Editing Firefight (Halo 3: ODST)
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As part of ''The Master Chief Collection'', Firefight has undergone a number of changes inspired by the customisability of the ''Halo: Reach'' [[Firefight (Halo: Reach)|iteration]] of Firefight. Notably, Firefight now supports gametype customisation, similar to that of ''Halo: Reach''. Players can alter their player traits and equipment to make themselves more or less vulnerable to enemies, have unlimited ammunition or spawn with any weapon in the ''ODST'' sandbox. Notably, this feature now allows players to spawn equipped with a [[Battle Rifle]], a weapon never-before available to use in ''Halo 3: ODST''.{{Ref/Reuse|MCCAugust}} | As part of ''The Master Chief Collection'', Firefight has undergone a number of changes inspired by the customisability of the ''Halo: Reach'' [[Firefight (Halo: Reach)|iteration]] of Firefight. Notably, Firefight now supports gametype customisation, similar to that of ''Halo: Reach''. Players can alter their player traits and equipment to make themselves more or less vulnerable to enemies, have unlimited ammunition or spawn with any weapon in the ''ODST'' sandbox. Notably, this feature now allows players to spawn equipped with a [[Battle Rifle]], a weapon never-before available to use in ''Halo 3: ODST''.{{Ref/Reuse|MCCAugust}} | ||
The other primary major change introduced by the expanded Firefight options in ''The Master Chief Collection'' is the ability to change the vehicle spawns on the map. This change only affects the map [[Lost Platoon]], as it replaces the default [[Warthog]] spawn on the map, but does not add vehicles to any other map. In custom gametypes, players can replace the Lost Platoon Warthog with a [[Gauss Warthog]], [[Scorpion]], | The other primary major change introduced by the expanded Firefight options in ''The Master Chief Collection'' is the ability to change the vehicle spawns on the map. This change only affects the map [[Lost Platoon]], as it replaces the default [[Warthog]] spawn on the map, but does not add vehicles to any other map. In custom gametypes, players can replace the Lost Platoon Warthog with a [[Gauss Warthog]], [[Scorpion]], [[Anti-Air Wraith]] or even a [[Hornet]] - the latter two of which have never been available to use prior in the ''ODST'' sandbox.{{Ref/Site|Id=MCCAugust|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-august-2020|Site=Halo Waypoint|Page=MCC Development Update - August 2020}} | ||
While ''The Master Chief Collection'' has these expanded options for Firefight play, the original endless survival experience is still available to play unaltered, now named the FF Classic gametype. For [[matchmaking]] play, the standard Firefight gametype performs exactly the same way but ends once one set is completed, and has a thirty minute time limit. Several new gametypes are included by default: Sniperfight, Rocketfight and Fiestafight. The wave options can also be customised, giving players the option of fighting Sentinels and Elites. Specific firefight gametypes that include these new enemies have been added, such as Robocalypse and Elitefight. | While ''The Master Chief Collection'' has these expanded options for Firefight play, the original endless survival experience is still available to play unaltered, now named the FF Classic gametype. For [[matchmaking]] play, the standard Firefight gametype performs exactly the same way but ends once one set is completed, and has a thirty minute time limit. Several new gametypes are included by default: Sniperfight, Rocketfight and Fiestafight. The wave options can also be customised, giving players the option of fighting Sentinels and Elites. Specific firefight gametypes that include these new enemies have been added, such as Robocalypse and Elitefight. |