Editing Forge/Halo: Reach

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*More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map)
*More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map)
*Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects.
*Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects.
*A vastly improved item palette (see [[Forge objects in Halo: Reach]] for a comprehensive list). Many of these objects are based on existing setpieces of ''Halo'' multiplayer maps, with players able to place down the bases seen on [[Blood Gulch]] or the components that make up [[Ascension]], among others.
*A vastly improved item palette (see [[Forge Objects in Halo: Reach]] for a comprehensive list). Many of these objects are based on existing setpieces of ''Halo'' multiplayer maps, with players able to place down the bases seen on [[Blood Gulch]] or the components that make up [[Ascension]], among others.
====Forge filters====
====Forge filters====
Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance.
Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance.
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=== Object manipulation ===
=== Object manipulation ===
[[Forge objects|Object]] manipulation in Forge 2.0 has been vastly improved.
[[Forge Objects|Object]] manipulation in Forge 2.0 has been vastly improved.
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry.
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry.
*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.
*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.

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