Editing Halo: Chronicles

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==Development and design==
==Development and design==
[[File:HCr Promethean Concept.png|thumb|Concept art for the "Promethean", by [[Isaac Hannaford]].]]
[[File:HCr Promethean Concept.png|thumb|right|Concept art for the "Promethean", by [[Isaac Hannaford]].]]
{{Quote|Joe came up with the concept of “be the bullet”. We wanted to take the player on this emotional and gameplay journey from just being human to being a modified human. Not modified in the sense that you just put on power armor, but where there’s biological shit actually happening to you.|[[Paul Bertone]]{{Ref/Reuse|vice}}}}
{{Quote|Joe came up with the concept of “be the bullet”. We wanted to take the player on this emotional and gameplay journey from just being human to being a modified human. Not modified in the sense that you just put on power armor, but where there’s biological shit actually happening to you.|[[Paul Bertone]]{{Ref/Reuse|vice}}}}
While ''Chronicles'' was in development, a select team of [[Bungie]] employees - namely [[Joseph Staten]] and design director Mike Woo - was working in New Zealand with Jackson. Gameplay designer [[Paul Bertone]] was involved as well for some time around the time of ''[[Halo 3]]''{{'}}s release.{{Ref/Reuse|vice}} When ''Chronicles'' was later cancelled, the team returned to Bungie to work on ''[[Halo 3: ODST]]'' instead.{{Ref/Site|URL=http://www.kotaku.com.au/2009/09/how-and-why-halo-3-odst-was-made-in-14-months/|Site=Kotaku|Page=How And Why Halo 3: ODST Was Made In 14 Months|D=12|M=09|Y=2009}} Staten in particular had a key role in coming up with ''Chronicles''{{'}}s story, as well as advising the WingNut writing team.{{Ref/Reuse|vice}}
While ''Chronicles'' was in development, a select team of [[Bungie]] employees - namely [[Joseph Staten]] and design director Mike Woo - was working in New Zealand with Jackson. Gameplay designer [[Paul Bertone]] was involved as well for some time around the time of ''[[Halo 3]]''{{'}}s release.{{Ref/Reuse|vice}} When ''Chronicles'' was later cancelled, the team returned to Bungie to work on ''[[Halo 3: ODST]]'' instead.{{Ref/Site|URL=http://www.kotaku.com.au/2009/09/how-and-why-halo-3-odst-was-made-in-14-months/|Site=Kotaku|Page=How And Why Halo 3: ODST Was Made In 14 Months|D=12|M=09|Y=2009}} Staten in particular had a key role in coming up with ''Chronicles''{{'}}s story, as well as advising the WingNut writing team.{{Ref/Reuse|vice}}

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