Editing Coastal Highway
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*This is the only level where the entirety of the squad fights together: Mickey, Dutch, and Romeo man the Phantom and destroy two attacking Wraiths, while the Rookie, Buck, and Dare secure Vergil and kept it safe from Covenant. | *This is the only level where the entirety of the squad fights together: Mickey, Dutch, and Romeo man the Phantom and destroy two attacking Wraiths, while the Rookie, Buck, and Dare secure Vergil and kept it safe from Covenant. | ||
*Any weapons from the previous level will carry over to this level; in the case of a fresh start from the campaign menu, however, the starting loadout is the [[M7S SMG]] and [[M6C/SOCOM]]. | *Any weapons from the previous level will carry over to this level; in the case of a fresh start from the campaign menu, however, the starting loadout is the [[M7S SMG]] and [[M6C/SOCOM]]. | ||
*Buck will not fire whatever vehicle turret he mans when he speaks scripted dialogue, a point of gameplay contention as the player will likely take damage when dealing with Ghosts, Wraiths, and/or Banshees. This will have been remedied by the time the Rookie drives a tank. | *Buck will not fire whatever vehicle turret he mans when he speaks scripted dialogue, a point of gameplay contention as the player will likely take damage when dealing with Ghosts, Wraiths, and/or Banshees. This will have been remedied by the time the Rookie drives a tank. | ||
*In the ''[[Halo: The Master Chief Collection]]'' version of the game, the Epilogue is a separate level and by playing it on Legendary even if you don't beat the rest of the game on Legendary, you can get the Legendary ending. | *In the ''[[Halo: The Master Chief Collection]]'' version of the game, the Epilogue is a separate level and by playing it on Legendary even if you don't beat the rest of the game on Legendary, you can get the Legendary ending. |