Editing Construct

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*This is the smallest map in which you can create Hornets or Banshees.
*This is the smallest map in which you can create Hornets or Banshees.
*If you get in a Hornet or Banshee and you fly too high or too far you will be killed and fall to your death.
*If you get in a Hornet or Banshee and you fly too high or too far you will be killed and fall to your death.
*It is possible to reach the normally inaccessible framework below the lower level by [[Overload glitch (Halo 3)|overloading]] the map and crouching through the mesh under the purple gravity lifts. After this has been achieved, it is now possible to set up teleporters to get in and out freely. Although it is possible without overloading by forcing downwards on the purple lifts in Monitor mode then turning back into player mode and falling through the small hole. It is also possible to get out onto the large "girders" that stick out into the open, outside the normal boundaries, by overloading the map.
*It is possible to reach the normally inaccessible framework below the lower level by [[Overload Glitch (Halo 3)|overloading]] the map and crouching through the mesh under the purple gravity lifts. After this has been achieved, it is now possible to set up teleporters to get in and out freely. Although it is possible without overloading by forcing downwards on the purple lifts in Monitor mode then turning back into player mode and falling through the small hole. It is also possible to get out onto the large "girders" that stick out into the open, outside the normal boundaries, by overloading the map.
*Gravity lifts on Construct are different than others found in multiplayer. Most lifts function like elevators, you enter and exit from the same side. For these lifts, however, you enter one way, and exit the opposite way, so you don't need to turn around.
*Gravity lifts on Construct are different than others found in multiplayer. Most lifts function like elevators, you enter and exit from the same side. For these lifts, however, you enter one way, and exit the opposite way, so you don't need to turn around.
* When inspected closely, players can see that the "characters" on the windows of the 2nd floor of complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions.
* When inspected closely, players can see that the "characters" on the windows of the 2nd floor of complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions.

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