Editing Data Hive

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*The player can push Dare through the floor on this level through a glitch. When one and Dare are about to enter the small elevator, activate the elevator before Dare boards. After the elevator goes up, she will remain standing under it, and lowering the lift onto her will push her into the ground. She will later reappear on the upper levels of the hive.{{Citation needed}}
*The player can push Dare through the floor on this level through a glitch. When one and Dare are about to enter the small elevator, activate the elevator before Dare boards. After the elevator goes up, she will remain standing under it, and lowering the lift onto her will push her into the ground. She will later reappear on the upper levels of the hive.{{Citation needed}}
*When the Rookie links up with Dare, she comments on "some idiots" blowing up [[ONI Alpha Site (location)|the building]] at the top of the shaft and waking up the whole hive. This is a reference to the level ''[[ONI Alpha Site]]'' and Dutch and Mickey.
*When the Rookie links up with Dare, she comments on "some idiots" blowing up [[ONI Alpha Site (location)|the building]] at the top of the shaft and waking up the whole hive. This is a reference to the level ''[[ONI Alpha Site]]'' and Dutch and Mickey.
*Not killing the NMPD Officer when he turns hostile would turn your allies (Dare, Buck, and Vergil) to the enemy in the late part of the level. As such, killing the NMPD Officer is required to avoid being hostile with Dare, Buck, and Vergil for the rest of the level.
*In a very rare situation, if the player harasses the NMPD officer too much, the player may turn Dare into hostile upon encountering her.
**The game system likely marks the player as hostile to NMPD and UNSC allies when turning the NMPD Officer into hostile. This can be avoided if the player leaves the NMPD Officer at the crime scene and proceeds throughout the level while keeping him as an ally.
**Another situation is if the player did not kill the NMPD officer when Vergil told the player to kill and escape, the game system would assume the player is hostile in the later stage (Which turns Dare, Buck, and Vergil into enemies, thinking the player is in cahoots with Kinsler).
*The NMPD Officer would not pursue the player beyond the crime scene or before entering the door below should the player manages to obtain the 30th log and escape without killing the NMPD Officer.


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