Editing AC-220 Vulture
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==Gameplay== | ==Gameplay== | ||
===''Halo Wars''=== | ===''Halo Wars''=== | ||
In-game, the Vulture is considered an " | In-game, the Vulture is considered an "über unit", and is constructed at the [[UNSC Airpad|airpad]], and requires {{HWPop|6}}, {{HWResources|900}}, and a tech level of {{HWTech|4}}. It can be upgraded with the ''Mega Barrage'' upgrade, potentially doubling its barrages' power; this upgrade is purchased at the air pad and costs {{HWResources|800}} resource points and requires a minimum tech level of {{HWTech|4}}. For balance, the Vulture is one of only two vehicle units in ''Halo Wars'' that cannot be [[Boarding (gameplay mechanic)|commandeered]] by [[SPARTAN-II program|Spartans]], the other being the Covenant [[Deutoros-pattern Scarab|Scarab]]. The Vulture is the only air unit that is not immobilized by a single [[Bkowe'nei-pattern Vampire|Vampire's]] stasis drain, though it is still damaged and can be immobilized by multiple synchronous drains. | ||
The Vulture is a slow unit which can take massive amounts of damage before destruction. It is able to fight against both air and ground units due to its weapon configuration: [[Argent V missile]] pods are used against enemy aircraft, while [[GAU-23/AW/Linkless Feed Autocannon|GAU-23 autocannons]] are designed for engaging ground targets. It can use its [[A-74 Sylver Vertical Missile Launcher|A-74 missile launcher]] to launch several [[Anvil-IV air-to-surface missile]]s and deliver massive damage to slow and/or static units. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one; it is also vulnerable to fast counter-attacks and takes a great deal of time to repair. The Vulture should be reserved for buildings and ground units for the greatest effect. Although Vultures possess adequate anti-aircraft ordnance, they should be escorted by [[M9 Wolverine]]s to lessen the threat of aerial attacks. | The Vulture is a slow unit which can take massive amounts of damage before destruction. It is able to fight against both air and ground units due to its weapon configuration: [[Argent V missile]] pods are used against enemy aircraft, while [[GAU-23/AW/Linkless Feed Autocannon|GAU-23 autocannons]] are designed for engaging ground targets. It can use its [[A-74 Sylver Vertical Missile Launcher|A-74 missile launcher]] to launch several [[Anvil-IV air-to-surface missile]]s and deliver massive damage to slow and/or static units. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one; it is also vulnerable to fast counter-attacks and takes a great deal of time to repair. The Vulture should be reserved for buildings and ground units for the greatest effect. Although Vultures possess adequate anti-aircraft ordnance, they should be escorted by [[M9 Wolverine]]s to lessen the threat of aerial attacks. |