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{{Title|''Halo 2'' E3 demo}}
{{Title|''Halo 2'' E3 demo}}
{{Status|RealWorld}}
{{Era|RW}}
{{Level infobox
{{Level infobox
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==Plot==
==Plot==
Following a humorous, fourth-wall-breaking introduction by [[Avery Johnson|Sergeant Avery Johnson]] designed to accompany the original E3 presentation by Bungie, the demo opens to a scene of the [[Earth]] city of [[New Mombasa]] under siege by the [[Covenant]]. The [[John-117|Master Chief]] is en route to a UNSC field command post turned field hospital to assist the marines in destroying an [[Zo'op-pattern Weevil|artillery cannon]] and securing the area. The [[D77-TC Pelican|Pelican]] lands and Master Chief exits with a few ODSTs to be introduced to Cpl. [[Perez]] who takes him through the field hospital to where [[Banks|Sergeant Banks]] is.
Following a humorous, fourth-wall-breaking introduction by [[Avery Johnson|Sergeant Avery Johnson]] designed to accompany the original E3 presentation by Bungie, the demo opens to a scene of the [[Earth]] city of [[New Mombasa]] under siege by the [[Covenant]]. The [[John-117|Master Chief]] is en route to a UNSC field command post turned field hospital to assist the marines in destroying an [[Covenant artillery|artillery cannon]] and securing the area. The [[D77-TC Pelican|Pelican]] lands and Master Chief exits with a few ODSTs to be introduced to Cpl. [[Perez]] who takes him through the field hospital to where [[Banks|Sergeant Banks]] is.


The Master Chief proceeds through the camp witnessing the new animations of allied AIs. He then passes through a destroyed building housing a Marine heavy Machine gun team and Sergeant Banks. Both are pinned down by Covenant forces. The Sergeant then calls in an airstrike on the [[Zo'op-pattern Weevil|artillery cannon]]. A flight of Longsword fighters promptly complies, launching a successful bombing run on the cannon. After the airstrike has occurred Banks gives the player his SMG, an introduction to the new feature of [[dual wielding]]. Using his new weapons, the Chief clears the area of Covenant troops before moving over a pile a debris and into an open street.
The Master Chief proceeds through the camp witnessing the new animations of allied AIs. He then passes through a destroyed building housing a Marine heavy Machine gun team and Sergeant Banks. Both are pinned down by Covenant forces. The Sergeant then calls in an airstrike on the [[Type-48 Weevil|artillery cannon]]. A flight of Longsword fighters promptly complies, launching a successful bombing run on the cannon. After the airstrike has occurred Banks gives the player his SMG, an introduction to the new feature of [[dual wielding]]. Using his new weapons, the Chief clears the area of Covenant troops before moving over a pile a debris and into an open street.


In the street there is a packed group of about seven Jackals with shields. Upon spotting the Chief they form a phalanx and begin to open fire with their plasma pistols. After a few moments of shooting, the group of Jackals are splattered by a pair of [[M12 Warthog|Warthogs]]. One of the Warthogs is the new Gauss Warthog, the driver instructs the Master Chief to man the Gauss Cannon on the back. Upon the Chief entering the turret, Warthogs drive around the street areas which are incidentally quite similar to the streets before the [[Protos-pattern Scarab|Scarab]] attack in the ''Halo 2'' level, [[Metropolis]]. After the Chief destroys a few {{Pattern|Ruwaa|Shadow}}s and [[Karo'etba-pattern Ghost|Ghosts]], the Warthog is boarded by a [[Jiralhanae|Brute]] who kills the Marines in the passenger and driver seat, prompting the Chief to exit the vehicle to take action against the boarder.
In the street there is a packed group of about seven Jackals with shields. Upon spotting the Chief they form a phalanx and begin to open fire with their plasma pistols. After a few moments of shooting, the group of Jackals are splattered by a pair of [[M12 Warthog|Warthogs]]. One of the Warthogs is the new Gauss Warthog, the driver instructs the Master Chief to man the Gauss Cannon on the back. Upon the Chief entering the turret, Warthogs drive around the street areas which are incidentally quite similar to the streets before the [[Type-47A Scarab|Scarab]] attack in the ''Halo 2'' level, [[Metropolis]]. After the Chief destroys a few [[Type-29 Shadow]]s and [[Type-32 Ghost|Ghosts]], the Warthog is boarded by a [[Jiralhanae|Brute]] who kills the Marines in the passenger and driver seat, prompting the Chief to exit the vehicle to take action against the boarder.


The Master Chief quickly kills the Brute and a few of his comrades with his battle rifle before being alerted by [[Cortana]] of a fast approaching Ghost. Chief proceeds to board this vehicle by hijacking the Ghost, introducing yet another new ''Halo 2'' feature.
The Master Chief quickly kills the Brute and a few of his comrades with his battle rifle before being alerted by [[Cortana]] of a fast approaching Ghost. Chief proceeds to board this vehicle by hijacking the Ghost, introducing yet another new ''Halo 2'' feature.
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The Chief proceeds to wreak havoc on the Covenant troops in the area before he is instructed by Cortana to escape the area via a tunnel which leads to a bridge. The demo then cuts then changes to a cutscene of two Brutes on Ghosts chasing the Chief through the tunnel. As a sign declaring "Highway access denied" flashes, the automatic doors at the end of the tunnel begin to close. In response to this small crisis Master Chief speeds up, barely making it through the remaining space between the closing doors, although in the process his Ghost crashes, disgorging him upon the ground. However the two pursuing Brutes are not so lucky. The door closes completely before they get to it and a shot from the outside of the tunnel shows the two explosions caused by the crash of the Brutes' Ghosts.
The Chief proceeds to wreak havoc on the Covenant troops in the area before he is instructed by Cortana to escape the area via a tunnel which leads to a bridge. The demo then cuts then changes to a cutscene of two Brutes on Ghosts chasing the Chief through the tunnel. As a sign declaring "Highway access denied" flashes, the automatic doors at the end of the tunnel begin to close. In response to this small crisis Master Chief speeds up, barely making it through the remaining space between the closing doors, although in the process his Ghost crashes, disgorging him upon the ground. However the two pursuing Brutes are not so lucky. The door closes completely before they get to it and a shot from the outside of the tunnel shows the two explosions caused by the crash of the Brutes' Ghosts.


Just after Cortana points out a Covenant ship in the sky, a barrage of glowing drop pods begin to land around the Chief. Elites step out of these Drop Pods and draw their [[Type-1 energy sword|energy swords]]. Chief responds holstering one of his SMGs and charging up a [[Anskum-pattern plasma grenade|plasma grenade]]. Cortana, noting Chief's action, teasingly says "bet you can't stick it" to which the Master Chief responds "You're on." As he lunges forward to toss the grenade, the demo ends.
Just after Cortana points out a Covenant ship in the sky, a barrage of glowing drop pods begin to land around the Chief. Elites step out of these Drop Pods and draw their [[Type-1 energy sword|energy swords]]. Chief responds holstering one of his SMGs and charging up a [[Type-1 plasma grenade|plasma grenade]]. Cortana, noting Chief's action, teasingly says "bet you can't stick it" to which the Master Chief responds "You're on." As he lunges forward to toss the grenade, the demo ends.


== Transcript==
== Transcript==
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''More Elites surround the Chief. They draw their energy swords and snarl menacingly.''
''More Elites surround the Chief. They draw their energy swords and snarl menacingly.''


[[File:H2-E3-MasterChief-PlasmaGrenade.jpg|thumb|200px|Cortana: "Betcha can't stick it." Master Chief: "You're on."]]
[[File:H2-E3-MasterChief-PlasmaGrenade.jpg|right|200px|thumb|Cortana: "Betcha can't stick it." Master Chief: "You're on."]]


*'''Cortana:''' "Bet'cha can't stick it…"
*'''Cortana:''' "Bet'cha can't stick it…"


''The Chief pulls out a [[Anskum-pattern plasma grenade|plasma grenade]] and activates it.''
''The Chief pulls out a [[Type-1 plasma grenade|plasma grenade]] and activates it.''


*'''Master Chief:''' "You're on."
*'''Master Chief:''' "You're on."
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==Differences with the final game<!--Please avoid comparing the demo with the actual campaign level. This section should be focused on the gameplay mechanics and appearances.-->==
==Differences with the final game<!--Please avoid comparing the demo with the actual campaign level. This section should be focused on the gameplay mechanics and appearances.-->==
* The Brutes voices are deeper, much like an ape, than in the final game.
* The Brutes voices are deeper, much like an ape, than in the final game.
* The Battle Rifle Has a slower version of the CE Assault Rifle Reload Animation.
* The Battle Rifle reloads like an Assault Rifle.
* The Master Chief fires the SMGs at the same time, and he never reloads them.
* The Master Chief fires the SMGs at the same time, and he never reloads them.
* In addition, when the Master Chief changes to the Battle Rifle from the SMGs, he doesn't drop the other SMG. This led many viewers to assume that the "dual SMGs" were a single weapon.
** In addition, when the Master Chief changes to the Battle Rifle from the SMGs, he doesn't drop the other SMG. This lead many viewers to assume that "dual SMGs" was a single weapon.
* The Battle Rifle is semi-automatic, and has no ammo counter, making it more like the later [[Designated Marksman Rifle]] featured in Halo: Reach.
* The Battle Rifle is semi-automatic, has no ammo counter, and is reminiscent of the way a paintball gun fires. This makes it more like the much later [[Designated Marksman Rifle]].
* The Shadow's turret shoots green plasma blasts that look like charged plasma pistol shots, not purple shots. Also, it fires at a more regular pace, not getting faster as it shoots, as it does in the final release when manned by Elites.
* The Shadow's turret shoots green plasma blasts that look like charged plasma pistol shots, not purple shots. Also, it shoots more at a more regular pace, it doesn't get faster as it shoots, although this is the same in the final version when manned by Elites.
* The SpecOps Elites featured are black colored rather than dark blue in the final game.
* The SpecOps Elites featured are black colored rather than dark blue in the final game.
* The [[Type-25 Brute Shot|Brute Shot]] shoots like a large plasma projectile which flies straight instead of the frag grenade that falls and bounces after a few feet.
* The [[Type-25 Brute Shot|Brute Shot]] shoots like a large plasma projectile which flies straight instead of the frag grenade that falls and bounces after a few feet.
* The [[Type-25 Directed Energy Pistol|Plasma Pistol]] fires a larger bolt.
* The [[Type-25 Directed Energy Pistol|Plasma Pistol]] shoots a larger bolt.
* The Phantoms have a different appearance and are destructible.
* The Phantoms have a different appearance and are destructible.
* Brutes bleed purple, but in the final game, they bleed dark blue.
* Brutes bleed purple, but in the final game, they bleed Blackish-blue.
* The Fragmentation Grenades made the same type of explosion like they did in ''Halo: Combat Evolved'' , but are much weaker.
* The Fragmentation Grenades made the same type of explosion like they did in ''Halo: Combat Evolved'' , but are much weaker.
* When Master Chief hijacked the Ghost, he stood on the Ghost for a considerable amount of time before he kicked the driver out.
* When Master Chief hijacked the Ghost, he stood on the ghost for a considerable amount of time before he kicked the driver out.
* The [[Jiralhanae|Brutes]] are weaker than they are in the final game and were easily killed.
* The [[Jiralhanae|Brutes]] are weaker than they are in the final game and were easily killed.
* The Battle Rifle's melee attack shows three different animations at the same time instead of only one at a time—this was the first animation shown by Bungie of their proposed "melee combo" system, which was cut out of the final game due to time constraints.
* The Battle Rifle's melee attack shows three different animations at the same time instead of only one at a time—this was the first animation shown by Bungie of their proposed "melee combo" system, which was cut out of the final game due to time constraints.
* When the Chief shoots a Phantom with a [[M68 Gauss cannon|Gauss Cannon]] a green and blue plasma spark appears.
* When the Chief shoots a Phantom with a [[M68 Gauss cannon|Gauss Cannon]] a green and blue plasma spark appears.
* The Gauss Cannon has a faster rate of fire.
* The Gauss Cannon has a faster rate of fire.
* The back of the [[Kez'katu-pattern Phantom|Phantom]] is open and the troops disperse like on a [[D77-TC Pelican|Pelican]].
* The back of the [[Type-52 Phantom|Phantom]] is open and the troops disperse like on a [[D77-TC Pelican|Pelican]].
* If one looks closely at the Elites' energy swords, they can tell that they have the same appearance as the ''Halo 3'' ones, with the pointed edges around the hilt when turned on.
* If one looks closely at the Elites' energy swords, they can tell that they have the same appearance as the ''Halo 3'' ones, with the pointed edges around the hilt when turned on.
* Jackal shields are a bright fluorescent blue, instead of bluish-green in the final version.
* Jackal shields are a bright fluorescent blue, instead of bluish-green in the final version.
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* Jackals are also seen moving forward together in a phalanx formation (as opposed to just running around normally) shortly before being run over by Warthogs at 4:46.
* Jackals are also seen moving forward together in a phalanx formation (as opposed to just running around normally) shortly before being run over by Warthogs at 4:46.
* The Ghost's fire mode is different to that of the final version. In the final version, the mode was alternating blasts from each Plasma Cannon. Here, it was more like Halo 1's fire which fired both Cannons at the same time. The rate of fire was also increased and the plasma bolts travel faster.
* The Ghost's fire mode is different to that of the final version. In the final version, the mode was alternating blasts from each Plasma Cannon. Here, it was more like Halo 1's fire which fired both Cannons at the same time. The rate of fire was also increased and the plasma bolts travel faster.
* There is a huge increase in the number of Grunt death animations where they stop in their tracks when killed attempting to shoot the player one last time before slowly falling forward. Few of the killed Grunts in the trailer perform the classic "Grunty Death Backflip" when killed with Battle Rifle fire.
* There is a huge increase in the number of Grunt death animations where they stop in their tracks when killed and slowly fall forward. Few of the killed Grunts in the trailer perform the classic "Grunty Death Backflip" when killed with Battle Rifle fire.
* Civilian cars make much bigger and deadlier explosions.
* Civilian cars make much bigger and deadlier explosions.
* Plasma bolts and projectiles are more fluorescent than their retail counterpart.
* Many textures for building walls and floors are re-used from Combat Evolved including brushed metal tiling, seen at 1:53 and 2:43. 
* The Havok physics engine was not yet implemented in the game, so physics are closer to Combat Evolved.
* Grunt and human blood decals are Brighter, and more fluorescent than their retail counterparts.
* Human blood textures are re-used from Combat Evolved.
* Grunt, human and Jackal blood splat decals are bigger than retail, resulting in more blood seen in the demo compared to the full release.
* Grunts and Jackals are more aggressive and will fire faster than retail, as seen at 4:25.
* Chief features a new model not seen in the full release of the game, featuring real-time reflections on his visor, seen at 0:19.
* Gunshots and shots from the Mounted Turret illuminate the ground and surrounding area when fired.
* The SMGs' muzzle flash is a darker red, rather than a bright yellow/orange seen in the final release.
* SMGs (including dual wielded SMGs) have an increased rate of fire, and no recoil.
* Dual SMG's have a unique "Double Up" overlapping Reticle, rather than a normal SMG reticle seen in retail.
* Warthog Headlights illuminate and cast visible light and shadows on the road
* Physics for Warthog splatters seem to be closer to Combat Evolved, Even small bumps or hits will result in a splatter with a lot of blood particles.
* Street Lamps and Lights illuminate dynamic lights and shadows, Most dynamic lights were disabled shortly before release but still exist in the final game and can be enabled on the Halo 2 Editing Kit. this was also explained by Joe staten in the H2 developer commentary on 4:48.
* Mounted turrets visibly expel rounds after every shot fired


==Gallery==
==Gallery==

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