Editing Grifball

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
{{cleanup}}
{{cleanup}}
{{Article quote|In 2554, the Red Army introduced Grifball to the world. By 2557, all other sports had been abandoned.}}
{{Article quote|In 2554, the Red Army introduced Grifball to the world. By 2557, all other sports had been abandoned.}}
[[File:GB Wallpaper 1024x768.jpg|thumb|300px|Grifball poster.]]
[[File:GB Wallpaper 1024x768.jpg|thumb|300px|right|Grifball poster.]]
'''Grifball''' is a community-created [[gametype]] made by Burnie Burns of [[Rooster Teeth Productions|Rooster Teeth]]. It was introduced as a custom game type in ''[[Halo 3]]'', subsequently introduced in [[matchmaking]], and was made a permanent game type in ''[[Halo: Reach]]'', ''[[Halo 4]]'' and  ''[[Halo 5: Guardians]]''. In ''Halo 3'' and ''Halo: Reach'', the game is an [[Assault]] variant, while in ''Halo 4'' it is a variant of [[Oddball]].
'''Grifball''' is a community-created [[gametype]] made by Burnie Burns of [[Rooster Teeth Productions|Rooster Teeth]]. It was introduced as a custom game type in ''[[Halo 3]]'', subsequently introduced in [[matchmaking]], and was made a permanent game type in ''[[Halo: Reach]]'', ''[[Halo 4]]'' and  ''[[Halo 5: Guardians]]''. In ''Halo 3'' and ''Halo: Reach'', the game is an [[Assault]] variant, while in ''Halo 4'' it is a variant of [[Oddball]].


== General features ==
== General features ==
[[File:Grifballcourt.jpg|250px|thumb|The wall graphic on the '[[Foundry]]' Grifball court.]]
[[File:Grifballcourt.jpg|250px|thumb|right|The wall graphic on the '[[Foundry]]' Grifball court.]]
The game is played like a Rooster Teeth-inspired game of [[wikipedia:Rugby|Rugby]]. Red and blue teams, both with three to four players, square off in a simple arena in which each team has a goal. The object is to take the ball in the middle of the court and put it in the other team’s goal. Irrespective of the team, the ball carrier's armor color always changes to orange when they are carrying the ball.
The game is played like a Rooster Teeth-inspired game of [[wikipedia:Rugby|Rugby]]. Red and blue teams, both with three to four players, square off in a simple arena in which each team has a goal. The object is to take the ball in the middle of the court and put it in the other team’s goal. Irrespective of the team, the ball carrier's armor color always changes to orange when they are carrying the ball.


Line 13: Line 13:
Grifball games are typically played on open rectangular courts that do not have any obstacles; the only frequently available features of the levels are subtle narrow ledges at the edge of the court that often require Gravity Hammer-boosted jumping to utilise. Despite of that, the game becomes extremely intense and strategic as the game relies heavily on teamwork and a bit of luck.
Grifball games are typically played on open rectangular courts that do not have any obstacles; the only frequently available features of the levels are subtle narrow ledges at the edge of the court that often require Gravity Hammer-boosted jumping to utilise. Despite of that, the game becomes extremely intense and strategic as the game relies heavily on teamwork and a bit of luck.


Each player has a [[Gravity hammer (fiction)|Gravity Hammer]] and an [[Type-1 energy sword|Energy Sword]] (secondary), with infinite energy for both weapons. In some maps and game variants in ''Halo 3'' and ''Halo: Reach'', the [[7 wood]] is used instead of the Gravity Hammer, though the gameplay remains identical. In ''Halo: Reach'' and ''Halo 4'', there are two [[loadout]]s available: one has Gravity Hammer and Energy Sword, and the other has Energy Sword and Gravity Hammer. The purpose of this is to let the player pick their spawn weapon, as this can be crucial when respawning.
Each player has a [[Type-2 gravity hammer|Gravity Hammer]] and an [[Type-1 energy sword|Energy Sword]] (secondary), with infinite energy for both weapons. In some maps and game variants in ''Halo 3'' and ''Halo: Reach'', the [[7 wood]] is used instead of the Gravity Hammer, though the gameplay remains identical. In ''Halo: Reach'' and ''Halo 4'', there are two [[loadout]]s available: one has Gravity Hammer and Energy Sword, and the other has Energy Sword and Gravity Hammer. The purpose of this is to let the player pick their spawn weapon, as this can be crucial when respawning.


The game features very fast respawning, short distances, no places to hide, and often results in players getting several multi-kills up to Killionaires and occasionally an [[Extermination]] (usually due to exploding Bombs). A well-timed Gravity Hammer strike during the start-of-round "bomb rush" can also claim four—or seven, for that matter—lives at once. Skilled players can accrue very long [[Killing Spree|killing spree]]s.
The game features very fast respawning, short distances, no places to hide, and often results in players getting several multi-kills up to Killionaires and occasionally an [[Extermination]] (usually due to exploding Bombs). A well-timed Gravity Hammer strike during the start-of-round "bomb rush" can also claim four—or seven, for that matter—lives at once. Skilled players can accrue very long [[Killing Spree|killing spree]]s.
Line 24: Line 24:


=== Origin ===
=== Origin ===
The origin of Grifball can be traced back to an interview with its creator:
The origin of Grifball can be traced back to an interview with its creator:


Line 36: Line 37:
== Installment changes ==
== Installment changes ==
=== ''Halo 3'' ===
=== ''Halo 3'' ===
Originally, ''Halo 3'' Grifball was played on [[Forge]]d custom maps based on Foundry and [[Sandbox]]'s Crypt area.
Originally, ''Halo 3'' Grifball was played on [[Forge]]d custom maps based on Foundry and [[Sandbox]]'s Crypt area.


Line 47: Line 49:


=== ''Halo: Reach'' ===
=== ''Halo: Reach'' ===
In ''[[Halo: Reach]]'', Grifball became an official gametype with its own icon and [[Jeff Steitzer|announcer]] line. It has been given a permanent playlist.
In ''[[Halo: Reach]]'', Grifball became an official gametype with its own icon and [[Jeff Steitzer|announcer]] line. It has been given a permanent playlist.


Line 69: Line 72:


=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
The ''[[Halo 5: Guardians]]'' version of Grifball was introduced as part of the [[Hammer Storm]] update of February 24, 2016. It builds upon a new generic "ball game mode" used to create various gametypes like Grifball, [[Assault]], [[Oddball]] and [[Ricochet (gametype)|Ricochet]]. The default [[Grifball Court]] map was the first to be released as part of Hammer Storm.
The ''[[Halo 5: Guardians]]'' version of Grifball was introduced as part of the [[Hammer Storm]] update of February 24, 2016. It builds upon a new generic "ball game mode" used to create various gametypes like Grifball, [[Assault]], [[Oddball]] and [[Ricochet (gametype)|Ricochet]]. The default [[Grifball Court]] map was the first to be released as part of Hammer Storm.


Line 74: Line 78:


== Tips & Tactics ==
== Tips & Tactics ==
On the following table, the normal writing is what you are holding, the '''bold''' writing is what your opponent has.
On the following table, the normal writing is what you are holding, the '''bold''' writing is what your opponent has.


Line 112: Line 117:


*A common and sometimes effective tactic is to jump above your enemies during the inital rush for the bomb and hammer them. You have to time it just right or they will most likely hit you first. This technique often results in betrayals but if done right will kill the opposing rushers and get you the bomb.
*A common and sometimes effective tactic is to jump above your enemies during the inital rush for the bomb and hammer them. You have to time it just right or they will most likely hit you first. This technique often results in betrayals but if done right will kill the opposing rushers and get you the bomb.
*A good counter against 'Grif' (the bomb carrier) is to jump above him and slash with the sword.Only experienced bomb carriers will counter this as most are looking forward and not up.
*A good counter against 'Grif' is to jump above him and slash with the sword.Only experienced bomb carriers will counter this as most are looking forward and not up.
*When holding the Gravity Hammer, if you wish to head towards the enemy's spawn area, face the wall behind where your team spawns, and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop. However, it leaves you exposed to an enemy's attack.
*When holding the Gravity Hammer, if you wish to head towards the enemy's spawn area, face the wall behind where your team spawns, and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop. However, it leaves you exposed to an enemy's attack.
*When using the sword against the Gravity Hammer (this is ill advised if you are unskilled) wait for them to swing, and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword.
*When using the sword against the Gravity Hammer (this is ill advised if you are unskilled) wait for them to swing, and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword.
Line 121: Line 126:
*At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn.
*At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn.
*If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team.
*If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team.
*A recent technique that appeared in a Grifball Tournament was known as "wall jumping". In which the ball carrier would jump on the small ledge behind the goal before scoring in order to evade pursuers.
*A recent technique that appeared in the Grifball Tournament was known as "wall jumping". In which the ball carrier (also known as Grif) would jump on the small ledge behind the goal before scoring in order to evade pursuers.
*Another way to score is to wait about 3 steps behind your team at the very beginning. Usually, most of your team, and your opponents, will perish in the beginning rush. Once that is over, grab the bomb and punch the few remaining players on the opposite team (if an opposing team members lunges towards you with an energy sword and you punch them usually you will lose your shield and the opponent will die) and before they have a chance to respawn, you will have scored. (Note: this does not work as well with experienced players on the other team as they also usually wait a bit back as well.)
*Another way to score is to wait about 3 steps behind your team at the very beginning. Usually, most of your team, and your opponents, will perish in the beginning rush. Once that is over, grab the bomb and punch the few remaining players on the opposite team (if an opposing team members lunges towards you with an energy sword and you punch them usually you will lose your shield and the opponent will die) and before they have a chance to respawn, you will have scored. (Note: this does not work as well with experienced players on the other team as they also usually wait a bit back as well.)
*Try to figure out who the host of the match is. If you have the ball, and are being ran at by the host, you will have to punch earlier then you would if you were facing a non-host.
*Try to figure out who the host of the match is. If you have the ball, and are being ran at by the host, you will have to punch earlier then you would if you were facing a non-host.
Line 150: Line 155:
*On October 27, 2012, Achievement Hunter released a Minecraft Let's Play which featured them (including Geoff Ramsey, the voice of Grif) playing Grifball on a map made by AxialMatt.
*On October 27, 2012, Achievement Hunter released a Minecraft Let's Play which featured them (including Geoff Ramsey, the voice of Grif) playing Grifball on a map made by AxialMatt.
*Grifball was intended to be part of ''[[Halo 2: Anniversary]]'', but the gametype never made it into the game.
*Grifball was intended to be part of ''[[Halo 2: Anniversary]]'', but the gametype never made it into the game.
**There is, however, a variant of [[Ricochet (gametype)|Ricochet]] that does play somewhat like Grifball. In this variant, both teams only have Energy Swords; this is because no Gravity Hammer or 7-Wood exists in Halo 2: Anniversary. This Grifball variant is played on square maps just like other Grifball interpretations.


==Gallery==
==Gallery==
Line 178: Line 182:
*[http://grifballhub.com GrifballHUB]
*[http://grifballhub.com GrifballHUB]


{{Gametype}}
{{Games}}
[[Category:Multiplayer gametypes]]
[[Category:Multiplayer gametypes]]
[[Category:Halo 3 gametypes]]
[[Category:Halo 3 gametypes]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.