Editing Fighting Retreat

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*It's recommended to build at least one Huragok early in the mission in order to sustain losses.
*It's recommended to build at least one Huragok early in the mission in order to sustain losses.
*When holding out the defensive lines, build Marauders, because they can counter infected infantry units. Each only costs 400 supplies, allowing you to save up Power for upgrading units instead.
*When holding out the defensive lines, build Marauders, because they can counter infected infantry units. Each only costs 400 supplies, allowing you to save up Power for upgrading units instead.
*Since the Flood units are limited to infected infantry and infected vehicles, the Wraith, which counters both, is one of the best units in this level. Use Wraiths to defend the base and have them lead the final retreat.
*Since the Flood units are limited to infected infantry and infected vehicles, the Wraith, which counters both, is the one of the best units in this level. Use Wraiths to defend the base and have them lead the final retreat.
*During the preparation phase at the base, send Pavium and infantry units to rescue the remaining salvage teams. They can capture the nearby Power Nodes after rescuing the friendly unit, so you can save a building slot for a Harvester to produce supplies faster.
*During the preparation phase at the base, send Pavium and infantry units to rescue the remaining salvage teams. They can capture the nearby Power Nodes after rescuing the friendly unit, so you can save a building slot for a Harvester to produce supplies faster.
*[[Suicide Grunt]]s are the best at clearing out large hordes of infection forms. Be sure to train large numbers of them as this will increase your chances of survival.


===Bonus and Optional Objectives===
===Bonus and Optional Objectives===

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