Editing Character interludes
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'''Character interludes''' are a storytelling aspect of the ''[[Halo 3]]'' [[campaign]], in which either [[Cortana]] or the [[Gravemind]] telepathically address the [[John-117|Master Chief]] and often muse introspectively. During these interludes, the player's movements will slow drastically, as will their ability to turn and face another direction. A screen effect will also alter the display of the game.{{Ref/Game|H3}} Referred to as "Cortana channel" and "Cortana effect" by Bungie employees, the character interludes is an attempt at weaving story into gameplay sequences without affecting the pacing.<ref>''[[Halo 3 Legendary Edition|Halo 3 Essentials]]'' - Making of Halo 3</ref> | '''Character interludes''' are a storytelling aspect of the ''[[Halo 3]]'' [[campaign]], in which either [[Cortana]] or the [[Gravemind]] telepathically address the [[John-117|Master Chief]] and often muse introspectively. During these interludes, the player's movements will slow drastically, as will their ability to turn and face another direction. A screen effect will also alter the display of the game.{{Ref/Game|H3}} Referred to as "Cortana channel" and "Cortana effect" by Bungie employees, the character interludes is an attempt at weaving story into gameplay sequences without affecting the pacing.<ref>''[[Halo 3 Legendary Edition|Halo 3 Essentials]]'' - Making of Halo 3</ref> | ||