File:H4 SpOps LightCruiser EarlyHull Blockout 1.jpg
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Summary[edit]
File information | |
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Summary | Early blockout of the Zanar-pattern light cruiser's bow. |
Type | Render |
Game | Halo 4 |
Artist | Steve Tyler |
Source | http://coolhandgraphics.blogspot.com/2013/02/big-spaceships-003-covenant-ccs-battle.html |
Original filename | covenant_cruiser_wip_01a.jpg
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Source caption | I added textures pretty early on, it was requested that i put only basic UV mapping data as many effects would be achieved procedurally - as usual most of the final look of the surfaces were established in-house after I handed over the model. |
License | This file is subject to copyright. Copyright is most likely held by the company that published the game or media portrayed in the image. Halopedia's use of this work qualifies as fair use under United States copyright law, or the author's permission is given. It is used on the wiki only in the belief that the information the image portrays is designed to be an accompaniment to playing the game or media, and its use here will not:
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File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 09:44, November 13, 2022 | 1,600 × 900 (126 KB) | BaconShelf (talk | contribs) | {{file info |summary = Early blockout tests of the {{Pattern|Zanar|light cruiser}} and {{Pattern|Maugen|armored cruiser}} models for Axis Studios' cutscenes. The third ship on the right is Tyler's own previous creation, the "Akula", used for scale and detail reference. |game = Halo 4 |type = render |artist = Steve Tyler |source = http://coolhandgraphics.blogspot.com/2013/02/big-spaceships-003-covenant-ccs-battle.html |filename = covenant_cruiser_wip_01a.jpg |caption = I added textures pre... |
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