Editing Cryonics
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When awakening, sleepers are required to sit erect in the chamber, take one breath, and cough. This first breath may be laborious to draw, but it is imperative to clear the lungs of surplus surfactant immediately.{{Ref/Reuse|encyc2}} The surfactant is designed to be immediately swallowed in order to replace nutrients lost during the journey.<ref>'''[[Halo: The Fall of Reach]]'''</ref> Some UNSC personnel find the taste of the surfactant to be unpleasant. | When awakening, sleepers are required to sit erect in the chamber, take one breath, and cough. This first breath may be laborious to draw, but it is imperative to clear the lungs of surplus surfactant immediately.{{Ref/Reuse|encyc2}} The surfactant is designed to be immediately swallowed in order to replace nutrients lost during the journey.<ref>'''[[Halo: The Fall of Reach]]'''</ref> Some UNSC personnel find the taste of the surfactant to be unpleasant. | ||
If time is not of the essence, personnel may utilize the showers located adjacent to the cryo-bay deck. On military vessels, barracks and weapon lockers are often located near the cryo-deck so waking troops can be rapidly dressed and equipped for combat.{{Ref/Reuse|encyc2}} | If time is not of the essence, personnel may utilize the showers located adjacent to the cryo-bay deck. On military vessels, barracks and weapon lockers are often located near the cryo-deck so waking troops can be rapidly dressed and equipped for combat.{{Ref/Reuse|encyc2}} | ||
===Flash thawing=== | ===Flash thawing=== | ||
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Accelerated waking, known as "flash thawing" is dangerous and has a high mortality rate, and is therefore only invoked in the most dire of emergencies. Emergency heating coils—coupled with a rapid infusion of stimulants, notably adrenaline—can bring a subject out of cryo-sleep in less than five minutes. In such cases, the subject's effectiveness is reduced for several hours and he or she is often disoriented.{{Ref/Reuse|encyc2}} | Accelerated waking, known as "flash thawing" is dangerous and has a high mortality rate, and is therefore only invoked in the most dire of emergencies. Emergency heating coils—coupled with a rapid infusion of stimulants, notably adrenaline—can bring a subject out of cryo-sleep in less than five minutes. In such cases, the subject's effectiveness is reduced for several hours and he or she is often disoriented.{{Ref/Reuse|encyc2}} | ||
[[SPARTAN-II program|SPARTAN-II's]] are augmented and specially trained to respond well to flash-thawing, and as a result | [[SPARTAN-II program|SPARTAN-II's]] are augmented and specially trained to respond well to flash-thawing, and as a result suffer almost no ill effects.{{Ref/Reuse|encyc2}} | ||
===Emergency Protocol=== | ===Emergency Protocol=== | ||
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*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
**''[[Dirt]]'' | **''[[Dirt]]'' | ||
{{Col-2}} | |||
*''[[Halo: Blood Line]]'' | *''[[Halo: Blood Line]]'' | ||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
**''[[Dr. Halsey's personal journal]]'' | **''[[Dr. Halsey's personal journal]]'' | ||
*''[[Halo: Fall of Reach]]'' | *''[[Halo: Fall of Reach]]'' | ||
**''[[Halo: Fall of Reach - Boot Camp|Boot Camp]]'' | **''[[Halo: Fall of Reach - Boot Camp|Boot Camp]]'' | ||
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*''[[Halo: Shadows of Reach]]'' | *''[[Halo: Shadows of Reach]]'' | ||
*''[[Halo Infinite: Memory Agent]]'' | *''[[Halo Infinite: Memory Agent]]'' | ||
{{Col-end}} | {{Col-end}} | ||