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===Covenant usage===
===Covenant usage===
[[File:HWF_T&RSensorVane Cutaway.png|thumb|right|300px|A cutaway of the sensor vanes on the {{Pattern|Ket|battlecruiser}}, ''[[Truth and Reconciliation]]''.]]
[[File:HWF_T&RSensorVane Cutaway.png|thumb|right|300px|A cutaway of the sensor vanes on the {{Pattern|Ket|battlecruiser}}, ''[[Truth and Reconciliation]]''.]]
[[Covenant]] vessels such as the [[Covenant stealth ship|an unidentified class]] of stealth vessel possess electronic countermeasures to counter the [[guidance lock]]s on [[Archer missile]]s. One of these vessels used these countermeasures to disrupt missiles fired by the {{UNSCShip|Iroquois}} during the [[Battle of Sigma Octanus IV]]. This class also features active camouflage technologies to render the ship virtually invisible,{{Ref/Novel|Id=FoR195|HTFoR|Page=195-196}} a trait also shared by the Covenant [[intrusion corvette]]{{Ref/Novel|Id=HSS12|HSS|Chapter=12}} and {{Pattern|Akton|escort}}.{{Ref/Tabletop|Id=HFBADP|HFB|Detail=ADP-class escort in-game unit}} In the case of the intrusion corvette, it has been recorded that their stealth systems require consistent maintenance. If optimal maintenance practices are not met, the effectiveness of the intrusion corvette's stealth systems decreases dramatically.{{Ref/Novel|Id=HO5|Oblv|Chapter=5}} The {{Pattern|Makar|light corvette}} and {{Pattern|Ceudar|heavy corvette}} are both equipped with ''Ushab''-pattern [[Stealth shroud|stealth generators]], utilizing powerful distortion screens and a multispectral hypersink that renders the ships practically invisible to both human and Covenant long-range passive sensors. The ''Ceudar'' pattern also notably features a high-tier [[auspex array]], utilizing the electromagnetic spectrum to examine [[slipstream space]] for approaching ships or probe vast distances in realspace to instantly map local planetary systems. These systems can also detect the subtle changes in planetary or ship atmospheres, which indicates the presence of [[Flood]] contamination.{{Ref/Book|Id=Enc22P376|Enc22|Page=376}} Much larger ships, such as the {{Pattern|Varric|heavy cruiser}} ''[[Incorruptible]]'', also possess electronic countermeasures for countering enemy [[Plasma turret|plasma torpedoes]], as well as counter-countermeasures.{{Ref/Novel|Id=GoO193|GoO|Page=193-194}} Several classes of Covenant warships—such as the {{pattern|Hekar Taa|blockade runner}} and {{Pattern|Mutan Et|storm cutter}}—feature [[hyperscanner]]s.{{Ref/Book|Id=WF18|HWF|Page=18}}{{Ref/Site|Id=Season5intel|URL=https://www.halowaypoint.com/news/reckoning-intel|Site=Halo Waypoint|Section=Halo Infinite|Page=Reckoning Intel|D=01|M=01|Y=2024|LocalArchive=Halo Infinite Story & Intel#Season 5}} Hyperscanners provide extremely-detailed information on any object in range, including internal scans and structural composition. The sheer volume of data available generally overwhelm biological Covenant crews, and as a result their workstations typically filter anything not of immediate tactical significance.{{Ref/Reuse|WF18}} Several classes of warships—particularly [[Covenant cruiser|cruiser]]s—prominently feature external protrusions called [[sensor vane]]s, which either contain some or all of the ship's sensor equipment, or otherwise assist in their function.{{Ref/Site|Id=CFCalm|URL=https://www.halowaypoint.com/en-us/news/calm-in-the-storm|Site=Halo Waypoint|Page=Canon Fodder - Calm in the Storm|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/news/calm-in-the-storm.html|D=04|M=08|Y=2021|Quote=No, although the sensor vane layout is often a way of helping to differentiate between different patterns. For example, if you look closely most of the battlecruisers you see in Halo 3 are actually different from than the Ket-pattern Truth and Reconciliation described in Halo: Warfleet (pp. 62-63), despite their similar fin arrangement.|Quotee=Kenneth Peters}}
[[Covenant]] vessels such as the [[Covenant stealth ship|an unidentified class]] of stealth vessel possess electronic countermeasures to counter the [[guidance lock]]s on [[Archer missile]]s. One of these vessels used these countermeasures to disrupt missiles fired by the {{UNSCShip|Iroquois}} during the [[Battle of Sigma Octanus IV]]. This class also features active camouflage technologies to render the ship virtually invisible,{{Ref/Novel|Id=FoR195|HTFoR|Page=195-196}} a trait also shared by the Covenant [[intrusion corvette]]{{Ref/Novel|Id=HSS12|HSS|Chapter=12}} and {{Pattern|Akton|escort}}.{{Ref/Tabletop|Id=HFBADP|HFB|Detail=ADP-class escort in-game unit}} In the case of the intrusion corvette, it has been recorded that their stealth systems require consistent maintenance. If optimal maintenance practices are not met, the effectiveness of the intrusion corvette's stealth systems decreases dramatically.{{Ref/Novel|Id=HO5|Oblv|Chapter=5}} The {{Pattern|Makar|light corvette}} and {{Pattern|Ceudar|heavy corvette}} are both equipped with ''Ushab''-pattern stealth generators, utilizing powerful distortion screens and a multispectral hypersink that renders the ships practically invisible to both human and Covenant long-range passive sensors. The ''Ceudar'' pattern also notably features a high-tier [[auspex array]], utilizing the electromagnetic spectrum to examine [[slipstream space]] for approaching ships or probe vast distances in realspace to instantly map local planetary systems. These systems can also detect the subtle changes in planetary or ship atmospheres, which indicates the presence of [[Flood]] contamination.{{Ref/Book|Id=Enc22P376|Enc22|Page=376}} Much larger ships, such as the {{Pattern|Varric|heavy cruiser}} ''[[Incorruptible]]'', also possess electronic countermeasures for countering enemy [[Plasma turret|plasma torpedoes]], as well as counter-countermeasures.{{Ref/Novel|Id=GoO193|GoO|Page=193-194}} Several classes of Covenant warships—such as the {{pattern|Hekar Taa|blockade runner}} and {{Pattern|Mutan Et|storm cutter}}—feature [[hyperscanner]]s.{{Ref/Book|Id=WF18|HWF|Page=18}}{{Ref/Site|Id=Season5intel|URL=https://www.halowaypoint.com/news/reckoning-intel|Site=Halo Waypoint|Section=Halo Infinite|Page=Reckoning Intel|D=01|M=01|Y=2024|LocalArchive=Halo Infinite Story & Intel#Season 5}} Hyperscanners provide extremely-detailed information on any object in range, including internal scans and structural composition. The sheer volume of data available generally overwhelm biological Covenant crews, and as a result their workstations typically filter anything not of immediate tactical significance.{{Ref/Reuse|WF18}} Several classes of warships—particularly [[Covenant cruiser|cruiser]]s—prominently feature external protrusions called [[sensor vane]]s, which either contain some or all of the ship's sensor equipment, or otherwise assist in their function.{{Ref/Site|Id=CFCalm|URL=https://www.halowaypoint.com/en-us/news/calm-in-the-storm|Site=Halo Waypoint|Page=Canon Fodder - Calm in the Storm|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/news/calm-in-the-storm.html|D=04|M=08|Y=2021|Quote=No, although the sensor vane layout is often a way of helping to differentiate between different patterns. For example, if you look closely most of the battlecruisers you see in Halo 3 are actually different from than the Ket-pattern Truth and Reconciliation described in Halo: Warfleet (pp. 62-63), despite their similar fin arrangement.|Quotee=Kenneth Peters}}
 
''Hekar Taa''-pattern blockade runners feature stealth systems unrelated to the more modern Covenant stealth shroud concept, instead relying on brute-force jamming and the use of small drones to conceal the ship's location.{{Ref/Site|Id=hot drops|URL=https://www.halowaypoint.com/en-us/news/hot-drops-flag-caps|Site=Halo Waypoint|Page=Halo Community Update - Hot Drops & Flag Caps|D=01|M=03|Y=2021}}


===Banished usage===
===Banished usage===
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The Covenant has fielded a variety of handheld weapons and devices with electronic warfare uses. Perhaps the most prolific of these are the various models of [[plasma pistol]], which generally feature an alternative firing mode that fires a single overcharged burst of [[plasma]] with EMP properties capable of disabling energy shielding and armored vehicles.{{Ref/Book|Id=Enc22P291|Enc22|Page=291}} Some {{Pattern|Anskum|plasma grenade}}s have be seen to emit an electromagnetic pulse when detonated as well.{{Ref/Novel|Id=HFS89|HFS|Page=89}} During the final weeks of the Human-Covenant War, [[Jiralhanae]] forces loyal to the [[Prophet of Truth]] utilized several hand-deployed pieces of electronic warfare [[equipment]] including the [[power drain]] and [[radar jammer]]. The former emits a localized EMP when active, disabling nearby energy shields and vehicles while the latter is designed to trick enemy [[motion tracker]]s by emitting false-positive radio waves.{{Ref/Book|Id=Enc09P343|Enc09|Page=343}} In a manner similar to the UNSC's armor restraint, the Covenant has fielded a "[[shock device]]" capable of rendering MJOLNIR armor immobile via a powerful energy pulse.{{Ref/Comic|Id=HE11|HE|Issue=11}} The Covenant has also been known to weaponize [[stasis field]]s. During his tenure as Arbiter, [[Ripa 'Moramee]] was granted unrestricted access to experimental stasis weaponry such as [[stasis mine]]s.{{Ref/Game|Id=PLRipa|HW2|Phoenix Logs|Detail=Ripa 'Moramee}} In addition to utilizing cloaking technology, these mines utilize energy fields that envelope enemy forces when triggered, stunning and immobilizing them.{{Ref/Game|HW2|[[Ripa 'Moramee|The Arbiter]] - [[Leader]] power|Detail=Stasis Mine|Quote=Activate to deploy mines that stun and immobilize enemy units.}}
The Covenant has fielded a variety of handheld weapons and devices with electronic warfare uses. Perhaps the most prolific of these are the various models of [[plasma pistol]], which generally feature an alternative firing mode that fires a single overcharged burst of [[plasma]] with EMP properties capable of disabling energy shielding and armored vehicles.{{Ref/Book|Id=Enc22P291|Enc22|Page=291}} Some {{Pattern|Anskum|plasma grenade}}s have be seen to emit an electromagnetic pulse when detonated as well.{{Ref/Novel|Id=HFS89|HFS|Page=89}} During the final weeks of the Human-Covenant War, [[Jiralhanae]] forces loyal to the [[Prophet of Truth]] utilized several hand-deployed pieces of electronic warfare [[equipment]] including the [[power drain]] and [[radar jammer]]. The former emits a localized EMP when active, disabling nearby energy shields and vehicles while the latter is designed to trick enemy [[motion tracker]]s by emitting false-positive radio waves.{{Ref/Book|Id=Enc09P343|Enc09|Page=343}} In a manner similar to the UNSC's armor restraint, the Covenant has fielded a "[[shock device]]" capable of rendering MJOLNIR armor immobile via a powerful energy pulse.{{Ref/Comic|Id=HE11|HE|Issue=11}} The Covenant has also been known to weaponize [[stasis field]]s. During his tenure as Arbiter, [[Ripa 'Moramee]] was granted unrestricted access to experimental stasis weaponry such as [[stasis mine]]s.{{Ref/Game|Id=PLRipa|HW2|Phoenix Logs|Detail=Ripa 'Moramee}} In addition to utilizing cloaking technology, these mines utilize energy fields that envelope enemy forces when triggered, stunning and immobilizing them.{{Ref/Game|HW2|[[Ripa 'Moramee|The Arbiter]] - [[Leader]] power|Detail=Stasis Mine|Quote=Activate to deploy mines that stun and immobilize enemy units.}}


In contrast to humanity's regular use of artificial intelligences in cyberwarfare and intrusion roles, the Covenant considered AIs to be dangerous and vile heresies,{{Ref/Book|Id=Enc22P217|Enc22|Page=217}} citing [[Mendicant Bias|a particular AI]]'s betrayal of the Forerunners.{{Ref/Novel|Id=ch188|CH|Page=188}} However, due to their systems' vulnerabilities to incursion by human AIs, the Covenant unvaulted counter-intrusion constructs such as the "[[Seeker (AI)|Seeker]]" in an attempt to combat this issue. Created in ages long past, these constructs are much less sophisticated than their human-made counterparts. On one occasion, the Covenant managed to capture [[Ascendant Justice's AI|a human AI]] and attempted to isolate and convert the machine. This only resulted in a hostile, enslaved mind that managed to escape, replicating itself across many Covenant facilities and vessels.{{Ref/Reuse|Enc22P217}}
In contrast to humanity's regular use of artificial intelligences in cyberwarfare and intrusion roles, the Covenant considered AIs to be dangerous and vile heresies,{{Ref/Book|Id=Enc22P217|Enc22|Page=217}} citing [[Mendicant Bias|a particular AI]]'s betrayal of the Forerunners.{{Ref/Novel|Id=ch188|CH|Page=188}} However, due to their systems' vulnerabilities to incursion by human AIs, the Covenant unvaulted counter-intrusion constructs in an attempt to combat this issue. Created in ages long past, these constructs are much less sophisticated than their human-made counterparts. On one occasion, the Covenant managed to capture [[Ascendant Justice's AI|a human AI]] and attempted to isolate and convert the machine. This only resulted in a hostile, enslaved mind that managed to escape, replicating itself across many Covenant facilities and vessels.{{Ref/Reuse|Enc22P217}}


===Banished usage===
===Banished usage===
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===Forerunner usage===
===Forerunner usage===
The Forerunners developed several advanced forms of electronic warfare technology for use in terrestrial combat. Perhaps most notably, the Forerunners commonly utilized [[baffler]]s and [[dazzler]]s to camouflage objects and areas that they wanted to remain hidden.{{Ref/Site|Id=CryptumGlossary|URL=http://halo.xbox.com/en-us/intel/related/text/cryptum-glossary/62e29c59-a3f9-4b63-af76-def71fda5459|Site=Halo Waypoint|Page=Cryptum Glossary|D=14|M=03|Y=2014|LocalArchive=Halo: Cryptum/Glossary}} The former technology utilizes geometric distortions for camouflage,{{Ref/Reuse|CryptumGlossary}} while the latter technology causes visual and auditory delusions for those within range of the device.{{Ref/Reuse|CryptumGlossary}}{{Ref/Novel|Id=Cry41|Cry|Page=41}}
The Forerunners developed several advanced forms of electronic warfare technology for use in terrestrial combat. Perhaps most notably, the Forerunners commonly utilized [[baffler]]s and [[dazzler]]s to camouflage objects and areas that they wanted to remain hidden.{{Ref/Site|Id=CryptumGlossary|URL=http://halo.xbox.com/en-us/intel/related/text/cryptum-glossary/62e29c59-a3f9-4b63-af76-def71fda5459|Site=Halo Waypoint|Page=Cryptum Glossary|D=14|M=03|Y=2014|LocalArchive=Halo: Cryptum/Glossary}} The former technology utilizes geometric distortions for camouflage,{{Ref/Reuse|CryptumGlossary}} while the latter technology causes visual and auditory delusions for those within range of the device.{{Ref/Reuse|CryptumGlossary}}<ref>'''Halo: Cryptum''', ''page 41''</ref>


[[File:HTMCC-H4 ThisTombIsNowYours.png|thumb|left|300px|The Ur-Didact holds [[John-117]] within a constraint field.]]
[[File:HTMCC-H4 ThisTombIsNowYours.png|thumb|left|300px|The Ur-Didact holds [[John-117]] within a constraint field.]]
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[[File:Enc22 MendicantBias.jpg|thumb|right|185px|A Contender-class ancilla, the most advanced form of Metarch.]]
[[File:Enc22 MendicantBias.jpg|thumb|right|185px|A Contender-class ancilla, the most advanced form of Metarch.]]
The Forerunner utilized artificial intelligences—called [[ancilla]]—on a scale far surpassing humanity. Ancilla were a standard component of Forerunner [[Forerunner personal armor|personal armor]], interfacing directly with the wearer's mind. The ancilla stored and collated information recorded by the armor and the wearer's own sensory data, allowing both to be accessed later.{{Ref/Novel|Id=SilP41|Sil|Page=41}} In addition to their own stores of knowledge, a personal ancilla could connect to a network—such as that of a starship—and provide information for the wearer at will.{{Ref/Novel|Id=Cry107|Cry|Page=107}} However, the Forerunners' use of ancilla did not stop there. Across their [[ecumene]], trillions of sapient ancilla maintained innumerable aspects of Forerunner society. With few exceptions, every Forerunner was accompanied by a personal ancilla throughout their life. These ancilla served as advisors, teachers, recorders, and mediators to all Forerunner Information systems and the [[Domain]].{{Ref/Book|Id=Enc22P325|Enc22|Page=325}} The most notable classes of ancilla are [[monitor]]s: administrators, assistants, guards, and caretakers created to govern large facilities and oversee their processes,{{Ref/Book|Id=Enc22P371|Enc22|Page=371}} and [[Metarch-class ancilla|Metarch]]: hyper-advanced ancilla created to serve the [[Ecumene Council]], with the purpose of managing large swaths of the ecumene's operations.{{Ref/Site|URL=https://www.halowaypoint.com/news/the-new-halo-encyclopedia-is-out-today|Site=Halo Waypoint|Page=The New Halo Encyclopedia is Out Today|D=11|M=03|Y=2023}} Some Metarchs have even been tasked with coordinating entire war efforts.{{Ref/Novel|Id=p190|Pri|Page=190-192}}
The Forerunner utilized artificial intelligences—called [[ancilla]]—on a scale far surpassing humanity. Ancilla were a standard component of Forerunner [[Forerunner personal armor|personal armor]], interfacing directly with the wearer's mind. The ancilla stored and collated information recorded by the armor and the wearer's own sensory data, allowing both to be accessed later.{{Ref/Novel|Id=SilP41|Sil|Page=41}} In addition to their own stores of knowledge, a personal ancilla could connect to a network—such as that of a starship—and provide information for the wearer at will.{{Ref/Novel|Id=Cry107|Cry|Page=107}} However, the Forerunners' use of ancilla did not stop there. Across their [[ecumene]], trillions of sapient ancilla maintained innumerable aspects of Forerunner society. With few exceptions, every Forerunner was accompanied by a personal ancilla throughout their life. These ancilla served as advisors, teachers, recorders, and mediators to all Forerunner Information systems and the [[Domain]].{{Ref/Book|Id=Enc22P325|Enc22|Page=325}} The most notable classes of ancilla are [[monitor]]s: administrators, assistants, guards, and caretakers created to govern large facilities and oversee their processes,{{Ref/Book|Id=Enc22P371|Enc22|Page=371}} and [[Metarch-class ancilla|Metarch]]: hyper-advanced ancilla created to serve the [[Ecumene Council]], with the purpose of managing large swaths of the ecumene's operations,{{Ref/Site|URL=https://www.halowaypoint.com/news/the-new-halo-encyclopedia-is-out-today|Site=Halo Waypoint|Page=The New Halo Encyclopedia is Out Today|D=11|M=03|Y=2023}} with some even tasked with coordinating entire war efforts.{{Ref/Novel|Id=p190|Pri|Page=190-192}}


The Forerunners also developed a technology for countering ancillas known as an [[AI suppressor]]. These devices were designed to deactivate [[ancilla]]s, capable of debriefing and transferring all the targeted ancilla's data.{{Ref/Novel|Id=Cry194|Cry|Page=194}} The suppressors could also be used to subsume the ancilla within a Forerunner's personal armor or to [[Physical restraints|physically restrain]] an individual, preventing their armor from healing them,{{Ref/Novel|Id=Cry204|Cry|Page=204}} or forcing the wearer into unconsciousness.{{Ref/Novel|Id=Cry208|Cry|Page=208}}
The Forerunners also developed a technology for countering ancillas known as an [[AI suppressor]]. These devices were designed to deactivate [[ancilla]]s, capable of debriefing and transferring all the targeted ancilla's data.{{Ref/Novel|Id=Cry194|Cry|Page=194}} The suppressors could also be used to subsume the ancilla within a Forunnder's personal armor or to [[Physical restraints|physically restrain]] an individual, preventing their armor from healing them,{{Ref/Novel|Id=Cry204|Cry|Page=204}} or forcing the wearer into unconsciousness.{{Ref/Novel|Id=Cry208|Cry|Page=208}}


==Production notes==
==Production notes==

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