Editing Covenantship
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==Overview== | ==Overview== | ||
[[File:H2 CovenantShip Whiteboard.png|250px|thumb|A layout whiteboard for covenantship.{{Ref/Reuse|Whiteboard}}]] | [[File:H2 CovenantShip Whiteboard.png|250px|thumb|A layout whiteboard for covenantship.{{Ref/Reuse|Whiteboard}}]] | ||
Covenantship was cut fairly early on in development, and replaced with a [[cutscene]] that created "''just as much work''" for the development team. The level was to involve the Master Chief boarding the eponymous Covenant spacecraft and lead a boarding action alongside a group of [[Orbital Drop Shock Troopers|ODSTs]] and [[Miranda Keyes]]. The level would end with the Master Chief using a [[Wraith]] tank to blow up the ship's [[pinch fusion reactor]] - notably serving as the first introduction to the ability to drive the Wraith in the series. The level would have also served as the main introduction for Miranda, who would spend a significant chunk of the level fighting alongside the player.{{Ref/Reuse|Commentary | Covenantship was cut fairly early on in development, and replaced with a [[cutscene]] that created "''just as much work''" for the development team. The level was to involve the Master Chief boarding the eponymous Covenant spacecraft and lead a boarding action alongside a group of [[Orbital Drop Shock Troopers|ODSTs]] and [[Miranda Keyes]]. The level would end with the Master Chief using a [[Wraith]] tank to blow up the ship's [[pinch fusion reactor]] - notably serving as the first introduction to the ability to drive the Wraith in the series. The level would have also served as the main introduction for Miranda, who would spend a significant chunk of the level fighting alongside the player.{{Ref/Reuse|Commentary}} | ||
[[File:H2 TestGeo.png|thumb|250px|Test geometry created by Michael Wu c.2002, which seems to match the Covenant spacecraft themeing.{{Ref/Twitter|RearAdmiral|581140057500860417|Michael Wu|Quote=#TBT I found a folder called "test" with 4 old max files from 2002. @cgbarrett -- the original Halo 2 Space Chubby!|D=26|M=05|Y=2023}}]] | [[File:H2 TestGeo.png|thumb|250px|Test geometry created by Michael Wu c.2002, which seems to match the Covenant spacecraft themeing.{{Ref/Twitter|RearAdmiral|581140057500860417|Michael Wu|Quote=#TBT I found a folder called "test" with 4 old max files from 2002. @cgbarrett -- the original Halo 2 Space Chubby!|D=26|M=05|Y=2023}}]] | ||
A layout whiteboard briefly featured in the ''Designing the Levels'' featurette bundled on the ''[[Halo 2 Limited Collector's Edition]]'' disc seems to match up with many of these details, and illuminates more about the level's intended structure. The whiteboard shows a backdrop appearing to look like the upper hull of a {{Pattern|Ket|battlecruiser}} or {{Class|CAS|assault carrier}} against a backdrop of stars, and features Master Chief and mentions of ODSTs jumping between alternating "trains", alongside fighting [[Unggoy|Grunts]]. Mid-way through the mission a note about "skybox dialogue" is mentioned, possibly indicating the ongoing [[space warfare|space battle]] around Earth. The players would eventually be blocked from proceeding further by a blockade, leading to a lighting change. Other details on the board are too obscured in the shot to make out fully, though seem to reference the aforementioned Wraith near the end of the level and curiously, a [[Protos-pattern Scarab|Scarab]] walker. The context surrounding the Scarab is unknown.{{Ref/YouTube|Id=Whiteboard|F8GMjQyFzEM|Bungie|Developing the Game Designing the Levels|Time=68|Detail=1:08}} | A layout whiteboard briefly featured in the ''Designing the Levels'' featurette bundled on the ''[[Halo 2 Limited Collector's Edition]]'' disc seems to match up with many of these details, and illuminates more about the level's intended structure. The whiteboard shows a backdrop appearing to look like the upper hull of a {{Pattern|Ket|battlecruiser}} or {{Class|CAS|assault carrier}} against a backdrop of stars, and features Master Chief and mentions of ODSTs jumping between alternating "trains", alongside fighting [[Unggoy|Grunts]]. Mid-way through the mission a note about "skybox dialogue" is mentioned, possibly indicating the ongoing [[space warfare|space battle]] around Earth. The players would eventually be blocked from proceeding further by a blockade, leading to a lighting change. Other details on the board are too obscured in the shot to make out fully, though seem to reference the aforementioned Wraith near the end of the level and curiously, a [[Protos-pattern Scarab|Scarab]] walker. The context surrounding the Scarab is unknown.{{Ref/YouTube|Id=Whiteboard|F8GMjQyFzEM|Bungie|Developing the Game Designing the Levels|Time=68|Detail=1:08}} | ||
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==Storyboard breakdown== | ==Storyboard breakdown== | ||
A number of [[Halo 2 storyboards|storyboards]] intended for this mission were posted online by [[Lee Wilson]] in [[2020]]. The storyboards showcase two alternating takes on the mission's opening cutscene, both different to that featured in the final game.{{Ref/Generic|Id=Storyboards|[[Halo 2 storyboards]]}} | A number of [[Halo 2 storyboards|storyboards]] intended for this mission were posted online by [[Lee Wilson]] in [[2020]]. The storyboards showcase two alternating takes on the mission's opening cutscene, both different to that featured in the final game.{{Ref/Generic|Id=Storyboards|[[Halo 2 storyboards]]}} | ||
===First iteration=== | ===First iteration=== |