Editing Halo 2 skulls
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*The name of the That's Just... Wrong skull was originally unknown, as no name for the skull appears in-game. Data for an early version of the skull list in the ''Halo 2'' menu file nicknames the Unnamed skull 'Whuppopotamus', which was used by the community for a while. The version of the list with correct names for other skulls and also got translations lists the skull as "Cow Bell" (referencing how any noise will alert enemies), with "That's Just... Wrong" going unreferenced in the same lists. It was given its now-official name in ''The Master Chief Collection'', likely to avoid confusion with the Halo 3-style Cowbell skull. | *The name of the That's Just... Wrong skull was originally unknown, as no name for the skull appears in-game. Data for an early version of the skull list in the ''Halo 2'' menu file nicknames the Unnamed skull 'Whuppopotamus', which was used by the community for a while. The version of the list with correct names for other skulls and also got translations lists the skull as "Cow Bell" (referencing how any noise will alert enemies), with "That's Just... Wrong" going unreferenced in the same lists. It was given its now-official name in ''The Master Chief Collection'', likely to avoid confusion with the Halo 3-style Cowbell skull. | ||
*The That's Just... Wrong skull has an Exclamation Mark (!) on it. This could very likely be a reference to the Metal Gear Solid games, as when an enemy notices the player, an Exclamation mark appears above the enemy. | *The That's Just... Wrong skull has an Exclamation Mark (!) on it. This could very likely be a reference to the Metal Gear Solid games, as when an enemy notices the player, an Exclamation mark appears above the enemy. | ||
*The [[Halo 3 skulls|''Halo 3'' skull]], Cowbell, has the same effect as the Sputnik skull featured in Halo 2 (explosive force increased); it has just been renamed. It is of note, however, that Cowbell's potential for exploits seems far less than that of Sputnik's, mainly due to different physics, skull balancing between games, and the fact that there are exponentially more invisible barriers placed in Halo 3 than its predecessor. | |||
*A skull's melee power is a little less than equal to firing a round of an [[M90 Close Assault Weapon System|M90 Shotgun]]. | *A skull's melee power is a little less than equal to firing a round of an [[M90 Close Assault Weapon System|M90 Shotgun]]. | ||
*In Halo 2's level script files, skulls are referred to as 'Ice Cream Flavors' and some have comments regarding their effects. | *In Halo 2's level script files, skulls are referred to as 'Ice Cream Flavors' and some have comments regarding their effects. |