL SIDEARM OF ALL BRANCHES OF THE UNSC POST-2555. THIS WEAPON IS SURPRISINGLY EFFECTIVE AT REASONABLY LONG DISTANCES, PROVING ITS UNIVERSAL VALUE IN THE FIELD.
*[[SRS99-S5 AM sniper rifle|Sniper Rifle]]
DESIGNATION: SNIPER RIFLE SYSTEM 99-SERIES 5 ANTI-MATERIEL<br>
MANUFACTURER: MISRIAH ARMORY<br>
AMMUNITION TYPE: M232 APFSDS<br>
AMMUNITION SIZE: 14.5 X 114MM
THE SRS99-S5 AM IS A GAS-OPERATED, MAGAZINE-FED, SEMI-AUTOMATIC SNIPER RIFLE WITH EXCEPTIONAL ACCURACY AND THE ABILITY TO SIMULTANEOUSLY BREACH BOTH ENERGY-SHIELDING AND HIGH-DENSITY ARMOR, MAKING IMMEDIATE KILLS NEARLY EFFORTLESS WHEN THIS WEAPON IS PROPERLY UTILIZED.
*[[ARC-920 railgun|Railgun]]
DESIGNATION: ASYMMETRIC RECOILLESS CARBINE-920<br>
MANUFACTURER: ACHERON SECURITY<br>
AMMUNITION TYPE: M645 FTP-HE<br>
AMMUNITION SIZE: 16MM X 65MM
THE ARC-920 RAILGUN IS A COMPACT-CHANNEL LINEAR ACCELERATOR THAT FIRES A HIGH-EXPLOSIVE ROUND AT INCREDIBLE SPEED, DELIVERING KINETIC AND EXPLOSIVE FORCE TO BOTH HARD AND SOFT TARGETS ALIKE. THE BRUTAL COMBINATION OF ACCURACY, SPEED, AND FIREPOWER MAKE THE RAILGUN EXTREMELY CAPABLE AT ELIMINATING LARGE, WELL-ARMORED ENEMY PERSONNEL.
*[[M739 SAW|SAW]]
DESIGNATION: M739 LIGHT MACHINE GUN<br>
MANUFACTURER: MISRIAH ARMORY<br>
AMMUNITION TYPE: M118 FMJ-AP<br>
AMMUNITION SIZE: 7.62 X 51MM
THE M739 LMG, OR SAW (SQUAD AUTOMATIC WEAPON), IS A GAS-OPERATED, DRUM-FED, FULLY AUTOMATIC MACHINE GUN THAT PROVIDES INCREDIBLE, SUSTAINED FIRE IN THE FIELD, AND IS CAPABLE OF SUPPRESSING EVEN THE MOST HEAVILY ARMORED OF INFANTRY TARGETS.
*[[M363 sticky detonator|Sticky Detonator]]
DESIGNATION: M363 REMOTE PROJECTILE DETONATOR<br>
MANUFACTURER: ACHERON SECURITY<br>
AMMUNITION TYPE: M9030 HEI/RD<br>
AMMUNITION SIZE: 12CM
THE M363 RPD IS A LOW-PROFILE SINGLE-SHOT WEAPON THAT LAUNCHES A MAGNETICALLY LATCHED EXPLOSIVE, WHICH THE OPERATOR CAN REMOTELY DETONATE WHEN AT A SAFE DISTANCE. ALTHOUGH PREVIOUSLY MANUFACTURED IN LOW QUANTITIES, THIS WEAPON’S SIZE AND EASE-OF-TRANSPORTABILITY HAS MADE IT UBIQUITOUS IN THE YEARS WHICH FOLLOWED THE COVENANT WAR.
*[[M45 shotgun#M45D Tactical Shotgun|Shotgun]]
DESIGNATION: M45D TACTICAL SHOTGUN<br>
MANUFACTURER: MISRIAH ARMORY<br>
AMMUNITION TYPE: M296 SC<br>
AMMUNITION SIZE: 8 GAUGE
M45D TACTICAL SHOTGUN IS A PUMP-ACTION WEAPON WHICH FIRES 8-GAUGE CARTRIDGES WITH RUTHLESS PROFICIENCY, MAKING IT THE UNSC’S MOST EFFECTIVE AND USEFUL CLOSE QUARTERS ARM, PARTICULARLY DURING URBAN ENGAGEMENTS AND BOARDING ACTIONS.
*[[M41 SPNKR|Rocket Launcher]]
DESIGNATION: M41 SSR MEDIUM ANTI-VEHICLE/ASSAULT WEAPON<br>
MANUFACTURER: MISRIAH ARMORY<br>
AMMUNITION TYPE: M19 SSM<br>
AMMUNITION SIZE: 102MM ROCKET
THE M41 SSR MAV/AW IS A PORTABLE, TWIN-TUBE, SHOULDER-FIRED ROCKET LAUNCHER, CAPABLE OF FIRING TWO 102MM ROCKETS WITH INCREDIBLY DESTRUCTIVE POTENCY. IT IS EASILY ONE OF THE MOST PERVASIVE EXPLOSIVE WEAPONS WITHIN THE UNSC'S ARSENAL, LARGELY DUE TO ITS TRANSPORTABILITY AND FIREPOWER.
*[[M6 Spartan Laser|Spartan Laser]]
DESIGNATION: WEAPON/ANTI-VEHICLE M6 GRINDELL/GALILEIAN NONLINEAR RIFLE<br>
MANUFACTURER: MISRIAH ARMORY<br>
AMMUNITION TYPE: BATTERY CELL<br>
AMMUNITION SIZE: N/A
THE M6 G/GNR IS A SEMI-AUTOMATIC, SHOULDER-FIRED, SMART-LINKED NONLINEAR RIFLE THAT PROJECTS A SUPERHEATED BEAM OF ENERGY WHICH IS UNDENIABLY EFFECTIVE AT DESTROYING BOTH ENEMY PERSONNEL AND VEHICLES. DESIGN FOR THIS WEAPON OCCURRED IN PARALLEL WITH THE GUNGNIR-CLASS OF MJOLNIR GEN1 ARMOR, RESULTING IN THE INFORMAL NAME ‘SPARTAN LASER.’
*[[H-295 target designator|Target designator]]
DESIGNATION: H-295 FORWARD OBSERVER MODULE<br>
MANUFACTURER: MISRIAH ARMORY<br>
AMMUNITION TYPE: N/A<br>
AMMUNITION SIZE: N/A
THE H-295 TARGET DESIGNATOR IS A SECURE-LINKED, FORWARD OBSERVER MODULE THAT CAN PERFORM FIRING ACQUISITIONS ON ANY SELECTED TARGETS, CALLING IN CLOSE-FIRE SUPPORT. THIS SUPPORT CAN COME IN A VARIETY OF FORMS DEPENDING ON THE AREA OF OPERATION AND THE PROXIMITY OF THE TARGET.
*[[M247H machine gun|Machine Gun]]
DESIGNATION: M247 HEAVY MACHINE GUN<br>
MANUFACTURER: MISRIAH ARMORY<br>
AMMUNITION TYPE: M340 HVE<br>
AMMUNITION SIZE: 12.7 X 99MM
THE M247 HEAVY MACHINE GUN IS AN AIR-COOLED, GAS-OPERATED, DRUM-FED AUTOMATIC WEAPON WHICH IS PRIMARILY USED FROM A FULL-RANGE, TRIPOD-MOUNTED POSITION, ALTHOUGH IT CAN BE REMOVED FROM ITS MOUNT AND HEFTED INTO BATTLE IF THE OPERATOR IS PHYSICALLY CAPABLE.
*[[M9 fragmentation grenade|Frag Grenade]]
DESIGNATION: M9 HIGH-EXPLOSIVE DUAL-PURPOSE GRENADE<br>
MANUFACTURER: MISRIAH ARMORY<br>
FILLER TYPE: COML<br>
FILLER VOLUME: 6.7OZ (190G)
THE M9 FRAGMENTATION GRENADE IS A STANDARD, HIGH-EXPLOSIVE, DUAL-PURPOSE GRENADE THAT IS EXTREMELY EFFECTIVE AGAINST PERSONNEL, PARTICULARLY THOSE WHO ARE DUG-IN OR FIXED BEHIND COVER, DUE TO ITS ABILITY TO RICOCHET AROUND CORNERS.
===Forerunner Weapons===
===Forerunner Weapons===
*[[Z-110 Boltshot|Boltshot]]
DESIGNATION: Z-110 DIRECTED ENERGY PISTOL/EXOTIC<br>
MANUFACTURER: UNKNOWN/FORERUNNER ORIGIN<br>
AMMUNITION TYPE: IONIZED PARTICLES<br>
AMMUNITION SIZE: N/A
THE Z-110 BOLTSHOT IS A CLOSE-RANGE PARTICLE DILATOR DESIGNED FOR PRECISION-BASED INFANTRY COMBAT AGAINST ORGANIC MATERIAL. THE FORERUNNERS BEGAN USING WEAPONS LIKE THESE TOWARD THE END OF THE FIRST CENTURY OF THEIR PRODIGIOUS CONFLICT WITH THE FLOOD, AND CONTINUED TO DO SO TILL ITS CONCLUSION TWO HUNDRED YEARS LATER.
*[[Z-130 Suppressor|Suppressor]]
DESIGNATION: Z-130 DIRECTED ENERGY AUTOMATIC WEAPON<br>
MANUFACTURER: UNKNOWN/FORERUNNER ORIGIN<br>
AMMUNITION TYPE: LIGHT MASS<br>
AMMUNITION SIZE: N/A
THE Z-130 SUPPRESSOR LEVERAGES A CLASSIC COIL SET ARCHITECTURE, ACCELERATING CHARGED BOLTS OF HARD LIGHT ENERGY AT HIGH SPEEDS TOWARD ENEMY PERSONNEL. THIS WEAPON EVENTUALLY PROVED TO BE AN INTEGRAL PART OF THE FORERUNNERS ARSENAL WHEN BATTLING THE FLOOD BUT REMAINS INCREDIBLY USEFUL AGAINST ANY AND ALL ORGANIC MATERIAL.
*[[Z-180 Scattershot|Scattershot]]
DESIGNATION: Z-180 CLOSE COMBAT RIFLE/ASYMMETRIC ENGAGEMENT MITIGATOR<br>
MANUFACTURER: UNKNOWN/FORERUNNER ORIGIN<br>
AMMUNITION TYPE: IONIZED PARTICLES<br>
AMMUNITION SIZE: N/A
THE Z-180 SCATTERSHOT IS A PROMINENT FORERUNNER CHANNEL WEAPON THAT WAS USED FOR CLOSE-RANGE DEFENSE TOWARD THE END OF THEIR WAR WITH THE FLOOD. WHILE PRACTICALLY UNSTOPPABLE UP CLOSE, THE MOST REMARKABLE ATTRIBUTE OF THE SCATTERSHOT IS ITS SCHISMATIC DISPERSAL EFFECT, DROWNING CONFINED HARD-SURFACED INTERIORS WITH BRUTAL, RICOCHETING BEAMS OF ENERGY.
*[[Z-250 Lightrifle|Lightrifle]]
DESIGNATION: Z-250 DIRECTED ENERGY ENGAGEMENT WEAPON<br>
MANUFACTURER: UNKNOWN/FORERUNNER ORIGIN<br>
AMMUNITION TYPE: LIGHT MASS<br>
AMMUNITION SIZE: N/A
THE Z-250 LIGHTRIFLE WAS ORIGINALLY DESIGNED TO ACHIEVE PRECISION-BASED SNIPING WITH LIGHT-MASS COMPONENTIAL PARTICLE ACCELERATION. THE OVERALL EFFECT OF THE WEAPON IS IMPRESSIVE, ACCURATELY FIRING A COLLECTION OF HARD LIGHT PARTICLES TOWARD A TARGET AT INCREDIBLE SPEED.
*[[Z-750 binary rifle|Binary Rifle]]
DESIGNATION: Z-750 SPECIAL APPLICATION SNIPER RIFLE<br>
MANUFACTURER: UNKNOWN/FORERUNNER ORIGIN<br>
AMMUNITION TYPE: IONIZED PARTICLES<br>
AMMUNITION SIZE: N/A
THE Z-750 BINARY RIFLE LEVERAGES THE POWER OF TWIN, CORE-MOUNTED PARTICLE ACCELERATORS, OFFERING THE ABILITY TO NEUTRALIZE MOST ENEMIES, EVEN THOSE OF CONSIDERABLE MASS, WITH A SINGLE SHOT. THE BINARY RIFLE WAS SPECIFICALLY DESIGNED TO DEAL WITH THE THREAT OF THE FLOOD, ALLOWING INFANTRY TO SNIPE AT EXTREME RANGES WITH UNPARALLELED ACCURACY AND STOPPING POWER.
*[[Z-390 incineration cannon|Incineration Cannon]]
DESIGNATION: WEAPON/ANTI-MATERIEL Z-390 HIGH-EXPLOSIVE MUNITIONS RIFLE<br>
MANUFACTURER: UNKNOWN/FORERUNNER ORIGIN<br>
AMMUNITION TYPE: IONIZED PARTICLES<br>
AMMUNITION SIZE: N/A
THE Z-390 INCINERATION CANNON IS A SHOULDER-MOUNTED MUNITIONS LAUNCHER THAT FIRES A HIGH CONCENTRATION OF EXPLOSIVE PARTICLES ALONG MULTIPLE STREAMS, TYPICALLY GENERATING OBLITERATIVE RESULTS. SUCH A WEAPON IS EQUALLY EFFECTIVE AGAINST SINGLE ENEMY COMBATANTS AND VEHICLES.
*[[Z-040 pulse grenade|Pulse Grenade]]
DESIGNATION: Z-040 ATTENUATION FIELD GENERATOR/LOCALIZED<br>
MANUFACTURER: UNKNOWN/FORERUNNER ORIGIN<br>
AMMUNITION TYPE: IONIZATION PULSE<br>
AMMUNITION SIZE: N/A
THE Z-040 PULSE GRENADE IS A FIELD-GENERATING ATTENUATION DEVICE USED TO DAMAGE ANY TARGETS WHICH FALL WITHIN ITS IONIZATION RADIUS, EVENTUALLY COLLAPSING IN A VIOLENT AND DEADLY PULSE OF ENERGY. THIS DEVICE APPEARS TO HAVE BEEN USED TO CLEAR LOCATIONS WHERE THE FLOOD HAD SUFFICIENT ROOM TO GATHER, ORGANIZE, AND GROW, SUCH AS THE VAST REDOUBTS FORMED DURING THE PARASITE’S COORDINATED STAGE.


==Vehicles==
==Vehicles==
===UNSC Vehicles===
===UNSC Vehicles===
<gallery>
<gallery>
File:H4IG VEHICLES WARTHOG.png|[[M12 Chaingun Warthog|Warthog]]
File:H4IG VEHICLES WARTHOG.png|[[M12 Warthog LRV|Warthog]]
File:H4IG VEHICLES mongoose.png|[[M274R Mongoose]]
File:H4IG VEHICLES mongoose.png|[[M274 Mongoose]]
File:H4IG_UNSC_VEHICLES_MANTIS.png|[[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]]
File:H4IG_UNSC_VEHICLES_MANTIS.png|[[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]]
File:H4IG_-_Broadsword.png|[[F-41 Broadsword]]
File:H4IG_-_Broadsword.png|[[F-41 Broadsword]]
File:H4IG UNSC VEHICLES MAMMOTH.png|[[M510 Mammoth]]
File:H4IG UNSC VEHICLES MAMMOTH.png|[[M510 Mammoth]]
</gallery>
</gallery>
*[[M808C Scorpion|Scorpion]]
*DESIGNATION: M808 Main Battle Tank<br>
DESIGNATION: M808 Main Battle Tank<br>
MANUFACTURER: Acheron Security<br>
MANUFACTURER: Acheron Security<br>
CREW CAPACITY: 1 operator + 1 gunner + 4 passengers<br>
CREW CAPACITY: 1 operator + 1 gunner + 4 passengers<br>
PRIMARY ARMAMENT: Primary Cannon [M512 SBHVC]<br>
PRIMARY ARMAMENT: Primary Cannon [M512 SBHVC]<br>
SECONDARY ARMAMENT: Machine Gun [M247 MMG]
SECONDARY ARMAMENT: Machine Gun [M247 MMG]<br><br>
 
The M808 Scorpion is easily the UNSC's most prominent main battle tank, offering impressive firepower and effective anti-infantry suppression as well as substantial resiliency and maneuverability in the field. The Scorpion is usually deployed during asymmetric ground assaults within escort convoys, or in any circumstance that requires heavy and mobile armor.
The M808 Scorpion is easily the UNSC's most prominent main battle tank, offering impressive firepower and effective anti-infantry suppression as well as substantial resiliency and maneuverability in the field. The Scorpion is usually deployed during asymmetric ground assaults within escort convoys, or in any circumstance that requires heavy and mobile armor.


*[[D79-TC Pelican|Pelican]]
*DESIGNATION: Dropship 79 Heavy - Troop Carrier<br>
DESIGNATION: Dropship 79 Heavy - Troop Carrier<br>
MANUFACTURER: Misriah Armory<br>
MANUFACTURER: Misriah Armory<br>
CREW CAPACITY: 3 Crew + 10-14 passengers<br>
CREW CAPACITY: 3 Crew + 10-14 passengers<br>
PRIMARY ARMAMENT: Autocannon [GAU/53 70mm MBHRC] (2)
PRIMARY ARMAMENT: Autocannon [GAU/53 70mm MBHRC] (2)<br><br>
 
The D79 Pelican dropship is the primary method of troop and equipment deployment within the UNSC. With a relatively proficient armament, reasonable armor, and the capacity to effect transit both in and out of atmospher, the Pelican is an incredibly versatile asset i almost every theater of war. Some D79 units have been upgraded to include a far more superior armament, utilized as heavy gunships rather than troop carriers.
The D79 Pelican dropship is the primary method of troop and equipment deployment within the UNSC. With a relatively proficient armament, reasonable armor, and the capacity to effect transit both in and out of atmosphere, the Pelican is an incredibly versatile asset in almost every theater of war. Some D79 units have been upgraded to include a far more superior armament, utilized as heavy gunships rather than troop carriers.


===Covenant Vehicles===
===Covenant Vehicles===
<gallery>
<gallery>
File:H4IG - Lich.png|[[Kmiro'sish-pattern Lich|Lich]]
File:H4IG - Lich.png|[[Type-56 Lich]]
</gallery>
</gallery>
*{{Pattern|Karo'etba|Ghost}}
DESIGNATION: T-32 RAPID ATTACK VEHICLE<br>
MANUFACTURER: LODAM ARMORY<br>
CREW CAPACITY: 1 OPERATOR<br>
ARMAMENT: PLASMA CANNON [T-32 DEW/L] (2)
THE T-32 GHOST IS THE COVENANT'S DOMINANT, SINGLE-MANNED SCOUTING VEHICLE USED FOR EVERYTHING FROM DEEP RECONNAISSANCE AND REMOTE PATROL TO ASSAULT RUNS AND CONVOY ESCORT. A TESTAMENT TO ITS FIELD EFFECTIVENESS, THE T-32 HAS REMAINED LARGELY UNCHANGED FOR CENTURIES, UTILIZING A SINGLE-MOUNT REAR-POSITIONED SEAT, TWIN-LINKED PLASMA CANNONS, AND EXCELLENT MOBILITY, REGARDLESS OF THE TERRAIN IT FINDS ITSELF DEPLOYED IN.
*[[Zurdo-pattern Wraith|Wraith]]
DESIGNATION: T-26 ASSAULT GUN CARRIAGE<br>
MANUFACTURER: LODAM ARMORY<br>
CREW CAPACITY: 1 OPERATOR + 1 GUNNER<br>
PRIMARY ARMAMENT: HEAVY PLASMA MORTAR [T-26 35CM DEM]<br>
SECONDARY ARMAMENT: PLASMA CANNON [T-26 DEWE]
THE T-26 WRAITH IS A LARGE, HEAVILY ARMORED COVENANT MORTAR TANK DESIGNED TO ASSAULT ENEMY FORTIFICATIONS WITH UNRELENTING BRUTALITY WHILE MAINTAINING RELATIVE SAFETY DUE TO ITS ANTI-INFANTRY PLASMA CANNON. POWERED BY A BOOSTED GRAVITY DRIVE, THE VEHICLE IS CAPABLE OF CHARGING FORWARD IN IMPRESSIVE BURSTS OF SPEED. THE WRAITH'S PRIMARY WEAPON IS ITS HEAVY PLASMA MORTAR, WHICH LOBS HIGHLY EXPLOSIVE, CONCENTRATED PLASMA IN A PARABOLIC ARC, RESOLVING MOST HUMAN BATTLE TANKS’ PROBLEMATIC LINE OF SIGHT REQUIREMENT.
*[[Type-26 Banshee|Banshee]]
DESIGNATION: T-26 GROUND SUPPORT AIRCRAFT<br>
MANUFACTURER: LODAM ARMORY<br>
CREW CAPACITY: 1 OPERATOR<br>
PRIMARY ARMAMENT: PLASMA CANNON [T-26 DEW/L] (2)<br>
SECONDARY ARMAMENT: FUEL ROD CANNON [T-26 HAAW/M]
THE T-26 BANSHEE CONTINUES TO BE THE COVENANT'S PRIMARY AERIAL-ENGAGEMENT VEHICLE PROVIDING EFFICIENT GROUND SUPPORT FROM ABOVE VIA ITS TWIN-LINKED PLASMA CANNONS AND HEAVY FUEL ROD WEAPON. DESPITE ITS SLIGHT FRAME, THE AIRCRAFT IS SURPRISINGLY RESILIENT IN COMBAT, LARGELY DUE TO ITS INCREDIBLE MANEUVERABILITY IN ATMOSPHERE.
*[[Ru'swum-pattern Phantom|Phantom]]
DESIGNATION: T-44 TROOP CARRIER<br>
MANUFACTURER: ACHOEM WEAPONS<br>
CREW CAPACITY: 1 PILOT + 1 WEAPON OFFICER + 20-30 PASSENGERS<br>
PRIMARY ARMAMENT: PLASMA AUTOCANNON [T-44 DEW/M]<br>
SECONDARY ARMAMENT: PLASMA CANNON [T-52 DESW] (2)
THE T-44 PHANTOM IS AN EARLIER VARIANT OF THE NOTABLE LINE OF COVENANT DROPSHIPS. ITS PROMINENCE IS LARGELY ATTRIBUTED TO ITS ARMOR'S RESILIENCY IN BOTH ATMOSPHERIC AND EXOATMOSPHERIC ENVIRONMENTS, ITS EXCEPTIONAL SPEED AND MANEUVERABILITY, AND ITS REASONABLY DISTRIBUTED FIREPOWER. THESE FACTORS MAKE THE PHANTOM ONE OF THE MOST SIGNIFICANT VEHICLES DEPLOYED BY THE COVENANT DURING THE ASSAULT OR OCCUPATION OF A GIVEN SITE.


==Armor==
==Armor==
Line 608: Line 309:


===Armor Abilities===
===Armor Abilities===
*[[Type-3 active camouflage|Active Camouflage]]
===Support Upgrades===
DESIGNATION: T-3 Refraction Dissonance Modifier/Camouflage<br>
MANUFACTURER: Merchants of Qikost
 
The T-3 Active Camouflage system, acquired during the early years of the Covenant War, is a refraction dissonance modifier that effectively bends light around the surface of a structure, masking its presence through advanced pattern realignment. Although pervasive among specific Sangheili units, it has seen extensive use among Spartans of all classes.
 
*[[Z-90 hardlight shield|Hardlight shield]]
DESIGNATION: Z-90 PHOTONIC COALESCENCE EMITTER/AEGIS<br>
MANUFACTURER: UNKNOWN/FORERUNNER ORIGIN
 
THE RECENTLY RECOVERED Z-90 HARDLIGHT SHIELD APPEARS TO BE A PHOTON EMITTER THAT CAN FUSE PARTICLES OF LIGHT INTO A RIGID, DISSIPATIVE BARRIER. FOR SPARTANS WHO CHOOSE TO INTEGRATE IT, THE TECHNOLOGY FUNCTIONS AS A FULL-SIZE AEGIS-CLASS, ANTI-PERSONNEL DEFENSIVE SHIELD.
 
*[[Z-5080 Promethean vision|Promethean vision]]
DESIGNATION: Z-5080 SHORT-RANGE SPECTRUM AUGMENTER/VISION<br>
MANUFACTURER: UNKNOWN/FORERUNNER ORIGIN
 
THE Z-5080 VISION MODIFICATION SYSTEM, COLLOQUIALLY REFERRED TO AS “PROMETHEAN VISION,” IS A SHORT-RANGE FULL-SPECTRUM ENHANCEMENT PACKAGE THAT ENABLES USERS TO DETECT SHAPES AND MOVEMENT THROUGH SOLID BARRIERS. COUPLED WITH THE VISR 4.0 TECH SUITE, THIS SOFTWARE IS ONE OF THE MOST FORMIDABLE LEVERAGED BY GEN2 ARMOR SYSTEMS.
 
*[[Type-27 hologram|Hologram]]
DESIGNATION: T-27 RESPONSIVE HOLOGRAPHIC FORM EMULATOR<br>
MANUFACTURER: MATERIALS GROUP
 
THE T-27 DECOY PACKAGE, REFERRED IN SHORTHAND AS “HOLOGRAM,” IS A RESPONSIVE EMULATOR THAT GENERATES AN EXTREMELY REALISTIC HOLOGRAPHIC COPY OF THE USER'S PHYSICAL FORM AND MOVEMENT. ONCE USED EXCLUSIVELY BY THE COVENANT, THIS DECOY TECHNOLOGY HAS NOW BEEN REVERSE ENGINEERED FOR MJOLNIR ARMOR SYSTEMS, AND IS USED AS A RUSE IN THE FIELD TO TRICK ENEMY INFANTRY AND ARMOR INTO REVEALING THEIR POSITION, THEREBY PLACING THEM AT A DISADVANTAGE.
 
*[[Z-2500 Autosentry|Autosentry]]
DESIGNATION: Z-2500 AUTOMATED PROTECTION DRONE<br>
MANUFACTURER: UNKNOWN/FORERUNNER ORIGIN
 
THE Z-2500 AUTOSENTRY IS AN INTRIGUING COMBAT-CAPABLE DRONE UNIT NOW TYPICALLY DEPLOYED IN A SUPPORT ROLE DURING ENEMY ENGAGEMENTS, AS THE FULL MEASURE OF ITS ORIGINAL USE IS UNKNOWN. OTHER HUMAN-ORIGINATING APD UNITS SIMILAR TO THE Z-2500 HAVE BEEN USED BY THE UNSC FOR YEARS, BUT NONE WITH THIS LEVEL OF MOBILITY, FUNCTIONALITY, AND SUSTAINED POWER.
 
*[[Series 12 jetpack|Jet pack]]
DESIGNATION: SERIES 12 SINGLE OPERATOR LIFT APPARATUS<br>
MANUFACTURER: LETHBRIDGE INDUSTRIAL
 
THE S-12 JUMP-JET PACK IS, LIKE THE SYSTEMS WHICH CAME BEFORE IT, A GRAVITY MITIGATION DEVICE LATCHED TO THE BACK OF INFANTRY BDU, ALLOWING PERSONNEL TO TRAVERSE VERTICALLY CHALLENGING TERRAIN AND GENERALLY BE MORE MOBILE IN THE BATTLEFIELD. THE S-12 SERIES WAS DESIGNED WITH SPARTAN-IV ASSETS IN MIND, THOUGH IT CAN BE USED MORE BROADLY.
 
*[[M2705 regeneration field|Regeneration Field]]
DESIGNATION: M2705 REGENERATIVE KINETIC DISPERSAL FIELD<br>
MANUFACTURER: ACHERON SECURITY
 
THE M2705 REGENERATION FIELD PACKAGE IS A KINETIC DISPERSAL SYSTEM WHICH HAS TWO PRIMARY OPERATIONS: THE FIRST BEING A BURST OF SHUNTING ENERGY WHICH FORCES FOF-DESIGNATED ENEMIES AWAY FROM THE USER, THE SECOND BEING A MJOLNIR COMPONENT-STABILIZING SYSTEM WHICH RECHARGES THE LOCAL ALLIES' COMBAT VIABILITY THROUGH THE SHORT-TERM OF REAPPROPRIATION OF SPECIFIC POWER SYSTEMS.
 
*[[M805X thruster pack|Thruster pack]]
DESIGNATION: M805X FORWARD ACCELERATION SYSTEM/FULCRUM MITIGATING<br>
MANUFACTURER: LETHBRIDGE INDUSTRIAL
 
THE M805X THRUSTER PACK, SIMILAR TO OTHER EVA-FOCUSED THRUST MODULES, IS A MOVEMENT ACCELERATION SYSTEM THAT MITIGATES THE USER’S NEED FOR A FULCRUM OR PIVOTING ARTICULATION. THIS ABILITY ALLOWS THE USER TO MOVE QUICKLY AND AGGRESSIVELY IN COMBAT, WHETHER CLOSING THE GAP BETWEEN THE USER AND AN ENEMY OR FINDING COVER.
 
===[[Support upgrades]]===
<gallery>
<gallery>
File:H4IG SUPPORT UPGRADES DEXTERITY UPGRADE.png|Dexterity upgrade
File:H4IG SUPPORT UPGRADES DEXTERITY UPGRADE.png|Dexterity upgrade
</gallery>
</gallery>
 
===Tactical Packages===
*'''Ammo upgrade''': THE AMMO UPGRADE OVERRIDES DEFAULT MJOLNIR SAFETY AND CAPACITY PROTOCOLS ALLOWING SPARTANS TO EXCEED SUGGESTED AMMUNITION LOADS IN THE FIELD. THIS UPGRADE IS HIGHLY RECOMMENDED FOR CLOSE-QUARTERS ENGAGEMENT ROLES AND ANY ENCOUNTERS THAT REQUIRE EXCESSIVE AMMUNITION EXPENDITURES.
 
*'''Awareness upgrade''': FACILITATING RELATIVELY MINOR ADJUSTMENTS IN AN ARMOR SYSTEM’S HUD-DISTRIBUTED DISPLAY MECHANICS, THE AWARENESS UPGRADE INTEGRATES THE DEFAULT MOTION SENSOR INTO ALL KNOWN SCOPED WEAPON SMART-LINKS, BOTH NATIVE AND EXOTIC. SPARTANS ENGAGING IN LONG-RANGE COMBAT OR SNIPER OPERATIONS OFTEN RELY ON THIS UPGRADE TO PROVIDE THEM WITH BASIC MOTION-SENSOR DATA WHILE SIGHTING AN ENEMY FROM AFAR.
 
*'''Ordnance priority upgrade''': PERSONNEL LEVERAGING THE ORDNANCE PRIORITY UPGRADE IN THE FIELD HAVE ACCESS TO A CLASS-D4803 PRIORITY CHANNEL WITH UNSC INFINITY, THANKS TO A SOFTWARE PATCH WHICH ENABLES DIALING COUPLERS AND SATELLITE LINKAGE. SPARTANS OFTEN UTILIZE THIS UPGRADE DURING REQUISITION-DENSE, SUPPORT-HEAVY COMBAT, WHERE ORDNANCE DEPLOYMENT CAN BE SCARCE AND INTERMITTENT.
 
*'''Explosives upgrade''': THE ENERGY PLACEMENT DIFFERENTIAL SYSTEMS MANIPULATED BY THE EXPLOSIVES UPGRADE ALLOW ARMOR SOFTWARE TO AUTOMATICALLY TRANSFER CONCUSSIVE ENERGY FROM EXPLOSIONS ENCOUNTERED DURING COMBAT. WHEN USED WITHIN THE CONTEXT MJOLNIR GEN2, THIS UPGRADE PASSIVELY DISPERSES RECEIVING ENERGY, DECREASING DAMAGE FOR THE USER WHILE INCREASING DAMAGE FOR THE TARGETS.
 
*'''Sensor upgrade''': ALTHOUGH IT VIOLATES GENERAL UNSC RELAY TRANSMISSION REGULATIONS, THE SENSOR UPGRADE INCREASES BOTH THE RANGE AND SENSITIVITY OF THE STANDARD MOTION SENSOR. AS IT IS MOST FREQUENTLY UTILIZED BY STEALTH OPERATIVES AND INFILTRATION SPECIALISTS, THIS UPGRADE PROVIDES HEIGHTENED LOCATIONAL INTEL OF ALL NEARBY ENEMIES.
 
*'''Stealth upgrade''': WHILE THE SOFTWARE CHANGES ARE LARGELY NOMINAL, THE STEALTH UPGRADE ALLOWS USERS TO MOVE SILENTLY DURING COMBAT, LOWERS THEIR VISIBILITY PROFILE ON CERTAIN VISR ENHANCEMENTS (LIKE ‘PROMETHEAN VISION’), AND INCREASING THEIR ABILITY TO EFFECTIVELY KILL ENEMIES FROM BEHIND.
 
*'''Stability upgrade''': ALTERNATING MJOLNIR’S DEFAULT KINETIC DAMPENERS, THE STABILITY UPGRADE INCREASES A USER’S AIMING STABILITY WHILE THEY ARE TAKING INCOMING FIRE. THIS UPGRADE IS FAVORED FOR SPARTANS WHO PARTICIPATE IN LATERAL COMBAT MANEUVERS THROUGH ENVIRONMENTS WHICH ARE PARTICULARLY DENSE WITH WEAPON FIRE.
 
*'''Gunner upgrade''': SOFTWARE IMPROVEMENTS TO MJOLNIR’S AUTOMATED WEAPON COMMUNICATION NODES ALLOW THE GUNNER UPGRADE TO IMPROVE A VARIETY OF ELEMENTS WHICH FAVOR HEAVY WEAPON SPECIALISTS, SUCH AS INCREASING THE AMOUNT OF TIME A MOUNTED WEAPON TAKES TO OVERHEAT DURING SUSTAINED FIRE OR THE IMPROVING THE GENERAL SPEED AND MOBILITY OF A SPARTAN CARRYING A DETACHED TURRET.
 
*'''Nemesis upgrade''': WITHIN THE CONTEXT OF THE WAR GAMES SIMULATION, THE NEMESIS UPGRADE IS A BALANCE-MITIGATION MODULE WHICH OFFSETS OTHER PACKAGES AND UPGRADES BY ALLOWING PERSONNEL TO HONE-IN ON THE LAST ENEMY WHO KILLED THEM. WHILE THIS IS NOT A PRACTICAL SOFTWARE UPGRADE FOR FIELD-USE, THE TENSION IT PRODUCES DURING SIMULATED COMBAT DEMANDS TACTICAL AWARENESS AMONG TARGETED PARTICIPANTS.
 
*'''Drop recon upgrade''': THROUGH SUBORBITAL, DRONE-LINKED MONITORING SYSTEMS EMBEDDED IN A SPARTAN’S MJOLNIR SUPPORT SUITE, THE DROP RECON UPGRADE ALLOWS USERS TO KNOW THE TIME AND PLACE OF ORDNANCE DEPLOYMENTS PRIOR TO THE DROPS ACTUALLY OCCURRING. THIS INTEL HAS PROVEN INCREDIBLY VALUABLE IN THE FIELD, ALLOWING OPERATIVES TO GET THE JUMP ON INCOMING FIREPOWER.
 
===[[Tactical Packages]]===
<gallery>
<gallery>
File:H4IG TACTICAL PACKAGES FAST TRACK PACKAGE.png|Fast Track Package
File:H4IG TACTICAL PACKAGES FAST TRACK PACKAGE.png|Fast Track Package
File:H4IG tactical packages wheelman package.png|Wheelman Package
File:H4IG tactical packages wheelman package.png|Wheelman Package
</gallery>
</gallery>
*'''Shielding package''': THROUGH A MODIFYING BYPASS OF STANDARD PERFORMANCE REGULATORS, THE SHIELDING PACKAGE REINFORCES PERSONAL ENERGY-SHIELD EMITTERS, RESULTING IN A SUBSTANTIALLY HIGHER SHIELD-RECHARGE RATE. AFTER TAKING DAMAGE, SPARTANS WILL NOTICE THEIR SHIELDS RECHARGING AT A QUICKER SPEED THAN OTHERS WHO HAVE NOT OPTED FOR THIS PACKAGE IN THEIR LOADOUT.
*'''Firepower package''': BY ALTERNATING REDUNDANT MAGNETIC STREAMS AT THE REAR OF A SPARTAN’S ARMOR, THE FIREPOWER PACKAGE OVERRIDES REGULATED LOADOUT LIMITATIONS, ALLOWING USERS TO CARRY TWO PRIMARY WEAPONS SIMULTANEOUSLY. FOR SPARTANS WHO PREFER HEAVIER OR LONGER-RANGED FIREPOWER OVER CLOSE-RANGE VERSATILITY AND SPEED, THIS PACKAGE IS TYPICALLY CONSIDERED IMPERATIVE.
*'''AA efficiency package''': BY DISABLING SHORTWAVE SYSTEM REGULATORS, THE AA EFFICIENCY PACKAGE GENERATES MORE POWER TO RECHARGE ARMOR ABILITIES AT A FASTER RATE THAN NORMAL. INTERESTINGLY, SPARTANS INVOLVED IN ASYMMETRIC ENGAGEMENT ROLES FAVOR THIS PACKAGE AS AN AD HOC COMBAT MODIFIER TO GIVE THEM THE ADVANTAGE IN THE FIELD, EVEN IF IT’S ONLY SHORT TERM.
*'''Grenadier package''': RESTRUCTURING THE STANDARD MAGNETIC HARDPOINTS ON THE MJOLNIR GEN2 SYSTEM, THE GRENADIER PACKAGE INCREASES TOTAL GRENADE CAPACITY FOR ALL PERSONNEL. PER COMPATIBILITY REGULATIONS, THIS PACKAGE EXTENDS TO BOTH DOMESTIC AND EXOTIC GRENADES, INCLUDING THOSE USED BY COVENANT AND FORERUNNER COMBATANTS.
*'''Resupply package''': THROUGH A SOFTWARE PATCH TO MJOLNIR’S MAGNETIC HARDPOINT CONFIGURATION, THE RESUPPLY PACKAGE ALLOWS USERS TO RETRIEVE GRENADES FROM THE ARMOR OF FALLEN SOLDIERS. THIS PARTICULAR PACKAGE IS WIDELY USED BY POST-COMBAT RECON TEAMS AND EQUIPMENT RECOVERY PERSONNEL DEPLOYED TO ENEMY-HELD LOCATIONS, WHERE THE SECURING OF MATERIEL FROM BOTH ALLIES AND FOES IS NOT A LUXURY BUT A NECESSITY.
*'''Mobility package''': WITHIN MJOLNIR GEN2 ARCHITECTURE, MUSCLE CONTROL ACTUATORS ALLOW SPARTANS THE FREEDOM OF HIGH-INTENSITY MOBILITY WITHOUT SEVERELY DAMAGING THEIR BODIES IN THE PROCESS. HOWEVER, SPARTANS CAN USE THE MOBILITY PACKAGE AT THEIR OWN DISCRETION TO MODIFY AND BYPASS THESE CONTROLS, GAINING UNPRECEDENTED SPRINTING STAMINA.
*'''Requisition package''': WHEN IT COMES TO THE ORDNANCE VERSATILITY IN COMBAT, THE REQUISITION PACKAGE IS INCREDIBLY USEFUL. BY INSTALLING THIS HARDLINE CHANNEL SYSTEM, A USER CAN REQUEST ALTERNATE SELECTIONS OF WEAPONS OR TOOLS DURING ORDNANCE DROPS, OFFERING SUBSTANTIALLY MORE CHOICES ON THE BATTLEFIELD.


==External links==
==External links==
*[http://www.halowaypoint.com/en-US/halo4guide '''Halo Waypoint''': ''Halo 4 Interactive Guide''] (defunct)
*[http://www.halowaypoint.com/en-US/halo4guide '''Halo Waypoint''': ''Halo 4 Interactive Guide''] (defunct)
*[http://web.archive.org/web/20140327134455/https://www.halowaypoint.com/en-us/halo4guide '''Internet Archive copy of the site'''] (Only good for seeing the menu, pages dont work)
*[http://web.archive.org/web/20140327134455/https://www.halowaypoint.com/en-us/halo4guide '''Internet Archive copy of the site'''] (Only good for seeing the menu, pages dont work)
*[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/the-halo-story-and-where-to-find-it-v2/8f484bd8-b3f8-4e98-b5dc-8023ffac4e1a/posts?page=2#post26 '''A collection of Internet Archive links to different parts of the guide''']


[[Category:Halo 4]]
[[Category:Halo 4]]
[[Category:Halo Waypoint]]
[[Category:Halo Waypoint]]
[[Category:Websites]]
[[Category:Websites]]

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