Editing Alpine (cut Halo 3 level)

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The presence of <code>090</code> in ''Halo 3'' remained a mystery within the ''Halo'' community for some time prior to the work posted by Rob Stokes. In the base ''Halo 3'' file structure, levels are sorted into folders based on their [[map file]] name, with a notable gap between <code>070_waste</code> ([[The Ark (level)|The Ark]]) and <code>100_citadel</code> ([[The Covenant (level)|The Covenant]]) observed by modders. The later discovery of a texture file in an <code>080_forest</code> ([[Guardian Forest]]) folder narrowed down the missing levels to just the mystery <code>090</code> - something which would remain a mystery until the release of the ''[[Halo 3 Mod Tools]]'' in [[2022]]. Later testimony from level designer [[Dan Miller]] would confirm the existence of <code>090_alpine</code>,{{Ref/Reuse|DanConfirms}}{{Ref/Reuse|DanShip}} with more extensive details provided in the documents uploaded by Rob Stokes.{{Ref/Reuse|Stokes}}
The presence of <code>090</code> in ''Halo 3'' remained a mystery within the ''Halo'' community for some time prior to the work posted by Rob Stokes. In the base ''Halo 3'' file structure, levels are sorted into folders based on their [[map file]] name, with a notable gap between <code>070_waste</code> ([[The Ark (level)|The Ark]]) and <code>100_citadel</code> ([[The Covenant (level)|The Covenant]]) observed by modders. The later discovery of a texture file in an <code>080_forest</code> ([[Guardian Forest]]) folder narrowed down the missing levels to just the mystery <code>090</code> - something which would remain a mystery until the release of the ''[[Halo 3 Mod Tools]]'' in [[2022]]. Later testimony from level designer [[Dan Miller]] would confirm the existence of <code>090_alpine</code>,{{Ref/Reuse|DanConfirms}}{{Ref/Reuse|DanShip}} with more extensive details provided in the documents uploaded by Rob Stokes.{{Ref/Reuse|Stokes}}


Developers known to have worked on Alpine include:
Developers known to have worked on Forerunner City include:
*Rob Stokes (mission design and script)
*Rob Stokes (mission design and script)
*[[Dan Miller]] (level designer){{Ref/Reuse|DanShip}}
*[[Dan Miller]] (level designer){{Ref/Reuse|DanShip}}

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