Editing Boardwalk

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*With the open layout of this map, you can also make good use of [[Active camouflage|Active Camo]]. Sometimes you may need to use the center of the map to move to your desired location and this can help you do it. Continue to stick to the inside walls of the middle area will cloaked since enemy snipers will be watching for movement and you will be semi-noticeable. Try to move slowly from cover to cover.
*With the open layout of this map, you can also make good use of [[Active camouflage|Active Camo]]. Sometimes you may need to use the center of the map to move to your desired location and this can help you do it. Continue to stick to the inside walls of the middle area will cloaked since enemy snipers will be watching for movement and you will be semi-noticeable. Try to move slowly from cover to cover.


*This map also offers some decent cover to use in conjunction with the Hologram. If an enemy sees you duck behind cover and begins firing on you, you can quickly fire off a Hologram while you stay put. Send it out in the same direction you were moving in to trick the enemy into thinking you just stopped for a second, then continued. While they train their weapons on the fake "you", pop up and pick them off. Done correctly and timed right, this technique can infuriate your enemies and keep you alive at the same time.
*This map also offers some decent cover to use in conjunction with the Hologram. If an enemy sees you duck behind cover and begins firing on you, you can quickly fire off a Hologram while you stay put. Send it out in the same direction you were moving in to trick the enemy into thinking you just stopped for a second, then continued. While they train their weapons of the fake "you", pop up and pick them off. Done correctly and timed right, this technique can infuriate your enemies and keep you alive at the same time.


*This map will be slow-paced on top and out in the open, but fast-paced down below offering close quarters combat and splash damage from explosions off of the walls and floors.
*This map will be slow-paced on top and out in the open, but fast-paced down below offering close quarters combat and splash damage from explosions off of the walls and floors.

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