Editing Exile (Halo Wars level)

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Era|RW}}
{{Title|Exile}}
{{Title|Exile}}
{{Status|Gameplay}}
{{Disambig header|the Halo Wars Skirmish map|the Halo 4 multiplayer map|Exile}}
{{Disambig header|the Halo Wars Skirmish map|the Halo 4 multiplayer map|Exile}}
{{Multiplayer map infobox
{{Multiplayer map infobox
Line 6: Line 6:
|image=[[File:Exile3D.jpg|300px]]
|image=[[File:Exile3D.jpg|300px]]
|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|location=Presumably [[Trove]] surface
|location=Presumably [[Etran Harborage]] surface
|terrain=*Flood-infested
|terrain=*Flood-infested
*Forerunner
*Forerunner
Line 12: Line 12:
|playernumber= 3v3 (6 players)
|playernumber= 3v3 (6 players)
}}
}}
{{Article quote|Impassable terrain creates a nested trio of rings that define this large battlefield. More base sites are on the outermost ring, but controlling the center is tactically superior.}}
{{Article Quote|Impassable terrain creates a nested trio of rings that define this large battlefield. More base sites are on the outermost ring, but controlling the center is tactically superior.}}
'''Exile''' is a [[multiplayer]] map for ''[[Halo Wars]]''.<ref>[https://www.halowars.com/GameInfo/Maps.aspx '''Official Halo Wars Community Site''': ''Skirmish Maps'']</ref>
'''Exile''' is a [[multiplayer]] map for ''[[Halo Wars]]''.<ref>[https://www.halowars.com/GameInfo/Maps.aspx '''Official Halo Wars Community Site''': ''Skirmish Maps'']</ref>


Line 20: Line 20:
*Using this map's bonus reactors is a key feature to winning the battle. [[Covenant]] players should instantly seek to claim the bonus reactors with infantry, using their Leaders to clear the area out first. This means that the Covenant player no longer needs to spend 3000 supplies researching, [[Ages of Doubt|Age of Doubt]] or [[Ages of Reclamation|Age of Reclamation]], and can therefore upgrade their leaders and access the most powerful units early in the game.
*Using this map's bonus reactors is a key feature to winning the battle. [[Covenant]] players should instantly seek to claim the bonus reactors with infantry, using their Leaders to clear the area out first. This means that the Covenant player no longer needs to spend 3000 supplies researching, [[Ages of Doubt|Age of Doubt]] or [[Ages of Reclamation|Age of Reclamation]], and can therefore upgrade their leaders and access the most powerful units early in the game.
*In 3v3 games, players who start in the center bases should be ready to defend themselves immediately in case of a possible enemy "rush", and should therefore focus more on units than on supplies until they have a suitable defense. Turrets can be a good defense against early [[M12 Warthog|Warthog]] rushes, but mounting an early assault on opponents may prevent them from rushing the center bases.
*In 3v3 games, players who start in the center bases should be ready to defend themselves immediately in case of a possible enemy "rush", and should therefore focus more on units than on supplies until they have a suitable defense. Turrets can be a good defense against early [[M12 Warthog|Warthog]] rushes, but mounting an early assault on opponents may prevent them from rushing the center bases.
*This map generally favors air units, and therefore players should seek to train [[AV-14 Hornet|Hornets]]/[[AV-22 Sparrowhawk|Hawks]] if they are the UNSC; Covenant players should therefore seek to train either [[Type-26 Banshee|Banshees]] or [[Bkowe'nei-pattern Vampire|Vampire]]s, as these air units can maneuver around the map easier than map ground units can. Likewise, [[Deutoros-pattern Scarab|Scarabs]] are extremely useful for travelling over the rough terrain.
*This map generally favors air units, and therefore players should seek to train [[AV-14 Hornet|Hornets]]/[[AV-22 Sparrowhawk|Hawks]] if they are the UNSC; Covenant players should therefore seek to train either [[Type-26 Banshee|Banshees]] or [[Type-29 Vampire|Vampire]]s, as these air units can maneuver around the map easier than map ground units can. Likewise, [[Type-47 Scarab|Scarabs]] are extremely useful for travelling over the rough terrain.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:Exile.jpg|A strategic map of Exile.
File:Exile.jpg|A strategic map of Exile.
Line 29: Line 28:


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|HW|mode=yes}}
{{Levels|HW|mode=yes}}

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.