Editing Bungie ViDoc: O Brave New World
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*'''Marcus Lehto''': "Mo-cap became integral into all of our gameplay animation systems. If you look back on the whole series, our animation system actually had pretty much been the same. We hit this point where we just said to ourselves, 'I think it's time now to take animation into that next generational leap.'" | *'''Marcus Lehto''': "Mo-cap became integral into all of our gameplay animation systems. If you look back on the whole series, our animation system actually had pretty much been the same. We hit this point where we just said to ourselves, 'I think it's time now to take animation into that next generational leap.'" | ||
*'''Rajeev Nattam''': "We had to figure out how to create high-res models. Approaching the art from a whole different point of view. Like with ''Reach'' it was, 'Let's make it much grungier and dirtier, like these guys have been in the shit." | *'''[[Raj Nattam|Rajeev Nattam]]''': "We had to figure out how to create high-res models. Approaching the art from a whole different point of view. Like with ''Reach'' it was, 'Let's make it much grungier and dirtier, like these guys have been in the shit." | ||
*'''Marcus Lehto''': "We wanted to pull the helmets off all the Spartans, and we wanted to get to know each one of those Spartans up close and personal. It needed to be human." | *'''Marcus Lehto''': "We wanted to pull the helmets off all the Spartans, and we wanted to get to know each one of those Spartans up close and personal. It needed to be human." |